Ashbery76

Ashbery76

Joined Last seen Member # 198922
13 Posts 358 Replies 2,320 Reputation

[quote who="TS22" reply="62" id="3552378"] I don't really need or care for tactical battles. I just would like the current system to make sense. With range and speed being featured aspects of a ship and weapon type, it is illogical for combat ships to not fully utilize their range/speed advantage. As others have mentioned above, perhaps range should be taken out until it is fully fleshed out by the developers. Combat speed (ie thrusters) could

90 Replies 416,808 Views

It seem this system was just thrown in half baked and I'm not sure ever the devs know what is going on.Many games have hands off tactical combat that allows for many viable designs,GBS,Dominions and even EndlessSpace made more sense than what I am seeing here. Luckily for them the reviewers gave them a pass on this.

90 Replies 416,808 Views

I don't think they add anything to the game apart from being something to screw over.Another thing from GC2 that have not been developed at all.

5 Replies 10,926 Views

[quote who="Frogboy" reply="11" id="3550498"] Quoting TheRealWarpstorm, reply 6 Not true, Brad. CK2 had every count in Europe as an individual player trying to succeed. (More if you count the other nobles scheming or waiting for their liege to die) -- I don't remember how many could play in MP, but it was less.

16 Replies 76,590 Views

[quote who="sweatyboatman" reply="8" id="3550442"] Trading for "specializations" doesn't make sense (and, like full galaxy sensor boats, I see it as cheating and I don't do it in my games). What they should do, IMO, is make specializations a tradeable resource . You can trade for the specialization buff for 50 turns (or until war is declared) and after the time runs out it needs to be renewed or the buff goes away. [/quote]

12 Replies 10,353 Views

[quote who="Lightbanee" reply="1" id="3550439"] thrusters do have a purpose, they allow the ships to turn more quickly when they pass each other. [/quote] And what difference does that make.The ships fire at any angle an all stay in rail gun range.

90 Replies 416,808 Views

it's is pretty ridiculous to be honest and breaks the game.What is the point of station sensors,etc.

233 Replies 1,012,904 Views

I do not think planet building games suit large star counts and I'm a bit surprised they are putting resources into immense sizes.You need a different design ala DistantWorlds mechanics.

52 Replies 209,478 Views