I have played this game since GC2 and do not have even close to 12 major battles each turn.This is pretty lame excuse.The pointless one sided battles do not need to be played.
Ashbery76
Moving said bigger fleet to planet or enemy said fleet is just a very bland system compared to other games in this genre..No choke points,tactical combat or positioning at all.I see they even got rid of weapons range going back to GC2 era.It will keep this game small fry compared to the big dogs in this genre.
Like someone said look at Dominions tactical combat.It is fast but the planning could be used well for space battles. I also think ships should have chance to retreat.I always felt it made experience ships far too throw away.You never got attached to any.
Marxists are in.
It was too good a deal,heh.
Is there anything actually political about the factions.
Great.I do like internal politics which is greatly missing in this genre.
I mean this one when you could at a glance know what is going on.
I like this.The survey part in the series was always a bit dull.credits,10% at a certain tech,etc.
I am wondering what benefit the sector system adds to the game.I prefer the normal one big map galaxies with the added space lanes GC3 added.
I don't see this in the diplomacy UI.This is very much needed for that at the glace political situation without spending ages looking at each factions relations.
Those commander ships do not look very Human.
Listening post.
If it has no interaction ala retreat,cards I see no need.
Grow up.
Amazing game but sure does crash a lot so this is hopeful.
[quote who="DivineWrath" reply="1" id="3809333"] Oh my. I've only played small maps thus far. So far, its taken me over 500 turns to beat them. I can only imagine what 100+ sectors will do. [/quote] It begs the question how does it scale with it.The tech trees with be maxed out with half the game done,etc.
I would love combat in GC4 and don't agree with the statements about too many battles per turn etc.It's their game and they just don't want tactical combat so no point going on about it anymore for this series.
Not going to happen.
One thing I would to see is the A.I disbanding shipyards that are lost around invaded planets.Loads just sit around spamming the map.
Founders was possibly too good a deal,heh,
To me you either make carriers are proper mechanic ala WW2 or just keep it to ship vs ship warfare.They just end a mess with either overpowered or underpowered with years of moaning ala like most other space 4x games that have them.
The ideas on colony system sounds great as it really does not get fun after 10 planets imo. Some sort of tactical combat ala Dominions style would be cool and having the races play and feel different would be what I would like. I also think the lego style ship builder should go as that gimmick has been played out and have top class ship models ala EndlessSpace2 instead.I know some players like this but I am betting the vast majority do not use it so it seems a w
Why is GC4 not having a cider?