Ashbery76

Ashbery76

Joined Last seen Member # 198922
13 Posts 358 Replies 2,320 Reputation

Moving said bigger fleet to planet or enemy said fleet is just a very bland system compared to other games in this genre..No choke points,tactical combat or positioning at all.I see they even got rid of weapons range going back to GC2 era.It will keep this game small fry compared to the big dogs in this genre.

18 Replies 46,406 Views

Like someone said look at Dominions tactical combat.It is fast but the planning could be used well for space battles. I also think ships should have chance to retreat.I always felt it made experience ships far too throw away.You never got attached to any.

48 Replies 211,084 Views

I don't see this in the diplomacy UI.This is very much needed for that at the glace political situation without spending ages looking at each factions relations.

2 Replies 17,409 Views

[quote who="DivineWrath" reply="1" id="3809333"] Oh my. I've only played small maps thus far. So far, its taken me over 500 turns to beat them. I can only imagine what 100+ sectors will do. [/quote] It begs the question how does it scale with it.The tech trees with be maxed out with half the game done,etc.

5 Replies 36,692 Views

To me you either make carriers are proper mechanic ala WW2 or just keep it to ship vs ship warfare.They just end a mess with either overpowered or underpowered with years of moaning ala like most other space 4x games that have them.

142 Replies 908,693 Views

The ideas on colony system sounds great as it really does not get fun after 10 planets imo. Some sort of tactical combat ala Dominions style would be cool and having the races play and feel different would be what I would like. I also think the lego style ship builder should go as that gimmick has been played out and have top class ship models ala EndlessSpace2 instead.I know some players like this but I am betting the vast majority do not use it so it seems a w

142 Replies 908,693 Views