[quote who="Seilore" reply="15" id="3415224"] Quoting androshalforc, reply 14meaning that a sector would have 167 tiles as opposed to 225 in gc2 and the smallest map would probobly have 7 sectors so 1169 tiles as opposed to 2025 this is based on the size of a starbase in gc1 Except for the previous post from that SD employee stated hex sectors are 12 tiles on each side which would mean approx 372 tiles not 167.[/quote] Don't forget
Lucky_Jack
[quote who="Gaunathor" reply="22" id="3415217"]The Drengin were a space-faring race for several millennia at that point. I just can't believe, that the fission power they used for their ships could be that bad.[/quote] I would love to see some speculative values and calculations for this, including the quantity and mass of the fuel required (fission, hence I would guess hydrogen), the size of the containers required to store it, the mass of the stargate, etc. I would also imagine
[quote who="Gaunathor" reply="22" id="3415217"]We're talking about 0.0003c here, not 0.03c. Well, it's actually not even that. The Drengin only achieved 0.00028571c in this case.[/quote] Oops. Missed that. Thanks. I will edit a change.
Weren't green and purple stars introduced into GalCiv for the purpose of indicating that there was something special about.. or within, the solar system, perhaps that they had an extra high quality planet, or that there was something special about one of the planets orbiting the star? With my fabulous memory (I can even remember things that never happened [e digicons]:grin:[/e] ), I do remember them being added during the test cycle of either GC1 or GC2.
[quote who="Gaunathor" reply="12" id="3415186"] Quoting Lucky Jack, reply 11I am guessing, but wasn't "Immense" only available after "Dread Lords"? It was added in TotA. Also, we already know the theoretical size of the tiny map in GalCiv 3. Edit: Linking directly to a post still doesn't seem to work. You need to scroll up a little, to reply #53. [/quote] Except that <a id="ctl00_ctl00__Content__Content__RepeaterReplies_c
[quote who="ParagonRenegade" reply="18" id="3415086"] I still find it pretty slow, actually. The Drengin used fission power for propulsion, yet they weren't capable of achieving even 0.03% light-speed? Also, carrying the stargate shouldn't have that big effect on the speed,anyhow. The Drengin only needed enough power to start moving the mass. Once that was achieved, they would need the engines only for occasional course corrections and slowing down, once they got close enough to
There are 15 tiles on a side of a sector and 7 is less than half that. Wouldn't your sweet spot have to be one above or below the middle of an edge if the area of effect was only a diameter of 15 in order to get the affect of more than just the one adjacent sector? (Note, I tried checking this with the game I am playing but since the map size is immense all I was able to do was to check the influence boundary around one of my Starbases sitting in an isolated spot on the map. Anyth
[quote who="NitroX infinity" reply="10" id="3415050"]If map sizes are comparable between GalCiv2 and 3 then I'd like the largest map to be at least 4 times the size of GalCiv2's immense maps.[/quote] Map sizes larger than Immense? I just checked GC1 and GC2 and the largest map size went up one size between the Ultimate versions of each, from Gigantic to Immense. With the change to hex tiles in the map, I am wondering how sizes will compare with GC3. Are we talking about apples
[quote quoting="RobfoMaaus"] When playing on the bigger maps, and engaging in war, it is often annoying how long it takes to get new ships from one side of the map to the other. I have a few ideas for a one time boost. 1) when building the ships, have a ship part that is a one time use rocket that gives a quick burst of speed across the galaxy. 2) be able to open up a ship info screen and pay for a boost of speed (liquid schwartz) 3) be able to use
Looks like I also am getting hit by duplicated replies.
[quote who="satoru1" reply="13" id="3414609"]A:It will require a 64-bit version of Windows 7 or 8 along with a DirectX 10 or 11 compatible video card. There will be no 32-bit version. Most PC gamers in 2013 have this kind of hardware, and it allows us to create the best game possible for the majority of our customers. So you're looking at Vista or above (to meet the DX10/11 requirements) and a 64 bit OS, since there will be no 32-bit version.[/quote] Actual
[quote who="mormegil" reply="2" id="3414777"] We will be doing some Ship Designer Reveals before to long, you should be pleased. [/quote] Wonderful.
[quote who="DaPowerTaylor" reply="9" id="3414620"]I enjoyed the moral code system for Civ II, but [/quote] It really sounds like you are talking about GalCiv II, not Civ II. Right?
Speaking of system requirements, has anyone noticed the recent rash of driver updates for the GeForce GT200, GT300, GT400, GT500, GT600, and GT700 series of NVidia drivers? I think I have received at least 3 new updates in the last 2 months. Each update seems to fix at least one problem I had with GC2, only to have a new problem show up (except for the last one so far --Driver Version: 9.18.13.3165 Driver Date/Size: 10/23/2013 02:30:23 ). SD guys, please pay close attenti
[quote who="satoru1" reply="65" id="3413866"]the GoG guys seem ok though.[/quote] From a user's perspective they may seem ok, but Brad has to look at their track record of how accountable they have been to the software development companies. How often the reports are is beside the point if the reports are not accurate. As he said: "GOG has a number of issues for developers. It doesn't provide retail-time reports. Instead, every quarter we get a report on how many units
[quote who="Elyandarin" reply="4" id="3406854"]Infiltrate Krynn Scout ship #2 and make sure no planets they encounter are reported as colonizable![/quote] This one may not be appropriate. See the back story in the databanks on how all of the races except the Terrans probed the galaxy before the Terrans came on the scene with their hyperdrive invention.
Wouldn't it be neat to see an alien that had six appendages, three legs and three arms? Sort of like the "Medusans" in David Weber's first "Honor Harington" book "On Basilisk Station".
And don't forget, Frogboy said that GOG does not provide the sales accountability developers need. That was in reply # 176 of thread https://forums.galciv3.com/449009. After seeing that reply again I am definitely voting NO on GOG.
[quote who="Tyrantissar" reply="3" id="3413502"]Then again I don't have a clue, nobody does. [/quote] Except, perhaps, for Brad. At least he may have a vision on how far he wants to go with it.
WOW. I completely forgot about the trailer for GC1. Now I remember seeing it, first in pieces, then in one piece. The little girl with the teddy bear really impressed me, and is what makes me think the GC1 trailer was the best of the three. I also remember that the first trailer initially challenged low end GPUs pretty heavily and they had to tweak it to make it better. One thing worries me, though. The trailer for GC3 leaves me wondering if GC3 will be the last of the series.
[quote who="Rovert10" reply="1" id="3413407"] It's a safe bet we will though I never understood why people want them, then again I don't understand the whole achievement thing either.[/quote] Nor do I, except for bragging rights, which I really don't understand.
[quote who="NitroX infinity" reply="4" id="3413367"] "A race enslaving others is evil" is a point of view. For example; what if a race is too stupid to survive on their own? Is enslavement (and the resulting continued existence) still evil?[/quote] I also think this is a point of view. If the enslavers really believe that the enslaved will become extinct if not enslaved and the enslaved believe that they would prosper if not enslaved, how to you judge which is true? It is better
[quote who="Martok" reply="26" id="3408411"] Quoting Hadberz, reply 24 If Gal Civ 3 has half the life that DW has I will be happy. If it has none, then Gal Civ 3 will be hard to play as DW has spoiled me. BTW DW is almost always on sale during xmas. Heh, that's more or less my feelings as well. Distant Worlds spoiled me, but I'll still be happy if GC3 has even a fraction of the atmosphere DW does. <br
[quote who="wuphonsreach" reply="33" id="3413156"] I think there's needs to be 6-8 "axis" traits. Good/Evil is a bit arbitrary and limiting. Maybe: Totalitarian vs Free Spirits? Diplomatic vs Militaristic? Isolationist vs Expansionist? Protectionism vs Free Trade? Religious vs Nonbeliever? etc...[/quote] What about "Religion 1" vs "Religion 2"?
[quote who="Lucky Jack" reply="46" id="3413143"]I think Brad said GameStop is already gone.[/quote] I could swear I saw a comment from Brad about GameStop throwing in the towel. Not that the web site was gone, but that the company that bought Impulse simply caved in and died. Now I can't find it. A search on "gamestop" gives 3 pages of hits, but none of them are recognizable as what I thought I had read. My apologies to everyone.