Option 1 is not possible. The StarDock people will probably (and I have great faith in their knowing the need) test to find the minimum limit it will work with well for the minimum settings that will be allowed, and that will be the bottom limit. Option 2 sounds like what I expect to happen, with the added warning from the game that the game will perform poorly if you have selected options that their tests show will not perform well. A nicety would be suggesting how much RAM should be
Lucky_Jack
Don't forget to install apps to monitor CPU and GPU temperatures if you are using low end equipment. Watch the temperatures generated and adjust graphic detail to prevent CPUs and GPUs reducing their clock speeds.
[quote who="MarvinKosh" reply="43" id="3416296"] Minefields are a huge waste of resources in space. It would make far more sense to disperse some nanobots that are attracted to large energy signatures and can paint the sneaky ships onto your hyperwave sensor grid.[/quote] A huge waste of resources? Maybe, maybe not. But that doesn't make the idea a bad one. And guess what. I like your idea as well.
[quote who="IronBat1" reply="38" id="3416263"]By the way, thanks for nitpicking at my ideas around this minefield concept - its given me some extra creative insight around how minefields could actually be used in a game for strategic purposes. Its also good to explore the strengths and weaknesses so that maybe this could be a workable idea or concept for the game. [/quote] Glad to help. Ready for more? [quote who="IronBat1" reply="38" id="3416263"]1) Go through the
[quote who="Omsad" reply="14" id="3416297"] I don't know if this is the right place to ask this, or if the memory requirements of the game have even been decided, but what sort of requirements is galciv3 going to target. As saying your going to be able to use more than 2gbs (because your a 64bit process) is immaterial if your going to limit the game to 3 or 4? E.g. Is the aspiration to make galciv3 scale to the amount of memory the computer it's running
[quote who="Seleuceia" reply="48" id="3416345"] Maybe green stars are cold stars...instead of giving off heat, they give off cold...[/quote] [e digicons]:rofl:[/e] Let's see, space is at absolute zero (total cessation of atomic motion) so a green star causes atoms in space to go even slower?
Good catch Phae.
You still haven't suggested any countervailing weapons for these mine fields of yours. If you included some sort of attack ships could use to damage and/or destroy these mine fields, then I would say your idea has merit and I would add my voice to it.
[quote who="IronBat1" reply="32" id="3416222"]Minefields should not be capable of being destroyed[/quote] Are you talking about invulnerable mine fields? So how do you get past an enemy's mines? Or an ally's mines? This sounds unbalanced in the extreme. It seems totally unfair to create a weapon that can't be countered in some way, with enough tech.
SD2 had a couple of star colors that were indicative of something special about the system. I think green and a bluish color which might have been teal were there, and my current game has a pink one.
The audiences of early SF movies and TV shows had sounds in space to try to make their audiences feel more comfortable. Now, however, I think the attitude of audiences toward sound in space has shifted, so I think some adjustment needs to be made by the entertainment industry. If well done, I think the idea of a toggle for space sounds is a good idea.
[quote who="MottiKhan" reply="29" id="3415506"] I prefer hard science[/quote] For games and science fiction stories I prefer potentially provable science (definitely via true Scientific Method).
[quote who="DivineWrath" reply="9" id="3415736"] It would be nice to get away from the Good vs. Evil model, and hopefully Good is dumb as well. It was a great annoyance to me. It had got so bad that doing evil until you researched "Xeno Ethics" was a good strategy. Becoming good there after only required a large sum of money to be payed (or to be paid for by lease). It was bad enough that I used to research "Xeno Ethics" early so I could avoid random events (thereby keeping a good consc
[quote who="Goudeau42" reply="6" id="3415721"] I know its being worked on now, so can I ask if we can get a download of just the ship designer?[/quote] Why are you asking? Are you trying to find out if the ship designer is done? (Tease). With all of the things that must be in place before we could actually access the ship designer, I doubt it will be available to us until real late in the Alpha, or perhaps a ways into Beta. It all depends on the stability of the other pa
[quote who="Weidbrewer" reply="2" id="3415586"]nd I'd also like to point out to Brad that some of us almost always play as evil [/quote] Add: some of us almost always play as "good" [e digicons]O:)[/e]
[quote who="Seilore" reply="4" id="3415624"] I love the dig on EA (Maxis) with SimCity, even though it wasn't intended it's nice to see how a larger company is out of tune with it's fan base.[/quote] I have to disagree about this being a case of EA being out of tune with it's fan base. The idea of games running in 64 bit addressing has been building, yes, but the size of the effort to change from one addressing scheme to another is daunting. I was a part of such
Expanding galaxies? (not universe, since the game is played on only one galaxy.) I don't know. I think if it were to be considered it would have to match the expansion rate of the Milky Way. Since WikiPedia doesn't mention anything about our galaxy expanding (it only gives an approximate size of 100–120 kly) then perhaps any expansion is only observable over periods of thousands of years. Since a game spans only from 1 up to 30+ years, I think the idea of having an expanding gal
[quote who="michaelwhittaker" reply="18" id="3415386"] According to recent astronomical discoveries going off the fact that all 8 of our planets orbits r considered round. They have found that only 1 in 1000 planets have round orbits. The rest r eliptical.[/quote] Here's a philosophical, no a rhetorical question for you. How far off round does a planet's orbit have to be to be considered elliptical. I just checked wikipedia and found: A circular obit is one where the e
[quote who="Seilore" reply="47" id="3415383"] Quoting Larsenex, reply 25 -Galciv2 performance on immense maps was frankly, pathetic. An exercise in waiting...and waiting..and crashing. << again going from 32 bit to 64 and making a game use full advantage of threads will help a great deal. Frankly I am looking for a game to tax my machine. I want ridiculously LARGE maps please!-I don't know why your computer was struggling so, I wouldn't say my la
[quote who="WIllythemailboy" reply="11" id="3415319"]It's not ONE planet anyone worries about. We just don't want to deal with three hundred of these crapholes every game, and anyone who does want to is an idiot. Don't assume people want to play tiny maps.[/quote] Sorry, willy, but I do like dealing with all those planets, even on an Immense map (only size I play). And calling someone an "idiot" is not acceptable on this forum.
[quote who="Gaunathor" reply="17" id="3415241"] Quoting Lucky Jack, reply 16No, mormegil did not actually say that sectors are going to be 12 tiles on a side. He actually said in reply #36, that sectors currently use 12 tiles on a side, and that the smallest map uses 7 sectors. No theoretical there. Only facts (with the disclaimer, that it might change, of course).[/quote] Ah yes. Reply 36. What I quoted was from reply 53, so perhaps something changed betwe
I also remember the Alpha/Beta tests of GC1 and GC2. Saving games in the early alpha of GC1 was somewhat problematic, because that function was also being tested, and had some work that needed to be done. Saving went more smoothly as the testing cycles progressed. I even remember how happy CariElf had been when she discovered a way of making the saving of games in the GS1 beta happen much, much faster. We were all quite happy with the results of her discovery. Just remember that the e
[quote who="Gaunathor" reply="25" id="3415236"]The Drengin used un-manned probes for this, so no need for life-support, crew quarters, etc.[/quote] Yes, preprogrammed navigation could have been used, but I think probes misses the entire scale of it. And the probes mentioned in the back story were used to map out the galaxy. Hhhmmm. Do you recall anywhere in the back story where it mentions how the Drengin propelled the stargate they sent on that 70,000 year trip to Toria? I do
[quote who="Seleuceia" reply="11" id="3415235"] at least not to our knowledge[/quote] IMHO, that phrase is the key part of your entire post.
They are, undoubtedly, trying hard to not disappoint us. If they said it would be starting on Dec 28, but ran into some difficulty and had to postpone it to Jan 15, a big segment of us would be quite disappointed. Also, think about how not knowing when enhances the sense of anticipation.