[quote who="androshalforc" reply="4" id="3421710"]we need a sarcasm font im hoping this is sarcasm because what michael describes pretty much fits my definition of a virus[/quote] No sarcasm intended. Maybe it is a virus. Is this on an HP machine? I checked the Symantec forums and came back with the impression that Cyberlink is a program that comes installed on HP PCs. I also checked the HP website forums for Cyberlink and there is discussion about how to install it, but nothi
Lucky_Jack
[quote who="mormegil" reply="12" id="3421592"] Quoting mormegil, reply 11 This image is pretty old, but ill try and get something more update, out and in a Journal soon. It is not far off of what we currently have working, but it is a bit misleading. I think you guys will like what we are doing. [/quote] I'm glad I'm not the only one having trouble using the tools on this forum. [e digicons]:rolleyes:[/e]
I just kept uninstalling it until it quit reinstalling. Lame perhaps, but it finally quit.
Michael, what you are describing isn't a virus, but behavior designed into the product by the developer. Also, I had this problem when I booted my newest PC for the first time, which predates the GalCiv 3 announcement by a couple of months, so I had to have gotten it from somewhere other than from StarDock websites.
[quote who="yarodin" reply="4" id="3421239"] I find those tabs on the right upper corner far more interesting. Seems that you'll be able to research more than one tech at a time but multiple, coming from 3 different trees.[/quote] Are you talking about the research screen in the "Founder's Vault?" If so, it looks to me like we can only research one tech at a time. The tabs in the upper right corner are within a box labeled "Available Technology", as if those are the tech
[quote who="UnleashedElf" reply="78" id="3420973"]In previous TBS games though, in general, even the more strategy-oriented ones, when well implemented tactical combat is added, it generally is a net gain.[/quote] I think what you have here is an apples and oranges comparison. After over 20 years of being a fan of Galactic Civilizations, and of posting to Brad's forums (yes, he had a forum back then as well), I have found Brad to be a good listener and a good judge of what can be
[quote who="impinc" reply="13" id="3420999"]One thing I would suggest though, is to get a good aftermarket cooler. I got the Cooler Master Hyper 212 EVO. Quite a large one (only has maybe a half a centimeter of clearance with the side of the case), but it keeps the chip cool all the time, and it's very, very quiet. [/quote] Another thing I discovered (much after others had) is that good monitors of temperatures of the CPUs and GPU is an excellent idea. Manufacturers ha
[quote who="DivineWrath" reply="4" id="3420847"] Both founder packages will give you a Steam key when the devs are ready to release the Alpha builds for testing.[/quote] I just reviewed the order page. The elite founders get the Alpha test code, the standard founders do not. Check it out. go to the very top of this page where you will find tabs. The right tab is the "store" tab. It takes you directly to the description of both order-able editions and the descriptions of what you get i
[quote who="WIllythemailboy" reply="72" id="3420784"]Again, assumptions. Based on the forums, a relative handful of users are demanding tactical combat. A different handful are dead set against it. The hundreds of thousands of users who aren't posting here hold opinions we can't know with any accuracy. There are dangers in basing any action solely on those users agitated enough to post on the official forums in hopes of game developers seeing their opinions. Neither of us speak for a
[quote who="ParagonRenegade" reply="7" id="3420409"]If you're building a gaming computer, what are you doing with so much Random Access Memory and eight cores? [/quote] If he has the cash for it, why not? Certainly he will have less problem with page faulting than with less memory. [quote who="ParagonRenegade" reply="7" id="3420409"]Games today aren't even capable of using them effectively[/quote] While this may be true today, I am betting that by the time GC3
[quote who="invertedrook" reply="55" id="3420398"]Oh, nice, I didn't play GC2 and don't have time before graduating next Summer (right about when GC3 will be nearing final release I'd guess!) [/quote] I think I saw somewhere that the full (not final) release was expected to be early 2015.
[quote who="Seilore" reply="5" id="3420396"]So again I don't see the advantage to Intel, AMD looks better here with a better benchmark rating and quite a bit lower cost...[/quote] What about failure rate? Are there any comparisons on that?
duplicate post.
A small request: Please add a button with the "Done" and "Accept" buttons to allow a player to reset and restart the negotiation list, maybe labeled "reset" or "restart". It can take a lot of clicks to change your negotiation without one.
[quote who="Gaunathor" reply="350" id="3420371"] Quoting Lucky Jack, reply 349Star Wars #6 (book? chapter?) -- the third one released. When the Rebel Alliance is planning the attack on the second death star. I wasn't asking about RotJ, but for a link to where it was said, that Bothans (allegedly) died to bring us those (supposed) informations from Brad.[/quote] That's not how I saw it.
[quote who="Gaunathor" reply="11" id="3420360"] Quoting Achronous, reply 9But are the Dreadlords even in Galciv3? I doubt it. They were permanently defeated at the end of the TotA campaign. The Arnor are also gone for good.[/quote] Probably for the campaigns but I wouldn't count on it for the sound box. And did you look closely at the texturizing? WOW. [e digicons]:omg:[/e] [e digicons]8(|[/e] [e digicons]8C[/e] [e digicons]:drool:[/e]
All of a sudden I remembered why the aliens speaking English never bothered me. It was how self explanatory it was the first time I played the game (but I can't remember if it was GC1 or GalCiv 1 for OS2). The first time I tried to talk to an alien was before I had researched the "Universal Translator" and the alien's speech came out as unintelligible gobbledegook (typed), with a side comment that we need to research the Universal Translator.
[quote who="Cyong_" reply="6" id="3420201"] My big question (which I was just going to sit on till we are closer to alpha time) is streaming on systems like Twitch.TV or Hitbox.TV. Since it would be showing off the game to more people it would be great promotion, but I just want to make sure Stardock is fine with any income I get as a result of the commercials shown while I am streaming game play of their product.[/quote] I think another problem StarDock may have is anyone else
[quote who="Gaunathor" reply="348" id="3420150"] Quoting Ashbery76, reply 347Many Bothans died to bring us this information. Link?[/quote] Star Wars #6 (book? chapter?) -- the third one released. When the Rebel Alliance is planning the attack on the second death star.
[quote who="WIllythemailboy" reply="53" id="3420076"]I think you make unwarranted assumptions; I like tactical combat in other games. GalCiv is the go to game when a person wants a strategy game but *doesn't* want a tactical level. There aren't many choices out there that don't have tactical combat; the lack is a selling point for GalCiv, not a weakness to be fixed.[/quote] Like those car ads say, "And is better than or".
[quote who="TormentedTUNDRA" reply="25" id="3419945"] looks awesome I know this is a little off topic, but why do I keep getting a persistent prompt from pcgamer.com for my windows security login user/pass? Ive tried to google it but no help; im using IE 11 browser and no matter how many times I click cancel the prompt reappears and wont let me do anything except close my browser from task manager. I had to switch to my phone using safari (which did have the prompt but
[quote who="Gaunathor" reply="19" id="3419916"]Ferengi[/quote][quote who="Gaunathor" reply="19" id="3419916"] Quoting ParagonRenegade, reply 18"Profit is all that matters; keep the people consuming our products no matter what." BnL in a nutshell; basically a soulless megacorporation devoted to profit, without the explicit evil. Best called opportunistic, they'd be called "neutral" in GCII So, they are like Morgan Industries from SMAX? Quo
[quote who="DsRaider" reply="21" id="3419837"]I talk about this all the time in the Elemental Forum but the key to good distinct races is for them to actually play different. Resource boosts and different planet preferences are not enough. [/quote] Brad programmed the AIs for GC1 and, IIRC, GC2. Perhaps this time, instead of doing all of the AIs himself, Brad could spread them out amongst his programmers, maybe assigning them based on each one's game playing personality, a
[quote who="androshalforc" reply="126" id="3419653"]while the first half is right I think the second half is incorrect here's my math on it although I might be wrong 299 792 458 m / s speed of light 299 792 45.8 1/10th speed of light 149 597 871 kilometers 1 au 149 597 871 000 meters 1 au 4990. time in seconds to travel 1 au at 1/10th speed of light 83.2 time in minutes to travel 1 au at 1/10th speed of light 1.4 time
[quote who="abiessener" reply="18" id="3419824"] Thanks for catching those discrepancies upthread, guys. Timeline has been changed and vetted, everything should be accurate now.[/quote} Have you any idea why the text for years 2216 and 2226 overlap each other? I am on windows 8.1 using Firefox.