I think it will be "end of the rainbow" to match my handle. As in where the pot o' gold is found. If I was able to draw my own Avatar, it would be a leprechaun tossing gold coins in the air, with a pot of gold sitting next to him.
Lucky_Jack
Rap is being mentioned a lot here, so I thought I would pose a couple of questions: 1) How would you define the Rap genre of music? 2) When considering the definition you gave for question 1, how far back in history can you find music that matches that definition?
[quote who="Hawawaa" reply="25" id="3426145"]Twitch[/quote] Twitch???
[quote who="InfrequentHazard" reply="125" id="3425970"] I like her. Maybe the thing with the eye-liner is a bit much, but I like it more than the tattoo. She's exactly what you'd expect in an alien supreme leader: She's very haughty. Some more color in her clothing would be nice, kinda make her stand out better.[/quote] I like her too. Other than her cloak and tiara what she is waring looks like very shiny reflective armor.
[quote who="Phaedyme" reply="4" id="3425962"] Do something like what Bethesda does with RPGs - give a list of tickyboxes with DLCs (and mods) and let people select which ones they want to use or not use. [/quote] That sounds a lot like what Civ V did. And with all of these comments about what was done about DLC's where, it looks like Steam doesn't support it and it is up to the game developer.
Your all forgetting two things, inflation, and what Brad said about having not made any money on GC1 and GC2 because of how much the retailers took and how some distributors failed to accurately report sales.
[quote who="Frogboy" reply="16" id="3425533"] I'm not sure how many people these days know how to use IRC. And Reddit, that place can be pretty rough.[/quote] I remember using the IRC facility StarDock provided for the GalCiv test cycles in the past. Since it had a targeted use, I found it was very good and appropriate. I don't think I could stomach a facebook approach. I think it lacks the monitoring required for communicating bugs and other test results. Also, is
[quote who="carljm89" reply="6" id="3425736"]A feature that allowed you to increase the size of a small map in game would be nice so you can start off small and balanced but then suddenly new worlds![/quote] Wouldn't that make things quite difficult? Wouldn't you have to have all of the other civs near you with the new extended galaxy empty of habitation? Same for anomalies, resources, etc.? I think the game would have to have an ultimate desired galaxy size in order to spread
[quote who="Stringer2" reply="39" id="3425610"]Somehow I get the feeling that you don't want to see memory swapping at all. But the argument was, can it be allowed?[/quote] No, I am not against memory swapping (also called page swapping since it is handled by the OS a page at a time, and is caused by page faulting). Page faulting and the resultant page (or memory) swapping is a natural function of virtual address space operations. A little bit can be considered good, as that means
[quote who="Frogboy" reply="112" id="3425460"]Cari, the lead developer of all our games (other than War of Magic) is on extended maternity leave. I'm not the lead developer on GalCiv. My area is AI and UI and helping on design elements. Regarding the backstory, this has all been planned, seriously, over 20 years now. Draginol, the Mithrilar, has a name that is derived from a beginning and an end of a previous name.[/quote] What Brad hasn't mentioned here that most o
I have often wanted to know how far it is from a selected ship to some other location whether in terms of tiles or moves. Brad, can this be worked in with your devs busy schedule?
[quote who="ParagonRenegade" reply="37" id="3425437"] Quoting Lucky Jack, reply 36 Trying to calculate how much GC3 is going to need just for ships is also very short sighted. Ship designs need very little memory compared to how much memory is needed just for a segment of the galaxy, with all of the stuff that must be put in each tile, such as stars, planets, ships, resources, anomalies, path lines for trade routes and asteroid mine delivery routes, tile borders, etc. etc. An
[quote who="Stringer2" reply="35" id="3425296"]However, I seriously doubt any game would have that kind of information worth over the 4gb.[/quote] Just to put something in perspective, I have windows 8.1 with the following up and running: Firefox, + Classic Shell, + Bitmeter (shows lan/net usage rates), + "7 Sidebar" with a clock, CPU Usage (also shows RAM usage, clock speed, and CPU temperatures), GPU Meter (shows GPU usage and GPU temperature), and Drives Meter, These alone use almo
[quote who="admiralWillyWilber" reply="4" id="3424977"] I think it's been mentioned that the Thalans destroyed the second terror star, and the plans to build it. I think that was under the civilization description. I don't think they are planning to bring them in the next game, but it never hurts to come up with a equivalent, but different idea for this. The worst that could happen is that they don't do it right.[/quote] Again, that was in the campaign. Hopefully the
[quote who="Frogboy" reply="10" id="3424865"] Me thinks Lucky Jack has good intuition. [/quote] About the dates, or about Murphy?
I see two problems here: 1) it is, as others would say, not GalCiv, 2) there could be copyright infringement involved. We hear a lot of our community friends asking for something from another game, but this is the first time I have thought of this. There could be legal reasons for not making GC3 look like another game. Of course, the ones that have to do the real worrying about this are at StarDock.
[quote who="Seilore" reply="8" id="3424776"]I know we most likely wouldn't get that as they don't want to be stuck to a "date" But I'm sure internally they have a date in mind so if they could give us a month range in each direction of that date that would be great if not then we have to just wait and see, either way.[/quote] I think they do have a schedule in mind, but like good, realistic, planners they know how bad Murphy can be. If Murphy drops a bomb on them at the la
[quote quoting="post"] One thing i have noticed is that if you have to many ships saved in the Shipyard it slows the loading time so what I think they should do for Gal Civ 3 is make the Shipyard a separate program then have the options to upload the ship to either the game or the forum to share also to have the option to remove the ships that you have uploaded to the game removed but not deleted (as who would want to have their creations deleted) [/quote] [e digicon
[quote who="Frogboy" reply="2" id="3424688"] This is, by no means, a set of promises but rather a glimpse into our plans inside the sausage factory that is game development: WHAT IS PLANNED TO BE IN AND RUNNING: Play a full game, start to finish. AI players working. Multiplayer games with up to 4 players playing against AI or each other. WHAT IS NOT GOING TO BE IN THE ALPHA The Shipyard will not be in.<b
I like this idea.
[quote who="Tridus" reply="31" id="3424632"]It seems unlikely there's going to be 4GB of game state to work with for that, but we'll see.[/quote] I'd say that with some of the galaxy sizes some people are asking for that the amount of game state could be quite a bit larger than 4GB. But we will have to see.
Further examination of the colony list shows a menu like bar with only four options; "all", "income", "class", "population", and a down arrow. Perhaps these are sort options (if so then what is "all" for?) which are too few unless the down arrow brings up an expanded list of options. My first reaction is that the "all" option makes it look like a list of filters, but the other options contradicts that, so maybe they are sort options, but if so what could the "all" be for. And if the down arro
[quote who="Illauna" reply="15" id="3424608"] https://stardock.cachefly.net/www_galciv3_com-assets/media/screenshots/ss4.jpg On the right side. There is only 1 queue for each planet. [/quote] ops. How did I miss that. [quote who="charon2112" reply="16" id="3424612"] Quoting Illauna, reply 15 Not sure I like that.[/quote] I know I don't like that.
Why do I keep getting these double posts. I thought it was something I was doing, but this one proves otherwise.
[quote who="Rhonin_the_wizard" reply="11" id="3424587"] Quoting Lucky Jack, reply 10Can you provide a link please? It's on the Media page at screenshots. [/quote] I see four screenshots in the Media page, one of an aged Lord Kona, two ships, and a main map screen. No colony management screen, and no build queues.