I want to see E2015 to see how much fun the new concepts are, with a Second Elemental taking the best of both, alongside some small new stuff in a few years. LH does have some residual problems from earlier designs, I think E2015 is a shot at fixing this. BTW Brad did tweet yesterday that he made a small tweak to monster AI which helps that should go in a future patch.
Alstein
Steam forums is more your general forum like a Gamefaqs, where Stardock-type forums tend to get a little higher grade of individual. That said, you find good people and trolls on both. The anger at Early Access is due to the actions of other games, Stardock just happens to not have earned their trust yet. You saw a similar reaction after War of Magic, where the longtime Stardock fans were willing to give Stardock a 2nd chance, and thos
I could see a possibility that the wheel and maybe sliders should be eliminated completely and it works more like FE/LH, but too early to say on that.
Quick suggest: there needs to be a UI tab on the right that shows starports, what's being built in them and how long it takes.
[quote who="Wraith367" reply="7" id="3485287"] Is there any info on just how many expansions / dlcs there will be, and at what rate or pricing? Also does the free GCII ultimate on upgrade still apply? Just wondering if anyone can make a good case for upgrading from regular to elite. [/quote] So far just the Snathi is official, but they've said they plan on at least 2 expansions and more DLC. Free GalCiv I
[quote quoting="post"] From the information available, GALCIV3 is looking pretty much like the previous iteration with nothing that substantial to tell them apart. This is a gut feeling impression and I hope I'm wrong and there's more than updated graphics and tweaks here and there to justify wide consumer interest in a seemingly lackluster premise. [/quote] It hasn't been implemented yet- innovation is often one of the last things to be iterated,
[quote who="Cauldyth" reply="107" id="3482138"] Quoting Alstein, reply 102 Why is that creepy? About 10-20% of players do this. You're asking me why stalking is creepy? Uhhhh.... [/quote] People rolling chars of th
[quote who="myfist0" reply="86" id="3481964"] Quoting Frogboy, reply 85 I've been posting as myself for a long time (I use Frogboy/Draginol has handles but everyone knows who I am) and people have picked apart my blog posts for years and readily discussed how they would try to economically punish me for having opinions
[quote who="Frogboy" reply="43" id="3481508"] Not all Progressives think that way. Not a fan of that generalization. The answer to misogyny in gaming isn't to replace it with shrill, sexist, antagonism. [/quote] I fully agree, but I consider the group you're referring to "social justice warriors" not progressives. The progressive types I respect, like the Moral Monday moveme
Not all Progressives think that way. Not a fan of that generalization. Ultimately, I think having more access to being able to make things makes things better. That's reason alone to support more inclusiveness. Things are really bad in Japan (I've heard some horror stories from the creator of Battle Fantasia for example)
I do tend not to play giant maps, as the point of steamrolling occurs too early, leading to a long grind of KOing dead empires, which isn't fun. That might explain why I see things the way I do.
[quote who="abiessener" reply="76" id="3481198"] Love the city upgrade discussion. I'll definitely point out that thread to Derek if he hasn't seen it already. On champ XP sharing -- the problem with having everyone get full XP is that with how limited (easy) XP for heroes is, it becomes the obvious and overbearingly powerful strat to always stack your champs up to maximize the (easy) XP you can farm off of quests/lairs/wildlands. And on a thematic level, LH is more ab
One idea- instead of making it a battle unit, give all static structures a value which a fleet has to surpass in order to destroy it. Otherwise they can't attack it. This makes you build up a sufficient force to attack bases/planets
[quote who="davrovana" reply="28" id="3477832"] class-specific items will make champion choices at fame milestones more interesting, won't it? Now you'll pick them based not just on spell traits or euipment, but whether they can use an amazing item you picked up some turns earlier.[/quote] I see the way it's being implemented as more frustrating than interesting. Especially since certain nice things are random drops that are done after you make y
This is a big reason why I'm waiting to play this. I'm confident Brad will do a good job, but I know the game won't be fun until it does- and unfun isn't really my thing. I put the $100 down because I think it will be a good deal in the end, willing to wait for it.
[quote who="trumpeter87" reply="52" id="3477046"] Quoting DARCA1213, reply 51 Quoting parrottmath, reply 48 Why should the star port have weapons? yes, why does it? and why doesn't it? really though, I don't care if it has weapons or not, as long as its defenses so its not a egg shell in space...a really valuable egg shell. Defense doesn't work that way. It would have to have weapons, because with only defen
Yes. It's a nuisance, and somewhat legacy coding, but, at least in the case of the Elemental games, it would be easy to remove Steam integration from the games. GalCiv3 might be another story due to MP.
I wish they would myself- it's unneeded now for games. The only reason I see for them to keep it is if they have a fallback plan in case Steam goes full stupid/evil/bankrupt for some reason. Would allow them to redistribute the game on their own.
My suggestion would be to allow fleets to defend starports. Any starbase or starport cannot be attacked unless the fleet is defeated first. Maybe being within a starbase/starpoint should eliminate the need for logistics. (also to prevent stacking 100 1-ship fleets as a delay tactic)
That is something that will be solved in future games when some of the tech Stardock does becomes more widespread (64-bit and multithreading) It is the reason I am passing on the next Civ game- I don't think they'll change the engine.
There's no chance of Stardock starting another Impulse- it led to Stardock becoming overextended which hurt the quality of their core business. That said, I do think Impulse could have been what you described, but even then, it wouldn't have lasted, as Steam would eventually have scarfed up the indies, and Stardock couldn't compete on the AAA stuff (Brad gave some examples of this in the past). GOG could fill that niche well, and probably needs to give
If Stardock ever goes into the RTS area, it needs to be based on Kohan. That's a game no one has ever tried to make a spiritual sequel of, and I constantly hear people asking for a game like it despite its age and relative unpopularity. Also, the game will be friendlier to the 40+ crowd since it won't require 200 APM. I could even see a Kohan-style game in the Elemental world.
I'm at the point where these sales rarely do much for me. Everything old I want, I have. Everything new I already paid for, won't be on a big enough sale this time to get me to buy, or already has been on sale and I bought.
[quote who="Lord Reliant" reply="161" id="3472387"] Quoting Frogboy, reply 158 I'd love to find a better unrest system for 4x games. Two related ideas: 1. Make expansion technology dependent. You can only maintain X cities until you research something to increase the number by X. 2. Reading about Endless Legend. If you raze a city, it causes the roads to it to disappear after a few turns due to decay. Cool mechanism for penalizing Razing.
I'd say unrest as implemented is pretty unfun. Maybe necessary to prevent overexpansion, but still unfun. Makes it where there is little point in taking cities instead of razing them