I'd love to see EU-style political events.
Alstein
Age of Exploration/ Age of Expansion/Age of Elevation?
[quote who="Frogboy" reply="109" id="3467970"] - The lack of hard choices with the civilization aspect of the game. Reduce the amount of room I have or force me to make other difficult and unique choices. See Warlock 2 for *some* inspiration. Maybe even Endless Legend, it looks like. I'd like more info on this please.[/quote] Well, I'd say what type of city you build is a no-brainer choice, given how much emphasis is put towards quality o
You could always use the shipbuilder and make the fighters mecha. Carriers are planned to be implemented so might be able to get around it some. If you want mecha and have a PS3- look into importing Gundam extreme VS- hearing a lot of good about that (and it plays on American PS3's)
Should starports require a troop transport to take them over/not be destroyable? At the very least, I think they should have starbase defenses that can be attached to it, with the home planet starbase getting some defenses at the start of the game (and they should have a good chunk of hp)
I'd like this as an option. Maybe as an economic bonus only.
Probably going to pick up Endless Legend during its next steam sale. AOW III right now- though the game is starting to lose steam some. FE is still worth playing on occasion, that's it right now.
saw nerf consulate- the question is how to nerf it. I think the Dead should get a special consulate as a tech- that might help their AI issues. As for players- my suggestion would be to have consulates reduce global unrest instead of increasing growth. Consulates should increase in cost for each one you build though. Right now the occupation penalties and multiple city penalties are so high I always raze. One craz
[quote who="moshi" reply="9" id="3466828"] Quoting Alstein, reply 8 You can turn off the whitelisting so it's not too bad. sure. but it reminds me of ransomware. personally i would not install software from a company that uses such practices.[/quote] Ransomware is stuff that charges you for this, not just a simple click-off. Opera's still around and kic
I really like that solution to logistics. Logistics in the traditional Stardock sense is problematic. The downside is you might end up with problems with massive AI fleets like 100-200 ships, but wouldn't many Gigs of RAM solve that problem? You'd probably still need a hard cap though- or someone would make a 100 ship fleet, and that could cause memory problems. Logistics is for the game's performance sake as well.
I thought they said you could play as the Snathi if you got the DLC?
Nice to see this is being looked it, though it will require a good bit of balancing. I was hoping for some racial weirdo weapons, but that might not fit the engine well.
It was said on a devstream that they are planned to be a DLC Race.
It's still in Alpha. Beta will likely be sometime this summer (Stardock is always optimistic on release dates) Espionage will not be in the final GalCiv3 release. It may get added as future content.
[quote who="XWerewolfX" reply="28" id="3465426"] Quoting TheRealWarpstorm, reply 27 That is not true, Alstein. I have Steam keys to multiple games that are not available to purchase on Steam yet (most of them were kickstarted). I don't know the details that enable them to do this (likely they have to pay Valve). I do, too. I've had access to quite a few betas that I played through Steam, yet weren't available to the masses
Steam won't allow you to sell a game solely on your own site- they'd make zero money off of it. This is why the doing it on your site only idea won't work.
Espionage was one of the weaker systems in GalCiv II. Unless it's handled correctly I don't think it's needed.
[quote who="Frogboy" reply="11" id="3465126"] I spent all day playing this game MP: Reduced 68%Original 828 x 572 I don't want people who are going to sweat graphics on a game that won't be out for 2 years playing this. Most addictive game I've played since I was in college (final game won't even remotely resemble this so this isn't even giving anything away). And this game is so addictive we've had to issue a "w
Folks who are willing to pay $100 for a game, or a series of games are pretty damn hardcore. To me, it's no different than the folks who pay $70-$100 for Japanese fighting games just to play them out, especially obscure ones when they can wait a few months and get it for $40 later. With GCIII, you get the early access and influence on development. That said, I haven't tried to influence GCIII much and I've tried to avoid pl
Initial colonies shouldn't be placed on bonus tiles Started a game, found class 22 planet, initial colony got placed right on a manufacturing bonus tile.
My issue with logistics from two is the AI would and could stack several fleets in the same tile. It got annoying and spammy. The downside is you might Civ V-style AI movement issues if you do this. Logistics is something I'd like to see impact maintenance costs for ships- kinda like how forcelimits work in the EU series. This would hopefully make fleets more fluid. Garrison ships/planetary defenses would need to be exempt- maybe allow ship
[quote who="XWerewolfX" reply="71" id="3463551"] Quoting smeagolheart, reply 67 Please fix the bugs that have been reported and put more effort into future DLC. If it's a faction DLC - test it to make sure the AI can use it. If it's a leader pack, make stuff we can't do ourselves with mods. We'd definitely ask that future DLC and patches don't introduce more bugs or break features. It's great that you guys are working on
[quote who="abiessener" reply="66" id="3463495"] Well, we could pull devs off of making the new game to make DLC I suppose... The real answer is that Stardock is still a small company, and even though we've been hiring at an absurd pace over the last year we've got two games in full production plus DLC and patches for LH. The last thing *anyone* would ever want would be to compromise the quality of the unannounced fantasy game for any reason. We've already made a
the impression I got was that Gamestop vastly offered more for Impulse than any other buyer- Brad was going to sell period at that point, and he didn't know how bad Gamestop was.
This is why you see it more in competitive games than non-competitive. In non-competitive game it's easier to judge yourself not to suck. Example: made a friend throw his stick yesterday.