Mystikmind

Mystikmind

Joined Member # 1280585
36 Posts 725 Replies 2,239 Reputation

It is a fine tradition of strategic games that the AI wants to get all up in your space even when there is plenty of other better alternatives. Alpha Centauri does it Civilization games do it they all do it as far as i know? Galciv 2 does it badly.... It is quite amazing really,,, the colony rush, they all come for my worlds,, ok i deal with it as best i can. Then after that colony rush, many game years later i am still able to fin

1 Replies 7,127 Views

[quote who="Publius of NV" reply="4" id="3605125"] Although perhaps not relevant to your example in the original post, ship defenses in GC3 differ significantly from GC2 in that in GC2 defense against other weapon types contributed as the square root of the defense value (e.g. a shield defense of 4 counted as a defense of 2 against missile or mass driver weapons), whereas in GC3 it contributes nothing. [/quote] Well kinetic defense absolutely should provide some defense agai

15 Replies 27,923 Views

I am new to galciv3 but a long time veteran of the older games. The answer i can give you is that if there is a way, i never found it. When it comes to ship designs, the time consuming part is the appearance, not the active components. Honestly, there is no point keeping designs with active components because the game is always changing too much as time goes on. So whenever i build a new ship, i always save it as a template without any active comp

1 Replies 6,705 Views

Would not mind finding a campaign walk through for some ideas? What i did learn so far in this first mission, it is not worth attacking any large enemy fleets except that one defending Arcaea. Not until you can build some of your own 'experimental' ships. Because those ships in the first fleet, they cannot be replaced. At the start there are two fleets between me and Arcea... i figured out not to attack the second one! then i did not take any losses at Arcea. The AI is

15 Replies 27,923 Views

1) Hey, that's interesting thanks. 2) in other words the reported firepower what you see when you move the pointer over a ship is totally inaccurate now? 3) hmmm... a very good strategic game element suddenly gets horribly deflated! lol, So I guess i won't be experimenting with that first fleet then? i can tell it where to go, that's it, no involvement in combat? Thanks for your help :)

15 Replies 27,923 Views

Hi, it has been a while since i was here last. Finally gave 3 a go for the first time - started with the campaign. I seem to be able to figure everything out pretty well except for a few things? 1) Ok so i cannot for the life of me figure out how rotate ships in the ship design editor?? Wow,, absolutely Well hidden guys! *claps* hehehe 2) Seems that defenses perform very much more poorly than in gal2, correct? I had a ship 100 HP/4

15 Replies 27,923 Views

[quote who="DARCA1213" reply="2" id="3499306"] I think the human should receive a AI weight just by being human and smarter.* (DARCA is not a representative of the human race and its affiliates in any way and cannot definitely claim all humans are smarter than any AI.) DARCA [e digicons];)[/e] [/quote] Huh, doubtful any 'actual' representative of the human race could successfully argue the merits of human intelligence whil

6 Replies 13,880 Views

One strategy i used successfully in Galciv2 and not have too many planets..... When i first start the game, usually on a huge map, i simply keep pressing CNTL+N until i get a map where i start off in an isolated cluster of stars away from all the main groups of stars. If any AI still spawned nearby, i would immediately restart a new game. The idea is to be over and done with the colony rush early on, and have less planets to deal so you can start focusing on oth

13 Replies 21,547 Views

All nice little nicknacks already proven to enhance game enjoyment in other games. i have not played through galciv3 very much yet, but i thought i heard something here and there about 'flagships'? wouldn't that or should that be like a commander?

4 Replies 8,950 Views

I think that is the general direction most games with 'civilizations' are heading these days, not withstanding where it has already been done! Personally i think they could achieve a better outcome by stepping up random events (diplomacy) to make sure things will never be too predictable.

6 Replies 13,880 Views

[quote who="UmbralAngel" reply="8" id="3447887"] I bought Disciples 2 and I really didn't enjoy it. The setup of the creatures is too limited, it is really hard to level up your troops to a high level, and every battle feels very closely matched. I understand why other people might prefer this style of game but I would rather play a game that lets me build up large armies. [/quote] Since i made the original post about Disciples1 i have also played disciple

17 Replies 60,578 Views

[quote who="eviator" reply="1" id="3499048"] This game does not allow you to idle anything. You must give commands to everything before you can end your turn Want a ship to idle? Sentry. Want a planet to idle? Either build a "Project" or change it's social production to 0. Want research to idle? Not possible (though you can put research to 0 production) Want a shipyard to idle? Shut down. It's not as annoyin

4 Replies 12,503 Views

[quote who="Echelion" reply="2" id="3498578"] Hello para50, The reason for mining resources is to give your empire/side bonuses to skills/atttributes and boosts to production/manufacturing/wealth creation.I dont play GC3 yet but have played alot of GC2 and their addons.In GC2 you'd have to research "planetary invasion" to get access to a ship called a "Transport" you could then build build them at your shipyard and load them up with troops (drawn from your population) then

3 Replies 6,875 Views

Yea, had my first look at galciv3 yesterday, started a game and was almost immediately thwarted by no end turn button! Looked in the keyboard assignments and i can see which key it is... press it and no end turn, pop back to planet where i think it wants me to start production?? Experience from Galciv2 tells me that your not supposed to start building anything for some time or your finances get sucked into and ever expanding black hole of disaster..... is Galciv3 so dif

4 Replies 12,503 Views

Thanks to those who posted, and apologies for my lateness! But better late than never (within reason). Yes there are certainly no shortage of potential things that can go wrong with reaction moves, but if it is done well, i think it can greatly improve a game like Galciv. As Nomotog points out, an actual unit movement in reaction move can be very problematic, and aside from scinario type setups, i have only ever seen this type of reaction move in one game, ever! Rifles, and it

11 Replies 21,772 Views

Interesting stuff. I'm not the kind of person who easily likes games, and as i get older (40's) i am getting less and less inclined to climb those learning curve hills. I have got a long list of games i played for 10 minutes and walked away, even though i know i have not given the game a fair go. But for some reason, allot of these older games are instantly just my cup of tea right from the first second i started playing it for the first time, Disciples is one o

17 Replies 60,578 Views

I have been playing the Disciples series recently which i happened to find on GOG.com It is a fantastic game even though it is quite old, anyway, i was surprised when i noticed yesterday it was made by Strategy First! In all the years i have been a member of Galactic civilization forums, since the first release of the game, i have never seen this game mentioned, just thought that was strange?

17 Replies 60,578 Views

[quote who="Lucky Jack" reply="62" id="3428136"] Quoting ParagonRenegade, reply 61You have been watching that recent Steve Jobs movie! There is a recent one? The one I remember is "Pirates of Silicon Valley" from 1999. [/quote] 'Jobs' 2013, staring Ashton Kutcher I have to say that i did not expect this film to be as interesting as it was!, And i am not easily impressed by any non science fiction/action films

84 Replies 108,499 Views

[quote who="Crastiloowa" reply="6" id="3427994"] Reduced 80%Original 400 x 544[/quote] Reply to Crastiloowa; Because they did not want to put the arrow several inches higher!

9 Replies 27,492 Views

[quote who="Rudy_102" reply="5" id="3427899"]I don't remember sorry, but factors of "morale", "organization", or "effectiveness" could be brought into this game too. Damaged ship could be ordered to disengage, maybe for repairs, maybe for emergency repairs, or to evacuate crew (experienced crew should be more important than ship they are serving on). Ship with low crew's morale can stop responding on your orders until it's commander will be able to restore order. IMHO that shouldn

11 Replies 21,772 Views

[quote who="Rudy_102" reply="26" id="3428103"] Heh, "going forward... I had two disks (probably still have, haven't opened that shelf for years). One had assorted bagpipe marches, another had some movie, don't remember which, thinking of Cross of Iron, maybe I had two movie disks with this problem. Both of them had problems playing on my previous rig. When I got new one - guess what, they were working flawlessly. Alas, didn't worked with games. Still hate them for that. Well

29 Replies 83,073 Views

[quote who="Tridus" reply="58" id="3428086"] Quoting Mystikmind, reply 57 I would rephrase that to "Microsoft chose to screw up badly". Because how could they not see what they were doing while doing it??? Someone thought the Pontiac Aztec, New Coke, and Crystal Pepsi were good ideas too. Corporations screw up spectacularly all the time without realizing what they're doing, because internally either the boss likes it and so everyone has to go along, or they ge

84 Replies 108,499 Views

[quote who="Rudy_102" reply="24" id="3428089"] I have rather scratched disk that worked. Alas, I also have multiple disks with single scratch or lack any scratching that doesn't.[/quote] It makes little sense that random chance would 'waste' setting up all the arrangements for a very rare scratch event for it then to not destroy the disk??... Well, not 'destroy' the disk - you have to leave some possibility of it still working so it will contin

29 Replies 83,073 Views