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Tetrasodium
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My Last Reply
Modding synthetic starting population troubles & poss silly xml limitation?
Tetrasodium
Galactic Civilizations III Forums
4
8,356
my123123
Nov 30, 2017
Jul 31, 2017
GalCiv III Balance Mods
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Yor Tech tree [BUG]?
Tetrasodium
Galactic Civilizations III Forums
4
24,985
Tetrasodium
Jul 30, 2017
Jul 30, 2017
Galactic Civilizations III
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synthetic population growth work/reward
Tetrasodium
Galactic Civilizations III Forums
9
39,478
admiralWillyWilber
Jul 25, 2017
Jul 24, 2017
Galactic Civilizations III
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New faction, techtreem homeworld, factiontext, planet dispersal style, etc
Tetrasodium
Galactic Civilizations III Forums
3
25,655
admiralWillyWilber
Mar 4, 2017
Jul 13, 2016
GalCiv III Custom Races
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Some gripes about SyntheticLife ability as is
Tetrasodium
Galactic Civilizations III Forums
1
2
44
126,105
admiralWillyWilber
Mar 1, 2017
Jun 16, 2016
1
2
Galactic Civilizations III
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Add more starbase range logistical awareness?
Tetrasodium
Galactic Civilizations III Forums
10
9,095
Horemvore
Oct 7, 2016
Sep 19, 2016
GalCiv III AI Talk
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x is a threat, will you declare war for 150bc?
Tetrasodium
Galactic Civilizations III Forums
7
6,417
FreedomFighterEx
Sep 27, 2016
Jul 5, 2016
GalCiv III AI Talk
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assembly vrs growth & planets...
Tetrasodium
Galactic Civilizations III Forums
2
18,821
Tetrasodium
Jul 18, 2016
Jul 11, 2016
Galactic Civilizations III
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are buinary stars always red giants?
Tetrasodium
Galactic Civilizations III Forums
3
20,774
admiralWillyWilber
Jul 17, 2016
Jun 27, 2016
Galactic Civilizations III
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[BUG] unable to append starsystemdefs,.xml
Tetrasodium
Galactic Civilizations III Forums
4
9,329
Horemvore
Jul 13, 2016
Jul 13, 2016
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tiles/Planet Quality, anyone know where this is adjustable?
Tetrasodium
Galactic Civilizations III Forums
1
5,278
Horemvore
Jul 13, 2016
Jul 13, 2016
GalCiv III Modding
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[BUG] add tandom factions + teams = no teams
Tetrasodium
Galactic Civilizations III Forums
1
4,718
pshaw
Jul 12, 2016
Jul 3, 2016
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why are my (synthtic) people so unhappy?
Tetrasodium
Galactic Civilizations III Forums
3
22,553
CrankyMoe
Jul 9, 2016
Jul 9, 2016
Galactic Civilizations III
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Restrict tech trading to team/alliances, any way?
Tetrasodium
Galactic Civilizations III Forums
3
20,105
Tetrasodium
Jul 6, 2016
Jul 3, 2016
Galactic Civilizations III
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possibly 1 off [CTD BUG]
Tetrasodium
Galactic Civilizations III Forums
2
15,524
Tetrasodium
Jul 5, 2016
Jul 4, 2016
Galactic Civilizations III
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deleteme: duplicate post
Tetrasodium
Galactic Civilizations III Forums
0
11,126
Tetrasodium
Jul 3, 2016
Jul 3, 2016
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So an AI just offered me 258bc for universal translater out of the blue, why can't I?
Tetrasodium
Galactic Civilizations III Forums
0
11,637
Tetrasodium
Jul 3, 2016
Jul 3, 2016
Galactic Civilizations III
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deleteme: duplicate post
Tetrasodium
Galactic Civilizations III Forums
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9,079
Tetrasodium
Jul 3, 2016
Jul 3, 2016
Galactic Civilizations III
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Super low priority [Bug?] StartingColonyPopulation * instead of / when starsystemdefs.xml has >1 <IsHomeWorld>True planet set.
Tetrasodium
Galactic Civilizations III Forums
2
25,240
Tetrasodium
Jul 1, 2016
Jun 23, 2016
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anyone know how to simply make a new campaign just -exist-?
Tetrasodium
Galactic Civilizations III Forums
1
4,559
Horemvore
Jun 29, 2016
Jun 29, 2016
GalCiv III Modding
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derp nobug. deleteme
Tetrasodium
Galactic Civilizations III Forums
2
3,350
Tetrasodium
Jun 21, 2016
Jun 21, 2016
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can anyone give a bit of help unpacking faction files?
Tetrasodium
Galactic Civilizations III Forums
0
15,528
Tetrasodium
Jun 17, 2016
Jun 17, 2016
GalCiv III Modding
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uhh..... "+5 experience points"? whatsit do?
Tetrasodium
Galactic Civilizations III Forums
2
20,357
Tetrasodium
Jun 10, 2016
Jun 10, 2016
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[reproducible BUG] talking to other faction during turn wait == black screen
Tetrasodium
Galactic Civilizations III Forums
3
3,797
Ash_Paradox
Jun 4, 2016
Jun 1, 2016
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HELP: anyone know how to add a starbase+specific modules to factiondefs/shipblueprints(?).xml?
Tetrasodium
Galactic Civilizations III Forums
3
5,299
exelsis
Dec 23, 2015
Sep 23, 2015
GalCiv III Modding
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banished (city building+god game in a blender) & colonial charter mod (many maaany merged community mod enhancements)
Tetrasodium
Galactic Civilizations III Forums
5
42,720
tid242
Nov 28, 2015
Nov 8, 2015
PC Gaming
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[MOD] Series of JumpGate starbases
Tetrasodium
Galactic Civilizations III Forums
5
7,226
Tetrasodium
Oct 3, 2015
Oct 2, 2015
GalCiv III Modding
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1.3.[x?] noticing couple nice AI improvements
Tetrasodium
Galactic Civilizations III Forums
1
5,856
Maiden666
Oct 1, 2015
Oct 1, 2015
GalCiv III AI Talk
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REQUEST: add RequiredStarbaseSpacing MaxSponsorDistanceWithNoPenalty & MaxPopulationSourceDistance and more to schema
Tetrasodium
Galactic Civilizations III Forums
4
17,484
Tetrasodium
Sep 22, 2015
Sep 22, 2015
Galactic Civilizations III
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Paul/SD: modders need a way to alter/append to -all/ANY- races en-masse
Tetrasodium
Galactic Civilizations III Forums
0
5,844
Tetrasodium
Sep 20, 2015
Sep 20, 2015
GalCiv III Modding
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[BUG]ish <PlanetType>Habitable</PlanetType> does not override PlanetClass_Colonizable if the newly habitable planet is lower in planet quality
Tetrasodium
Galactic Civilizations III Forums
1
3,402
Island Dog
Sep 18, 2015
Sep 13, 2015
GalCiv III Support
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[MOD] ILO (insane map mod), updated 9/15/15
Tetrasodium
Galactic Civilizations III Forums
1
2
31
99,703
Tony2488
Sep 15, 2015
Aug 17, 2015
1
2
GalCiv III Modding
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is <WealthSlider> in aistrategydefs.xml working right? configured elsewhere?
Tetrasodium
Galactic Civilizations III Forums
7
37,277
Frogboy
Sep 11, 2015
Aug 20, 2015
GalCiv III AI Talk
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[BUG] Negative military prod= all ships take 1 turn to build
Tetrasodium
Galactic Civilizations III Forums
4
4,285
Island Dog
Sep 11, 2015
Sep 8, 2015
GalCiv III Support
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can anyone (or SD) explain the six TechInflation entries in Galciv3GlobalDefs?
Tetrasodium
Galactic Civilizations III Forums
1
3,341
joeball123
Sep 9, 2015
Sep 8, 2015
GalCiv III Modding
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1.3 optin2 ai derp w/ starbase placement (saves incl') updated 9/8 w/ more saves
Tetrasodium
Galactic Civilizations III Forums
9
21,745
redviper37
Sep 8, 2015
Sep 6, 2015
Galactic Civilizations III
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1.3 shift to governors hits yor SyntheticPopulation & assembly double/too hard
Tetrasodium
Galactic Civilizations III Forums
0
7,313
Tetrasodium
Sep 7, 2015
Sep 7, 2015
Galactic Civilizations III
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Couple things I find myself wanting the more I play with 1.3 governors (not the &%^@%#@% wheel)
Tetrasodium
Galactic Civilizations III Forums
0
5,026
Tetrasodium
Sep 5, 2015
Sep 5, 2015
Galactic Civilizations III
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Nice eventual governor/project/trade idea
Tetrasodium
Galactic Civilizations III Forums
0
8,309
Tetrasodium
Aug 31, 2015
Aug 31, 2015
Galactic Civilizations III
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[BUG]/limitation with GlobalTriggers/GlobalFactionMods & mod compatability possibility.
Tetrasodium
Galactic Civilizations III Forums
2
4,522
Deathwynd
Aug 30, 2015
Aug 30, 2015
GalCiv III Modding
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[MOD] Improved/Usable Governors 1.3
Tetrasodium
Galactic Civilizations III Forums
7
8,262
Tetrasodium
Aug 29, 2015
Aug 28, 2015
GalCiv III Balance Mods
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Some save games for Brad/Frogboy
Tetrasodium
Galactic Civilizations III Forums
12
8,595
erischild
Aug 28, 2015
Aug 19, 2015
GalCiv III AI Talk
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[BUG] 1.3 opt-in, PlanetGovernLockTech can't be nulled
Tetrasodium
Galactic Civilizations III Forums
0
2,776
Tetrasodium
Aug 28, 2015
Aug 28, 2015
GalCiv III Modding
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[minor BUG] in 1.3 opt-in GovernorBonusDefs.xml
Tetrasodium
Galactic Civilizations III Forums
0
2,189
Tetrasodium
Aug 28, 2015
Aug 28, 2015
GalCiv III Modding
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[bug]Different rules for ai communiation>player than player>ai?
Tetrasodium
Galactic Civilizations III Forums
6
12,040
Avatar137
Aug 27, 2015
Aug 27, 2015
Galactic Civilizations III
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1.3 note to modders
Tetrasodium
Galactic Civilizations III Forums
0
2,541
Tetrasodium
Aug 27, 2015
Aug 27, 2015
GalCiv III Modding
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[BUG?] <EffectType>CulturePerTurn* doesn't work in ColonizeEventDefs.xml
Tetrasodium
Galactic Civilizations III Forums
3
6,791
naselus
Aug 24, 2015
Aug 23, 2015
GalCiv III Modding
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override <IdleConsiderForRetireCount> by ship class?
Tetrasodium
Galactic Civilizations III Forums
1
3,141
naselus
Aug 21, 2015
Aug 21, 2015
GalCiv III Modding
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useful multimonitor support
Tetrasodium
Galactic Civilizations III Forums
4
4,298
Tetrasodium
Aug 20, 2015
Aug 11, 2015
GalCiv III Future Ideas
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improve "Moves: x/y" line on selected ship to "Moves: xxx - x/y"
Tetrasodium
Galactic Civilizations III Forums
0
3,006
Tetrasodium
Aug 20, 2015
Aug 20, 2015
GalCiv III Future Ideas
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