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GC3 Modder's Guide
17 Replies
[Guide] Creating Ship Style Sets for Custom Factions
63 Replies
Recently Active Posts
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[MOD] Gauntlet's Race Mod (UPDATED 8.1 Crusade Available)
1,037 Replies
<!--Thalis System--> Custom?
0 Replies
List of Mercenaries Ships in the DEF file
4 Replies
Trigger a random or particular Event?
3 Replies
New to Modding, 2 Quick Questions
3 Replies
Custom Faction Ability/Trait Points
6 Replies
Does Intrigue need/use a new Mod folder?
4 Replies
[Mod] Enhanced Terraforming v1.6 (game version agnostic) (append mod)
68 Replies
Colony Capital Modding Question
2 Replies
Any Way to Have no Foreground?
1 Replies
Any way to mod/change the connecting lines between planets/resources
0 Replies
Changing Turn Timestep
1 Replies
Trade Route Raid Bonus
2 Replies
[Req] Ally bulletins
2 Replies
[for GOG users] Ship Design Bazaar - come and share your ship designs!
1 Replies
[Tool] [WIP] Crusade Tech Tree Viewer (12/09/2017 Latest version 0.1.8.3)
189 Replies
What happened to Horemvore's Star Trek mod posts?
24 Replies
No one misses me?
1 Replies
THE DEATH LIST
13 Replies
Scientific Accuracy Mod
63 Replies
General Pants' Scientific Accuracy Mod I: Stars
15 Replies
Tech Tree Cost Editing
6 Replies
ShipyardDefs.xml - not moddable?
4 Replies
How to find CTD possible caused by modding?
8 Replies
Changes to ShipComponentDefs not showing up in tech tree?
8 Replies
[MOD] Population Rebalance (1.08)
23 Replies
Modding tech specializations
5 Replies
I need help with an Improvement
1 Replies
Looking at Ship Roles
3 Replies
Mod Idea: smaller ships are more evasive (Crusade only)
7 Replies
Sexy Leader Anomalies
19 Replies
Bazaar disabled in the exploration phase
0 Replies
[Tool] Improvement Viewer [WIP] Updated 31/1/2018
20 Replies
Jagged knife
0 Replies
new mine
0 Replies
Funkiness with Merc Modding in 2.8 Opt In
5 Replies
GRM Ideology 1.2 Now Available
113 Replies
Planet Feature Options without Adjacencies
2 Replies
Version Controlled Mod tree now available.
4 Replies
Anomalies and Weights
5 Replies
Merc Role Mod
10 Replies
AI at start at war with player - possible to mod this?
5 Replies
What sets the scale of ships in the Battleviewer? (Cargo Hulls)
2 Replies
SOLVED!!!! ShipHullStatDefs.xml Modding Still Work??
3 Replies
How to mod a DLC?
1 Replies
Ship Blueprint Question
9 Replies
ShipComponentsDefs Modding
2 Replies
How to create improvement available only to player?
0 Replies
[MOD] Pirate, Space Monster, Dread Lord "Improvements"
4 Replies
Tech Tree Question
3 Replies
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