Gauntlet03

Gauntlet03

Joined Last seen Member # 847148
89 Posts 1,666 Replies 2,484 Reputation

This might be doable. 1) dead homeworld, choice 2) custom starting ships 3) custom components for ships that generate cash 4) yes let them build starbases 5) winning, who cares, it's his mod let the guy roleplay, plus diplomatic winning would be doable 6) don't know how, but ban this race from colony modules. They can only rule over subjects captured by invasion or culture. </

8 Replies 8,353 Views

Ok. Well you'll want to edit improvementsdef.xml and find the civilization capital improvement. Then give this a rather large bonus to planet resistance and defense. That will make capital worlds hard to take out. You might want a ridiculous bonus to keep things interesting. As to modifying game modes? No idea. once you do, you'll want to teach the AI how to play this scenario. Naselus would be a good guy to look up in regards

7 Replies 7,532 Views

End of the day, these mercs are going to be situational. If you play the small maps, some are brutally effective Others are pretty bad unless bought early, and as your first pick because of the rising costs mechanic. I also don't like how low their defenses are, or that these designs don't fill their capacity. I'm slowly altering my mercs to have 1 of each defense and 2 engines minimum. Which is helping. Upgrading t

4 Replies 35,389 Views

Commented on your thread! In other news. 1) All GRM mods are up to date and released. PHEW 2) Work will continue on producing more Mercs. So many more Mercs... so damned. Many. 3) Working on a redux of the RN shipset (B5 Narn). I won't be removing this shipset, but a new version will come out for use with the Regime of Tothk. The new shipset will use several of the hull elements of the RN set, but be unique, have turrets and weapon moun

1,416 Replies 4,494,828 Views

[quote who="TheFunMachine" reply="5" id="3621837"] The point you bring up about associating a ship-set with a race via steam workshop is, in my view, the biggest turn off for modders as it really limits the community. [/quote] I don't see how this would turn modders off, modders want to be creative, they don't mind having easier tools to work with. I think I make the most shipsets, and I would consider a tool (and my god KapitenR... what do you w

8 Replies 10,936 Views

Testing some other items for this, curious if anyone has opinions... 1) Increasing starbase ranges massively (from 5 to 10) increasing minimum range (how far apart they MUST be) from 5 to 10. Doubling the various econ bonuses they provide. 2) Military SB get an addition range beyond that listed in #1. 3) Split military bases into two categories. A) Planetary Defense (must be around planets, very short range) provides bonuses to local planets,

18 Replies 42,032 Views

So! As I've mentioned in the past, I've been working on a mod that rehashes the racial abilities. I decided to postpone it until Mercs came out, and now that its here, I've wrapped it up and released on Nexus: http://www.nexusmods.com/galacticcivilizations3/mods/18/? What does it do? Combines the various racial abilities together to make more powerful choices. I tried to balance

0 Replies 7,317 Views

Hey there! GSM has now been updated! Some unfortunate changes had to be made: 1) Experimental Thrusters would not work, caused crashes and were removed for now. 2) Shipyard Fortification module for Military Starbases caused crashes and was removed for now. 3) Removed advanced construction modules to avoid confusing the AI. Everything else tests good and should work!

18 Replies 42,032 Views

Hey guys! I've launched a new add-on pack specifically for Mercenaries. I consider it in Beta, but its meaty enough now that you might want to try it out! http://www.nexusmods.com/galacticcivilizations3/mods/18/? The GRM-Mercenaries Pack: 20 Mercenaries added Some use current designs from GRM Some use modified designs from GRM Some use totall

23 Replies 46,006 Views

Hey guys! I've launched a new add-on pack specifically for Mercenaries. I consider it in Beta, but its meaty enough now that you might want to try it out! http://www.nexusmods.com/galacticcivilizations3/mods/18/? The GRM-Mercenaries Pack: 20 Mercenaries added Some use current designs from GRM Some use modified designs from GRM Some use totall

1,416 Replies 4,494,828 Views

This mod will be for use with GRM, which, slowly, is becoming a bit of a full conversion. While I don't really intend on changing gameplay mechanics, I do intend to play in my own little universe and default ship designs break that immersion because they are simply too few parts/details compared to everything I make (and SD has good reasons to do that I might add). A few alterations, such as a extra engine or two, is just my taste (they need to be fast enough to keep up with my st

23 Replies 46,006 Views

Based on comments I'm seeing and my own general opinions, I'm making my mercenaries a little better by giving them all more engines so they can keep up. T1 designs will have 2 ion engines, T2 will have 3 ion engines, and T3 will have 2 warp drives I think.

23 Replies 46,006 Views

What? You don't think I can replace 72 ships and then give you another 72 just to tempt you to NOT use default designs? WE'LL SEE! Actually. Each Merc takes more file time than I care to admit lol. @Old-Spider this is great news, as I'm tempted to increase these to max.

23 Replies 46,006 Views

Oh yes. Not to worry, I'm using both existing GRM designs (that don't generally see the light of day, like the stations and Cargo Tacticals) as well as making new ones. Mercs is awesome for me because A) I can use mercs as a way to introduce you guys to more of the background and history and flavor of the GRM universe. B) Its fun to be able to just design ONE ship and not feel any responsibility to make more lol! Its in fact so much

18 Replies 42,032 Views

Excellent! Work continues tonight. Its going to be tough though, a LOT of mercs and I'm basically planning a full replacement. I'm open to any ideas about balance/changes/etc. Also, do you like the use of portraits instead of ships? It seemed a nice way to add more character, and saved me the trouble of making custom large thumbnails of spaceship. Downside of course being how the picture fits that frame.

23 Replies 46,006 Views

Hi there! Unfortunately, Stardock has not released any official tool to make shipstyles/sets or share them on Steam. So, generally, you can only find shipsets through Nexus Mods. Here is a tutorial I made on making shipsets if you are interested. https://www.youtube.com/watch?v=JyuzaYS0ewY&list=PLVA5Lf10pstMfYckhKGNE2YjlAtbRaTD1&index=4</

3 Replies 8,254 Views