Gauntlet03

Gauntlet03

Joined Last seen Member # 847148
89 Posts 1,666 Replies 2,484 Reputation

[quote who="krbjms" reply="367" id="3627110"] Looking at what you said the " Global " was to be before target, but in the 2 examples above, one is and one is not. If I'm looking at them right. [/quote] It only applies to abilities that are triggers, so in cases where you see: [trigger] and not necessarily [mod] so the first half of the ancient ability I've edited and posted above, is fine without the scope, and second half whic

1,416 Replies 4,496,422 Views

Curious if anyone has been able to mod a starbase to move. Kinda think it'd be cool to have military bases be able to move 5 spaces ( and not stack effects) Alternate question, anyone been able to make it so you can have multiple shipyard types to build? My experiments have been partially successful. Thanks

16 Replies 46,345 Views

Depending on the personality aspects of the AI should determine whether they attack you or not. Certain traits, should basically make them completely ignore the power rankings and go by proximity plus or minus culture, while others, would go purely by the power scale. And furthermore, They should probably gang up and attack you if you are too close to winning, or at least certain personalities should. Personally I think a lot of issues come from races not behaving as players Expect th

7 Replies 18,935 Views

Quick update. 1) GRM 4.0 is coming along nicely. This version will put all features into one download package, except for GRM-A and GSM. 2) Will replace, Mines, Pirates, and Bazaar. 3) Revamped the Terran Sovereignty and added Starbases to them. 4) Adds the Tothk shipset 5) Will replace all Minor Races Note, while its one download, the installation is still modular, and I'll do a tutorial on how NOT to replace minor races Pira

1,416 Replies 4,496,422 Views

Hey there! Thank you very much for the kind words, really appreciate it. And to celebrate! I have now uploaded version 1.2 of GRM-M The mercenaries pack. Version 1.2 completes a full replacement of all Tier 1 Mercenaries. For the most part, I have not messed with what these mercs DO, but their stories and ship models are now all replaced with GRM style stuff. So 25ish Mercs done, just 50 more to go... Thanks! <a href="http://www.ne

1,416 Replies 4,496,422 Views

I actually only saw this mod now. Good work! Some small things that others haven't mentioned: 1) Name your ship files in a way so that they are easily separated from any designs folder from the many files people download please! Just a letter combo in front would do, like AAA. 2) Add a readme to the installation file. 3) Host on Nexus! It gives you some basic data tracking and is a lot less intimidating to download than some random zip storage site! <p

38 Replies 186,239 Views

No worries about asking, ask away at anything! I was working on SBs before MERCS came out, but as I'm sure you can understand, the MERC stuff was too fun to hold off on working on! Custom SBs will come one day, and in fact the latest version of GRM does have custom starbases for one race, the Fulgar Tradeholds, or Shipset FTH. In other news. I just finished the new Tothk set, and experimentation with Pirates continues, though, I'm st

1,416 Replies 4,496,422 Views

Hey guys Regarding lag: 1) Osbot, sounds like you have checked "Show all designs" under the gameplay options menu. This definitely will show ALL designs and there are hundreds, and it causes lag in the designer. 2) I7 4ghz and 32GB of ram etc, is better than my PC and I get very little lag, you might want to submit a ticket. 3) My advice to use GRM with less lag? A ) Don't use the mining bases. There will be SO many. I'm als

1,416 Replies 4,496,422 Views

Hey there! Last night I got a customized pirate system up and running properly. 1) Technically, it replaces the current pirate style. As opposed to adding a style and changing what the pirates use. I'm still trying to figure out if that is possible, but it looks like NO. GC is very finicky about when it will let you use designs outside of the installation or inside the installation folders. 2) I've made t

1,416 Replies 4,496,422 Views

You guys seemed to have solved that... Sooo quick question. I have learned how I can customize the pirates, change their bases/ships and colors and such. As well as starting ships. 1) What color should pirates be if different/ I'm thinking a black/red combo? 2) I was thinking of giving them some extra starting ships, specifically a Survey Ship, to give you some dangerous competition for those anomalies! Thoughts?

1,416 Replies 4,496,422 Views

Hey there! Why am I not using XML to mod the planets? A) Not worth the time/effort B) Partly because anytime you saved over the race, with new traits etc. I believe your XML work gets rewritten with a standard planet setting. C) Its easy enough to rename planets in game. But hey, just FYI, the Terran Sovereignty uses greek names for all the solar system planets. So Mars is called Aries, and Earth is Terra, Jupiter is Zeus, Saturn is Cronus,

1,416 Replies 4,496,422 Views

Considering that no one would put sensors on combat ships anyways... How about just increasing sensor module mass by 50 to 100%? You can't stack as extremely, so you have to maintain 4 or so such ships instead of one. Then make starbase sensors much better than currently, or otherwise a special sensor starbase like I did in a mod. I think this would be a easy to implement compromise.

57 Replies 302,420 Views

The difference between larger and smaller maps, regardless of diminishing returns or not, is number of stars/planets really. Rare on the biggest map yields more than abundant on the smallest maps. Basically. So with map scaling, you get to have a larger galaxy, and more planets, more opponents, but not necessarily, longer travel times. Its basically "Economy of turns" and "massive scale" as a goal there. Mind you I'm not super keen on

57 Replies 302,420 Views

Well, first things first, can you select "DR" ship style when making a custom race? If no, sounds like you installed it incorrectly, or, that the DLC in question is missing or otherwise possibly a corrupt file. If yes, then the problem is the race file itself. Which is odd, since my copy works fine. But you could try redownloading the package, or, if you email me at [email protected] I can send you a new copy of the file directly. &

1,416 Replies 4,496,422 Views