wasmguy

wasmguy

Joined Member # 6851269
1 Posts 27 Replies 268 Reputation

[quote who="iRedEarth" reply="52" id="3716054"] The positives and negatives aren't supposed to represent the current state, they're the direction it is moving. Your +9 will get everyone to like you in a short time, assuming nothing counteracts it. [/quote] So why have a sense of scale to it? I know it is not totally representative of relations, and I have come to terms with that a long time ago, but it is something that could use a little work in my opinion to

91 Replies 422,079 Views

[quote who="Horemvore" reply="35" id="3715203"] Quoting admiralWillyWilber, reply 32 There's been a complaint that the AI freighters have unlimited range. Fixed last patch. [/quote] Just started a game using 3.03 and is still happening. Also AI is still wasting star

91 Replies 422,079 Views

I wholeheartedly agree with you. Diplomacy needs to be reworked. Personally I have had godlike AI declare war on myself because I was "weak" in their eyes only for my fleets to summarily crush them without breaking a sweat. Army score and associated diplo should be a tenth of what it is to better represent true state of affairs for the AI and stop them committing suicide

2 Replies 23,114 Views

Assumption was based on my misreading revolutions and thinking elections. If you have stellar monarchy, then a few treasure hunts from your shipyard can be a quick source of income

5 Replies 22,755 Views

First off I assume your government is Galactic Empire not Stellar Monarchy. Research some key techs to raise approval (easy to please etc), change government type (it will reset elections) and build port of call (raise tourism income) everywhere.

5 Replies 22,755 Views

Does the AI use them to scout? They seem to know everything anyway (eg my homeworld location). I tend to think of it as lucrative trade routes that are early and free. I use them to run full noise until my moral and tourism kicks in (the tax slider goes from 0 to 100 over a few turns). Not only that, but I can now see where the route terminates AKA their location. So in all I make the most out of a bad situation. As to colonising, I am unsure if the freighters are able

25 Replies 131,406 Views

Happens with both culture and tourism buildings. Once you research and build the high level buildings, inferior/lower level buildings no longer appear in the construction list.

12 Replies 59,700 Views

There are a few ways to get a planet ahead of the tech tree; it could be a racial feature (previous post), you can pick an ideology trait to give you a planet, you can colonise with a merc from the bazaar or you can take a planet from someone else (war/flip). But in your case most likely it would be legit tech or as Rhonin described (racial feature). Now lets say it takes 2-3 turns to research a tech. Atmospheric cleansing is 7-8 techs into the tech tree and in th

16 Replies 44,599 Views

Add in vigilant (trait) and inventive (pragmatic ideology skill) for another 2 range each (I think). Back on topic, not saying there is not a balance issue on your settings but for me I have never been lacking in durantium (or any resource) with everything set to uncommon. However, I always want a crap ton more promethion than I can mine and have equal amount of thulium that is sitting in a stockpile unwanted/unused. Also I wish the techs were a bit more balanced. The f

19 Replies 55,784 Views

Not really a problem Selekos as you cant build much pop these days (limited to planet class). H S Lahman, dont despair yet. Even if you do not find arable tiles, you can still build Kimberly's Refuge. A bit of planning and adjacency stacking with a bit of help from techs and farmers, you can quite easily have enough food to sustain max pop on 15+ planets.

14 Replies 46,895 Views

I used to have the same issue Merlex. I just went into the options and turned on all notifications. Wont tell you when it will expire, just lets you know that it has so you can renew it asap. Hope that helps

9 Replies 58,380 Views

yeah, again the AI in that is broken. They are much better diplomatically within the limited system it has, but cannot build a city to save itself (winter boroughs, who needs them...). Back to increasing bonuses, I believe while yes, it would keep it challenging for longer, ultimately you would still get to that breaking point. More thought into developing a smarter AI would be a better way to go rather than thinking of how to better cheese them up for a challenge. Think of it like playing th

9 Replies 58,380 Views

Again, something I did not know. It's no wonder that every game seems to have a breaking point where you just know that you have it won. After that you are just toying with them and playing their emotions. In saying that, I do believe it is the best AI I have come up against but when their bonuses are overcome, they still fall to pieces like any other AI. If there is ever a mod that improves the AI so it is challenging (not just overly cheesed as they always are) I woul

9 Replies 58,380 Views

Thank you Horemore. I was under the misguided belief that you explained. Modding is not something I am usually into but I may make an exception for this I would really like to point out that I utterly believe there is way too much emphasis on military score. It seems that it is just about all the AI takes note of. Sure they have 300+ ships which are totally useless even on godlike. I have fleets that more than match theirs stationed about giving me 1 turn coverage of my

9 Replies 58,380 Views

Two quick questions. How does the AI (any level but godlike specifically) determine your threat level? I just went from ripe to be conquered to my military build up concerns them in 7 turns by building 7 ships...... Why will the AI declare war from the other side of galaxy? Drengin and Snarthi are both terrible for this on insane maps. There can be 700 tiles between us yet they think I am a viable target when clearly I am not (see above).

9 Replies 58,380 Views

The game is purely won/lost in the opening colonising rush. It is just that simple. So as liqo_CZ just mentioned, the starting position ultimately determines your game and that of your AI opponents. Personally farms are inconsequential. Find one planet with a farm or two close together and build Kimberly's Refuge. Stack a few farmers as needed.

8 Replies 52,310 Views

I am with you AdamMG. To be doing something like this means that you are in complete control and are just having a bit bit of fun. We all do it to varying degrees. I say each to their own. Kudos to itruelso for doing something different that is naturally within the confines of the rules and creating an awesome planet.

28 Replies 174,828 Views

While yes I agree with you leiavoia, it should be noted that there are more restrictions now on the player (notably population) and the AI is generally a fair bit better than how it was a year ago. Godlike AI is still beatable, but if you somehow find you are behind just due a bad a starting spot, they become pretty much insurmountable. I am not saying that it is a bad thin

19 Replies 133,946 Views

Ok then. Hardly played 2.8 so I missed that (was off swimming with leviathans) . Yeeesh, I am surprised that people liked the pop cap. So harsh! Early/mid game with planet raw running at +65% and research running at +265% I am getting smashed tech wise against godlike AI. Trading like a fiend scrambling like a mofo just to keep up with the mid tier opponents. Got hemmed in hard in the colonisation rush (ran straight into 3 home-worlds) so stuck with only equal amount of planets and this pop c

40 Replies 584,319 Views

Well I have been giving the v3.0 beta a good crack lately. Just wanted to post a few observations. First off the AI is much better. Their planet builds and fleets are much stronger. A few things I don't like still. They spam so many ships it is just not funny. Current game turn 150 with 2-6 planets each and they all have between 200 and 400 ships. Still there is WAY too much emphasis on pure military for both score and relations and proximity be damned. I've had declara

40 Replies 584,319 Views

I was just using a solo privateer trying to snipe pesky constructors/starbases in both my territory and neutral space. The game wanted me to declare war every time which seemed off to me. I haven't used them before but from their description I thought this was their whole purpose. I was just trying a bit of variety. Not that it matters a whole lot as the AI practically gifts them when trading.

51 Replies 1,192,531 Views