Enskipp

Enskipp

Joined Member # 679709
12 Posts 24 Replies 619 Reputation

I am unable to get this to work. When I try to click the middle mouse button to rotate a ship in the ship designer, it highlights the part nearest the mouse pointer and tries to rotate that. Very frustrating! Any suggestions would be MUCH appreciated.

6 Replies 24,299 Views

I also tried selecting the star, and then highlighting the planet in the bottom-left viewing pane, and then entering the colonize cheat code. When I do that I don't get the error above, but nothing happens or changes either. Please advise.

13 Replies 20,583 Views

I am still having this problem. I decided to try using a cheat code to resolve it so I can continue my game. However, when I enter the colonize command it says "Failed: No planet selected." How do I "select" the planet? I have the colonies list up on the right and have it highlighted there, but I can't click on it because it's not colonized yet, so how do I select the planet for the colonize command?

13 Replies 20,583 Views

Yes, I meant Extreme Colonization itself. With that I should be able to colonize any of the three: Aquatic, Frozen or Barren, correct? There's just a production penalty until I get the matching colonization focus tech, if I'm understanding it correctly. I'm working on a game mod-free to see if the same thing happens. If it does I will upload that game to you. Thanks.

13 Replies 20,583 Views

How do I upload a savegame? I was playing the 3.03 beta, all DLCs, sandbox. I am using some mods (Planetary Diversity, Planet Traits, NewStarNames, Star Map No Nebula, and Enhanced Terraforming). I can try a game with no mods to see what happens.

13 Replies 20,583 Views

When I Trade for Extreme Colonization instead of researching it myself, I am unable to colonize Barren, Frozen OR Aquatic worlds. I have 2 games where this has happened now. I received zero responses to my question in the 3.03 bugs thread (see link). This is beyond frustrating. The game is unplayable for me until this is fixed. WHAT IS THE ETA FOR FIXING THIS???

13 Replies 20,583 Views

Thanks for the helpful replies. I'm not great with modding the .xml files. Is it possible to edit them to slow down the speed on higher difficulty levels, while leaving the other AI bonuses intact?

19 Replies 134,176 Views

Playing on incredible difficulty, and meet aliens after 2-3 dozen turns. At this point my ships are moving 6-8 hexes per turn, and then I see an alien colony ship entering my scanner bubble with a movement rate of 18 (!) When I talk to them I see they have about the same engine tech as I do, maybe 1 step above if that. Usually I'm ahead in engine tech. I know the AI gets lots of money and production bonuses as you go up, but I looked and didn't see anything about speed bonuses

19 Replies 134,176 Views

A little confused about Farming tiles. Let's say I have a +2 Population bonus tile on one of my planets. I usually build a farm there and will put a colonial hospital, or another farm, etc. adjacent to it. If I build a city there instead, does it increase the population cap of the planet even more? What about if other population buildings, like hospitals are put on that tile? The whole +2 Pop tiles / farming mechanic is still a little opaque to me...

6 Replies 39,699 Views

I have Planet Frequency and Habitable Planet Frequency both set to abundant. I have just started a new game where I've explored 20 star systems and only 2 of them (TWO!!!) have habitable planets, and one of those is my home system. What am I missing???

7 Replies 30,248 Views

First of all, thank you. Thank you very much. Sincerely. Second of all, it's ridiculous to me that a game of this standing would force me to sift through hundreds of .txt files to find an answer to a question like this. Stardock: Why is NOTHING documented ANYWHERE?

3 Replies 20,821 Views

Is their documentation for things like Civilization Abilities? The Certain ability states: "Believes their philosophy should be universal, increased influence, special planet improvements." What are those improvements? How can I decide whether or not to select Certain without knowing that? There are MANY other examples like this. The idea of a strategy game, what makes it enjoyable, is having the ability to make strategic decisions. Instead, I'm stu

2 Replies 15,157 Views

I think that's right. If you use a Durantium point to build a structure, and then if enemies attack that planet and the structure gets bombed, you don't expect to get that point of Durantium refunded to you. However, the confusion happens because the citizen type is called an Administrator, and the Administrator "resources" which a newly assigned Administrator provides are also called "Administrators" in the interface. If the game changed the name of one or the other (the citizen type

18 Replies 39,137 Views