I have looked everywhere here and elsewhere online. If the information is published I can't find it. Can someone please give me the actual distance in hexes?
<AsteroidMiningBaseBuildTime>3</AsteroidMiningBaseBuildTime><MaxAsteroidDistanceWithNoPenalty>6</MaxAsteroidDistanceWithNoPenalty><AsteroidProductionFloor>0.1</AsteroidProductionFloor><AsteroidMiningBaseCost>100</AsteroidMiningBaseCost> <GlobalFactionMods> <EffectType>AsteroidDecay</EffectType> <Target> <TargetType>Faction</TargetType> </Target> <BonusType>Flat</BonusType> <Value>0.025</Value> </GlobalFactionMods>So it seems like: - no decay for the first 6 hexes of distance - then .1 less every 4 hexes - then .1 total for 42 hexes and above
First of all, thank you. Thank you very much. Sincerely.
Second of all, it's ridiculous to me that a game of this standing would force me to sift through hundreds of .txt files to find an answer to a question like this.
Stardock: Why is NOTHING documented ANYWHERE?
You tell 'em, Enskipp, I'll hold the crowd.
Empirically, distances 1-10 are 100%, 11-? is 90%. So the roll-off isn't very great. Now, this was on an older version. Who knows if it's tweaked in 2.5+?
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