Asteroid Mining Decay

What is the distance for asteroid mining decay?

I have looked everywhere here and elsewhere online. If the information is published I can't find it. Can someone please give me the actual distance in hexes?

20,758 views 3 replies
Reply #1 Top

I have looked everywhere here and elsewhere online.
End of quote
Game files; GalCiv3GlobalDefs.xml (allways a good hint)

<AsteroidMiningBaseBuildTime>3</AsteroidMiningBaseBuildTime>
<MaxAsteroidDistanceWithNoPenalty>6</MaxAsteroidDistanceWithNoPenalty>
<AsteroidProductionFloor>0.1</AsteroidProductionFloor>
<AsteroidMiningBaseCost>100</AsteroidMiningBaseCost>

    <GlobalFactionMods>
      <EffectType>AsteroidDecay</EffectType>
      <Target>
        <TargetType>Faction</TargetType>
      </Target>
      <BonusType>Flat</BonusType>
      <Value>0.025</Value>
    </GlobalFactionMods>

So it seems like:
 - no decay for the first 6 hexes of distance
 - then .1 less every 4 hexes
 - then .1 total for 42 hexes and above

You're welcome.

Reply #2 Top

First of all, thank you. Thank you very much. Sincerely.

Second of all, it's ridiculous to me that a game of this standing would force me to sift through hundreds of .txt files to find an answer to a question like this.

 

Stardock: Why is NOTHING documented ANYWHERE?

Reply #3 Top

You tell 'em, Enskipp, I'll hold the crowd.

 

Empirically, distances 1-10 are 100%, 11-? is 90%.  So the roll-off isn't very great.  Now, this was on an older version.  Who knows if it's tweaked in 2.5+?