It took me awhile to figure out the ascension gate, but it is possible. There's several late-game techs you need to get--not just Beyond Mortality.
tetleytea
But the things which depend on resources are disproportionate. Power plants, prototype hyperdrives, and missiles burn gobs of antimatter. Kinetic can burn gobs of durantium, but who cares--just don't build kinetic weapons. Besides, you want starbases next to asteroids anyway. I was never well into a game where I went, "ouch, I want to do this, but I just don't have enough elerium or thulium."
My reason why I believe promethion is precious is because scientists and admins take loads of promethion to promote. And key starbase modules burn a lot. You can make pretty much anything plentiful in the map settings, though. But resources are supposed to be scarce--otherwise why have resources in the game at all?
[quote]And I get the Mercenary ship which gives me 250bc in salvage credits for every combat that it survives, and pick up 250bc for every individual ship that I pick off. Makes back my money before too long.[/quote] [quote]Sometimes I will trade (give really) a bunch of my older ships to a weak AI ally. They never seem to just form them into fleets, and the ships end up dying one at a time.[/quote] I'm getting an idea, and it doesn'
I played a Tiny galaxy that had 1 promethion planet--that's it. And guess who grabbed it first. Not me. This last Tiny game I played had 1 durantium.
[quote]I started a new game yesterday on 2.32 and noticed what appears to be a bug with the AI. A couple of the AI races, while tech trading with me, would trade away their entire fleets of ships to me at no additional cost on the cost bar. The other AI's would not trade a single ship, showing the cost of adding a single ship to the trade as very high (the whole cost bar).[/quote] Known problem. Check the AI's money balance: most likely you wil
AI not being a priority for a single-player strategy game just makes zero sense to me. A RPG, maybe, but...a STRATEGY game??
And I get the Mercenary ship which gives me 250bc in salvage credits for every combat that it survives, and pick up 250bc for every individual ship that I pick off. Makes back my money before too long.
Funny thing is, I'm taking to a pro gaming friend of mine, and he's saying that there's a glut of AI guys in the job market. Which surprises me, given the mind-bending nature of the problem to be solved. He says the gaming companies are more starved for artists.
If an AI is "godlike", I think it is fair that it be omniscient.
p.s. What in the world is Slave Trade? GreedTrait4 PlayerChangeTradeRouteType SlaveTradeRoute SlaveTradeRoute SLAVE_TRADEROUTE Slave &nb
I see that now. There is an "Action" keyword on a lot of them. e.g. Pragmatic, Negotiator 5, "Upon someone taking your homeworld, all races not allied to the other guy immediately declare war on him." The way it's implemented: DeclarationOfWarByNeutralPlayers Correct me if I'm wrong, but I think Actions correspond to C++ routines. Looks like we have some power to re-balance the Ideology trees, but we are s
[quote]Thank you Whatever else you want to tell me with that ... [/quote] You're hired.
So we are able to mod the ideology trees themselves, and not just the events? I couldn't find the XML for it under Crusade.
I think you have an awesome demonstration of your knowledge of JQuery. :)
Would it still be ridiculous if there were only one of these buildings, and not three of them? Well okay, yes. Hahahahahahahahahahahaha.
I'm surprised you put all that on the Navigation Center, and not on the Singularity Power Plant.
In my experience, I get "You know what you did" diplomacy hits the minute I spy on somebody. Anybody--does not have to be that civilization.
I haven't gotten a chance to play all the races yet, but I just got done with a godlike Arceans game and I had to share. These guys rock. It's like their bonuses are all in areas that really matter, and the synergies between the abilities are just lethal. You need to get your hands on Techapods to really use Arceans. And as much Xanthium as you can get. Rare black holes in your map settings help make it a more decidedly Arcean game, because that makes your spe
New balance issue: The diplomatic penalty for Espionage looks too high. Getting diplomatic minuses from EVERYBODY for "You know what you did" simply because I took my one free spy and spied on one race is a bit much. Espionage's usefulness is already on the fringe as it is; so incurring penalties to something as core as diplomacy is enough to make one simply not want to do espionage, or pick the Onyx. Espionage is a cool, fun feature: you get to see wh
You can buy AI's constructors, though, which you can build a shipyard out of--for a steep price. Unless the AI has a negative money balance, in which case he will give it to you for free.
Solution to 400-citizen sorting problem: 1). Select "Resesrch" 2) Select "Beyond Mortality" 3) Get out of that window 4). Select a scientist 5) Select "Promote Citizen" 6). Select "Epiphany" 7). Win the game
I don't think that is expected behavior. You cannot diplomatic trade for shipyards. You can rush buy them for 750bc if your planet is not sponsoring another shipyard.
If it is that easy to make money developing games, then no need to be here--go make that game and be rich. You can sign me up for a copy.
We just need Influence to mean much.