tetleytea

tetleytea

Joined Member # 659431
23 Posts 1,058 Replies 24,936 Reputation

On behalf of modders, I'd like to see the number of branches on the ideology tree moddable, so that modders can choose 1-6 different branches. However, I like what Stardock already did, with good-neutral-evil. I'd love to see mercenaries which give +5 benevolent/pragmatic points per combat. Not just benevolent. I've got Steam Achievements to achieve, and this is the way to do it.

17 Replies 218,432 Views

So, my second ideology event I get is the one where you get the more powerful Elemental building, +35bc/turn if you build it. And I haven't built my central bank yet. I find the right planet with a +3 wealth tile and finish the elemental. Since I'm going to get this cash influx, I go out and buy the Mercenary transport which lets you invade worlds pre-War age. I hurry up and invade a nearby Minor, before they orbit any ships. Haven't finished the central bank ye

7 Replies 36,498 Views

I frequently get ideology events which buff targeting. Might as well be comparing 100% vs. 100%. I have found the fleet support modules for missiles to be particularly good. And I have found kinetics to be even more resource-heavy than missiles. In the end, my resources and my opponents' defenses tend to decide it. I just adapt my tactics to that.

18 Replies 53,266 Views

[quote] Modding One area that Stardock is actively hiring for are C# developers. Doesn't even have to be full-time. It's more like we will pay for various tools that we can share with the community. We are going to be releasing a Flavor Text Editor shortly as well as a Mega Event editor. It may come as a shock but GalCiv III has supported full-blown quests (as in, extremely sophisticated quests a

17 Replies 218,432 Views

[quote]I find it ludicrous that the universe, or even the galaxy is as small as ludicrous.[/quote] I think of it this way: - There are WAY more dead planets out there than are on the Galciv map. Your Galciv map just included the "interesting" dead planets, whatever that means. - Habitable planets are exceedingly rare. Okay, maybe there are trillions, quadrillions of planets. But only 85 are habitable. I'm good with t

125 Replies 732,373 Views

[quote]Well this is my opinion resources should have been in the games all along. If you could have unlimited building then it requires no thought. Now you need to think where you need your resources the most, but nobody seems to like change go figure when they improve it.[/quote] Yeah, kinda like that. Whenever the devs come up with some new, mega-ship that can blow everything up, that's a sugar-coated pill. Everybody loves it. But you take something away a

18 Replies 45,435 Views

Banned for making a Yellow Submarine ship design and forcing the Drengin to fight in it.

26,025 Replies 40,548,256 Views

I like the design of it, actually. 3 weapons trees and 3 armor trees, each use potentially different resources. You CAN get weapons without resources, but they kind of suck. Makes sense to me. Resources don't work unless you have a shortage of some, and it's got to hurt. The variegated resources makes for some good strategic depth. I just don't think the resource demands are very balanced.

18 Replies 45,435 Views

Banned for not appreciating good fashion design, or people who cross-dress nicely while playing Galciv.

26,025 Replies 40,548,256 Views

Banned for cheating on Katniss' husband, Pita. They're married. Only Katniss is allowed to love Pita, how could you? First the Hunger Games, and now this? BANNED!

26,025 Replies 40,548,256 Views

Couple things I can add to the mix: 1) Even soldiers can be automated. Fight with drones. Now we're talking about people not dying. Oppressed, yes. Dying in battle, no. 2). Um...don't self-driving cars make terrorism very EASY?? You don't even need explosives. All you have to do is drive 100kph on the sidewalk.

63 Replies 665,435 Views

Fortunately, Monsatium is just a bonus. It lets you pack more food in fewer tiles. Kim's Refuge is the big deal. If you still have more monsatium after that, upgrade a few farms Techapods is like, everything if you are Arceans. Big difference.

13 Replies 39,953 Views

If you're afraid of godlike, try 1:1 on a Tiny map. Take out his colony ships with your starting survey ship. Which means declaring immediate war, but who cares; there's a Steam badge for declaring war before Universal Translator anyway. You should be able to take out godlike AI that way in a couple hours. Once you do, work your way up from there (say, Small map with two godlikes).

10 Replies 31,439 Views
Reply to FreeOrion in PC Gaming

Thanks for the info. I eventually decided not to dive into FreeOrion because it uses starlanes. The lead architect has been adamant that he will stick with starlanes instead of hexes/squares because the AI is easier to code. For me, though, if I wanted starlanes, I would just stick with Sins..Solar.

3 Replies 58,747 Views

I like that Galciv3 has random events but Civ 5 does not. It's just a design decision; not negligence on either game's part. The Galciv series has always decided to take on much more variety in their games, at the risk of it being unbalancing. Civ plays it more conservative, which means with their better balance they can have things like the Hall Of Fame and Map of the Week. Metaverse is pretty meaningless--you're not comparing apples to apples. I can zip righ

125 Replies 732,373 Views