On behalf of modders, I'd like to see the number of branches on the ideology tree moddable, so that modders can choose 1-6 different branches. However, I like what Stardock already did, with good-neutral-evil. I'd love to see mercenaries which give +5 benevolent/pragmatic points per combat. Not just benevolent. I've got Steam Achievements to achieve, and this is the way to do it.
tetleytea
[quote] It is also far too early to be excited, but the body was not compliant in this matter! Yarr![/quote] You carbon-based life forms are a less advanced species.
Lesson learned: build your Computer Core and Central Bank before conquering your first minor or first AI capital. Duh I knew that already....
Yeah I guess, but it sucks. Have to start over building it, and lose the 8bc/ turn from the one on the minor. Just thought it was hilarious that I got burned by a minor.
So, my second ideology event I get is the one where you get the more powerful Elemental building, +35bc/turn if you build it. And I haven't built my central bank yet. I find the right planet with a +3 wealth tile and finish the elemental. Since I'm going to get this cash influx, I go out and buy the Mercenary transport which lets you invade worlds pre-War age. I hurry up and invade a nearby Minor, before they orbit any ships. Haven't finished the central bank ye
I frequently get ideology events which buff targeting. Might as well be comparing 100% vs. 100%. I have found the fleet support modules for missiles to be particularly good. And I have found kinetics to be even more resource-heavy than missiles. In the end, my resources and my opponents' defenses tend to decide it. I just adapt my tactics to that.
[quote] Modding One area that Stardock is actively hiring for are C# developers. Doesn't even have to be full-time. It's more like we will pay for various tools that we can share with the community. We are going to be releasing a Flavor Text Editor shortly as well as a Mega Event editor. It may come as a shock but GalCiv III has supported full-blown quests (as in, extremely sophisticated quests a
Here is what I think is a fair assessment of the AI: - AI is really hard to do. - If a Space 4X game did phase lanes, it would be a lot easier to code an AI, but thank goodness Galciv did not do that. - the AI is still not very good
Banned for dancing to them.
[quote]I find it ludicrous that the universe, or even the galaxy is as small as ludicrous.[/quote] I think of it this way: - There are WAY more dead planets out there than are on the Galciv map. Your Galciv map just included the "interesting" dead planets, whatever that means. - Habitable planets are exceedingly rare. Okay, maybe there are trillions, quadrillions of planets. But only 85 are habitable. I'm good with t
[quote]Well this is my opinion resources should have been in the games all along. If you could have unlimited building then it requires no thought. Now you need to think where you need your resources the most, but nobody seems to like change go figure when they improve it.[/quote] Yeah, kinda like that. Whenever the devs come up with some new, mega-ship that can blow everything up, that's a sugar-coated pill. Everybody loves it. But you take something away a
[quote]My dogs ignore me. [/quote] Do it for the dogs, man. Do it for the dogs.
Banned for making a Yellow Submarine ship design and forcing the Drengin to fight in it.
I like the design of it, actually. 3 weapons trees and 3 armor trees, each use potentially different resources. You CAN get weapons without resources, but they kind of suck. Makes sense to me. Resources don't work unless you have a shortage of some, and it's got to hurt. The variegated resources makes for some good strategic depth. I just don't think the resource demands are very balanced.
Banned for not appreciating good fashion design, or people who cross-dress nicely while playing Galciv.
Banned for cheating on Katniss' husband, Pita. They're married. Only Katniss is allowed to love Pita, how could you? First the Hunger Games, and now this? BANNED!
My only use for telnet nowadays is to test out SMTP protocols.
[quote]but, see, balance issues are being taken care of. [/quote] Um, no..... Not when the AI will give you all their ships in the trade screen for free. Or planetary invasion.
Couple things I can add to the mix: 1) Even soldiers can be automated. Fight with drones. Now we're talking about people not dying. Oppressed, yes. Dying in battle, no. 2). Um...don't self-driving cars make terrorism very EASY?? You don't even need explosives. All you have to do is drive 100kph on the sidewalk.
A balance issue that ruins the game should take priority over a crash that almost never happens.
Fortunately, Monsatium is just a bonus. It lets you pack more food in fewer tiles. Kim's Refuge is the big deal. If you still have more monsatium after that, upgrade a few farms Techapods is like, everything if you are Arceans. Big difference.
If you're afraid of godlike, try 1:1 on a Tiny map. Take out his colony ships with your starting survey ship. Which means declaring immediate war, but who cares; there's a Steam badge for declaring war before Universal Translator anyway. You should be able to take out godlike AI that way in a couple hours. Once you do, work your way up from there (say, Small map with two godlikes).
I've been trying to tell them that Godlike AI is too easy. So it hurts my cause when someone else posts on here that they like to play with Gifted AI.
Thanks for the info. I eventually decided not to dive into FreeOrion because it uses starlanes. The lead architect has been adamant that he will stick with starlanes instead of hexes/squares because the AI is easier to code. For me, though, if I wanted starlanes, I would just stick with Sins..Solar.
I like that Galciv3 has random events but Civ 5 does not. It's just a design decision; not negligence on either game's part. The Galciv series has always decided to take on much more variety in their games, at the risk of it being unbalancing. Civ plays it more conservative, which means with their better balance they can have things like the Hall Of Fame and Map of the Week. Metaverse is pretty meaningless--you're not comparing apples to apples. I can zip righ