Freddybear

Freddybear

Joined Member # 649443
0 Posts 4 Replies 84 Reputation

The species rating. Yours is under Stats on the Domestic policy page, and the AI's is under Stats on the Foreign Policy page *if* you have Medium-level or better espionage. Higher numbers makes for a higher max population per planet for a given level of taxes. ~SDC~

5 Replies 2,157 Views

That's correct. The "Nothing" choice wastes whatever % is allocated on that planet. You can generally find profitable buildings to work on early on. Once you've built the core stuff on all your planets, you can lower your Social slider to zero. Then only crank it up when you have something you want on ALL planets. By this point, you should have enough of an economy to buy or lease new trade goods and Galactic Wonders when they come available. ~SDC~

3 Replies 2,309 Views

That's correct. The "Nothing" choice wastes whatever % is allocated on that planet. You can generally find profitable buildings to work on early on. Once you've built the core stuff on all your planets, you can lower your Social slider to zero. Then only crank it up when you have something you want on ALL planets. By this point, you should have enough of an economy to buy or lease new trade goods and Galactic Wonders when they come available. ~SDC~

3 Replies 2,309 Views

Trade modules only give the bonus when the little ship is in their sector. I usually go from a frontier world to a world close by, preferably on a straight path between sectors. That makes it easier to set up Trade starbases to cover the whole route, but your trading partner might not like it if you put starbases in his sectors. ~SDC~

10 Replies 306 Views

The embargo would be something you'd pay another civ to inflict on your enemy. Ordinarily it's should to cost you a premium over what those routes bring in, modified by diplomacy etcetera. ~SDC~

3 Replies 132 Views

You do want to look at who you're selling what. Selling Aphrodisiac to a race that's already dominant in population isn't a great idea, for instance. Or selling any of the morale improvers to a race that you're destabilizing. ~SDC~

21 Replies 2,901 Views

The only trade goods I absolutely won't sell is Diplomatic Translators. I wonder if the Ultra Spices made the difference with the Altarians in your game. That sounds more like an Influence resource working. I bet they had more than one blue cube starbase going. ~SDC~

21 Replies 2,901 Views

I have a drengin.net subscription but I don't see the option to download the new patches. Stardock Central software entry for Galciv shows 5/9/2003 in the "updated" field, but no "action". ~SDC~

17 Replies 846 Views