[quote who="Chibiabos" reply="7" id="3689814"] I'm not getting that error message now (noticed there was a small update), but launching troop transports in the next campaign series starting with Arcea, its showing no troop force when attempting to invade, even though I did fill the transport to the brim when launching (again, these Crusade-prequel campaigns were before the garrison mechanic; the troops draw directly from the population of planets near where they launch instead of a globa
shaw
Thanks for the report.
Chibiabos, Did you build that transport ship or was it awarded to you? It currently has no population.
[quote who="Ermac2" reply="25" id="3689628"] When I try to edit full XML from the Civ. builder, it opens the XML file in IE, which will not allow me to edit anything! How do I change this? [/quote] You need to change what app opens XML by default. Find an xml file right click choose open with choose another app choose notepad (or whatever) click the "always open with this app" box
Er[quote quoting="post"] Occasionally, upon startup, I get this error message: "The ship style (name) has failed to validate for the following reasons and will not be available: +Unknown Ship Class I also get an error that says that my custom faction can't use this ship style because it is an unknown ship style! When I go into the game, the custom faction that is supposed to be using the custom ship style has been defaulted to Terran ships! This happens random
[quote who="sekirbyj" reply="2" id="3689492"] Just figured it out. I had the wrong file. Safe space faring everyone. [/quote] Glad you figured it out.
Funny, I added that to the 2.6 list last week :)
Thanks for the reports. I'll forward them to team.
Did you happen to receive transports through unlocking an ideology trait? If so, we have a fix coming for that soon.
Thanks for the report. We've seen this happen a couple of times but don't have a repro yet. We're still poking at it.
Cool idea.
[quote who="DMF" reply="2" id="3689282"] So when do my new planets get Zones of Control? I can't build a mine on an adjacent asteroid (yet). [/quote] The rate the ZOC (zone of control) grows can be sped with influence improvements, techs, and culture starbases.
[quote quoting="post"] OK, I've been on vacation away from a computer for 8 months now. Whee! Now, I'm back, and of course GC3 is completely different than when I left it in Dec 2016. I'm just restarting my learning curve of figuring out all the stuff, and that includes the completely different way the empire management has been redone. I'll use this thread for some help on different issues, if you please. [e digicons]:)[/e] I'm a founder, so I'm p
We patched a fix for this yesterday. Can you make sure that you are not on the opt-in branch and verify your steam files?
We've fixed this -- restart steam and a new game to get the correct values.
Thanks for the report. We'll look into it.
[quote who="pshaw" reply="80" id="3689212"] Quoting dappermandan, reply 78 Updated Update: nope, colony ships are back at 24 credits/turn maintenance... wut is this?! Hmm now I'm confused. I just started a game and the colony maintenance was 1 (which is intended). Are you play
[quote who="dappermandan" reply="78" id="3689183"] Updated Update: nope, colony ships are back at 24 credits/turn maintenance... wut is this?! [/quote] Hmm now I'm confused. I just started a game and the colony maintenance was 1 (which is intended). Are you playing base game or crusade?
[quote who="dappermandan" reply="74" id="3688963"] Errr... I'm noticing my ships cost 24 credits maintenance per turn.... EACH! Is that intended? Edit: Update was downloaded, then I ran verify game files prog... Seems things are right now. [/quote] Whew! We patched that just before release so I was worried it had come back some how.
[quote who="VoodooV" reply="14" id="3689149"] Yep something was wrong. I uninstalled the game and reinstalled, but instead of constantly validating files, It kept saying I needing an update. I updated, it wanted another update, I kept updating, but it never stopped. I restarted steam and validated files as you suggested, but it still had the same issue. I then uninstalled the game and went into the steamapps folder and saw that som
Fyi, we re-added the prototype survey module
[quote who="Charch" reply="3" id="3689119"] i think these type of games are like our virtual paradise almost for us with Asperger's. Between Gal Civ Element: FE + FE:LH we are talking many thousands of hours. Even if I to complain a lot, I wouldn't bother if I didn't greatly enjoy the game [/quote] Glad that you've enjoyed our games. We like making them! We value your feedback and I am personally don't mind "complaining" so long as its constructive a
[quote who="DMF" reply="12" id="3689122"] Something's wrong. My revert was very quick - less than minute? And I'm not on a high-end machine. Interestingly, some of the 2.5 features (like the Tech selection screen) are still present in 2.3.3 after the revert. [/quote] If it was less than a minute, then it didn't completely update. I would suggest restarting steam and possibly verifying files. <
My apologies. We sometimes forget to acknowledge every bug report. We've already added the foodIcome fix to the build. I'll look into the "Proto Survey Module" as well.
[quote who="yslslsl" reply="1" id="3689094"] Totally agree. Before, switch on govenor of choice, be done with the planet upgrading crap. Now it's pain in the ass. But good to know that everyone is "so excited" about this tremenous update. Futhermore, I cannot invade other planets any more: error message: cannot invade no genocide ships I can't find any documentation on this with google or in any forum. For me, this update kind of broke