shaw

shaw

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[quote who="DraconicSpeaker" reply="6" id="3696998"] Gotta agree right there. They said they're gonna add arena options however, so I hope one of them is the original arena. They've changed up the way ship movement works and now I can strafe using space gravity and shoot ships again. so that's cool [/quote] Gravity strafing is one of my favorite moves with the Scryve Battlecruiser. :)

8 Replies 33,228 Views

[quote who="Zenchess2" reply="3" id="3696973"] I couldn't tell if you could do this from the games but I suggest the ability for The Phamysht's opponents to be able to pick up their own crew back up if they manage to fly over them. The Phamysht already has the advantage because the crew floats towards its ship, so it would be nice if there was at least a chance to recover your crew. [/quote] That's how they should be working now.

8 Replies 54,129 Views

Hello! As a special post-Thanksgiving treat, we are releasing a new ship from the Phamysht! They would consider it rude if you didn't allow them to eat you. We have also done a game balance tune up and fixed bugs. Read below for details. Summary Phamysht (new ship) It would be very rude not to let them eat you. They have the following attacks: Charbroiled - Single-fire shot that roasts enemy ships.

8 Replies 54,129 Views

Hello, Based on feedback from our fans (you!), we've been working on an update. In addition to the usual balance and bug fixes, we've also increased the number of farms, enabled the oft-requested option to switch between the date and the turn counter, and improved startup times. Please read below for full details. To enable the patch, please do the following: Select Galactic Civilizations III in your Steam Library list Right-click and

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Having a "Zero Player" option is on the roadmap albeit for internal testing/benchmarking reasons. Its something we may consider opening up to players as well as kinda a spectator mode.

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[quote quoting="post"] Okay, I love the gameplay. It feels super smooth. Although something about the sounds is bothering me. They're either too quiet or just right. And 90% of the time, they're too quiet and so I gotta constantly glance to the right side of my screen to see if I even delt damage or the bullet was just outta range. It's weird. Although I'll give em credit for the ship creator. As it's about as freeform as you can possibly get with such a thing. Amazing work on that. Anot

8 Replies 33,228 Views

Welcome to the Star Control Origins: Fleet Battles BETA! Here is a quick guide to get you started! Important for Steam users: Make sure you are using the "Star Control Origins - Fleet Battles BETA" product. Crafting Fleet Battles comes with pre-built ships that we feel are pretty cool. You can also build your own ships through the Crafting screen. Choose "Crafting" from the main menu <li

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Hey Folks! Please check out the latest changes to gameplay and bug fixes below: Gameplay Homing missile damage reduced from 15 to 12 Homing missile max turn rate reduced from 120 to

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[quote quoting="post"] SCO isn't recognizing my gamepad. I checked and it is still working fine in Mortal Kombat. I would also want thrust to be forward D-Pad and break/reverse to be back D-Pad, not buttons. [/quote] What brand is the gamepad? You can remap the controller inputs. Go to Options > Controls. Click the input to remap and then controller button. Sorry to hear about your trouble updating your drivers.&nbs

6 Replies 303 Views

Hello everyone! We have a really big update for you that includes lots of gameplay and balance adjustments, local multiplayer, Workshop support, and more. Read below for details. IMPORTANT This update is found on a a Founders-only branch on Steam. To access it Select Star Control: Origins SMB Beta in your Steam Library list, Right-click and select Properties Enter the code: VIPScryveFTW Press check co

0 Replies 5,678 Views

[quote who="PalaceGuardian" reply="44" id="3694461"] Does this mean the AI will no longer be moving 30 tiles on Godlike with its Colony ships at the start of the game? I think it used to be about 15 but I started a couple games recently and thought this is ridiculous with their 30 move limit. Definitely made it harder. [/quote] Yes, that's what we've addressed (the doubling wasn't intentional)

139 Replies 614,926 Views

[quote who="Kavik_Kang" reply="5" id="3694166"] This build doesn't like my computer, it is crashing a lot, so I haven't played it much yet. But I will keep trying to play it. I am loving this! But it's definitely not what the audience is expecting of Star Control. Not that there is any big problem, but just like in the original Space Wars the gravity well at the center needs to be an option, or the gravity nee

8 Replies 6,017 Views

Thanks for the feedback everyone. We just posted a fairly large update including balance and gameplay changes. We'd love to get your thoughts on it.

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[quote who="Kavik_Kang" reply="3" id="3694156"] Thinking about this more... since the fast player knows the map will shrink, and it will be harder for them to win once it does, simply the threat of the map shrinking will make them want to engage and destroy the enemy before the map begins to steadily shrink down into a boxing ring. You might wind up being to find a balance in this where the threat of the map shrinking solves the problem to the point that it rarely ever gets to that

8 Replies 6,017 Views

Hello folks, We have a pretty massive update for SMB for you. Please read below for all of the details. Updates Enabled Ranked and Unranked Multiplayer. Note: Ranked Multiplayer does not allow for custom ships Added support for remapping input keys Removed the hated leash mechanic. Instead, players battle it out in a fixed sized arena. If the battle goes too long the arena will gradually shrink. &

8 Replies 6,017 Views

Hello, We have prepared a patch for you focused on squashing bugs and improving balance. Read below for details Performance General improvements to turn times. Improved performance on lower end video cards. Gameplay / Balance [Crusade] Factory output increased. AI much better about prioritizing construction of transports if they have military dominance. Assassina

139 Replies 614,926 Views

Hey folks, We're working on a large patch for later this week. In the meantime, we have prepped a small patch for you to address some sound and texture problems. Change Log Updated SFX for the mowlings, measured, and some UI Compressed textures atlases for the ship parts. This should be make crafting screen use a little less memory. We'll have a better solution soon.

1 Replies 362 Views