I'm thinking there's going to be some tactical, in whatever form, involved in combat. Just from bits and pieces surrounding the AI updating its own behavior and tactics/strategy through Stardocks server. That excites me no-end.
chuck1es
I've looked and looked at pics and the video that exists of the Thalans but I couldn't spot any zippers. So I think they're real. I definitely look forward towards the story playing out.
I don't know why but I keep thinking "suppository". But I do have a new idea for a game feature!...
I like the idea of having specialized worlds in the game, may add certain complexities and/or at least make the AI's life much easier which would then be able to provide a better challenge. However, I more-or-less already do that in galciv2. Granted, it's not possible to have a "food planet" but I wouldn't use it anyway. The ideas of specialized tiles was to, themselves, add another set o' complexity and decision-making into the game. I quite enjoy not having "
A dollar says they're making it touch-screen based, too.
[quote who="Wintersong" reply="300" id="3411856"] Quoting jim_viebke, reply 293I'm glad to hear that Brad and the team are staying true to GC. No, they are not staying true to GC. They betrayed our traditional squares!!! [/quote] Hey,please stop talking about me behind my back!!!
Notice he didn't mention MOO3... ;)
Nice! I put on E:FE:LH last night and noticed some "fixed" bits. Girlfriend wasn't as impressed/happy as I was, though. I may have to let her go.
Well, I've been trollin' the strat-tac thread off and on. 'Tis a lively bunch in there.
Trollin' trollin' trollin', keep them puppies trollin'.... RAAAAAAAAWWWHIIIIIIIIIIIIDE!
I've always simply used the sorting options in the planet list. The ones with larger production and research were the ones that mattered and were likely the ones that had such planet features.
How about events that are connected? One mega-event and then one or more smaller ones that would follow, all based on the decisions made from the prior ones. That may offer a way to ease in significant changes. Could also allow, say, big advances in a soldier bonus and then after a possibility for larger expenditure to take care of returning soldiers, or not. And then an increase in medical (growth) or happy counters, but if declined earlier could result in a small increase in militar
I hate those large christmas-tree ships. The only time I've ever received one it was fairly weak. Every other time it was some other civ and the damned thing was op.
[quote who="michaelwhittaker" reply="7" id="3410556"] Quoting chuck1es, reply 4 Actually, being able to see the planets and ships you'd trade would be awesome. Too many of each and it's hard as hell to keep 'em all straight. I would like to see as many planets as possible I can't see any of them anyways. I would at least like to see all the Techs keep up with my expansion anyways. I guess we can agree to disagree. Thats why u have different sizes of maps
[quote who="Lucky Jack" reply="56" id="3411203"] Quoting baldbill46, reply 55 I know I seem to be at odds with most of the posters, here but I really thought the GCII tech tree was a good one. Could it have some improvement, sure but I liked most of what they had. There was lots of it, so you never ran out of stuff to research. I don't want them to throw away all they had before. I agree.[/quote] Thirded.
[quote who="charon2112" reply="264" id="3410569"] It's probably going to be a combination of both, and this thread will be 200 pages of wasted debate.[/quote] That won't stop me from being right!!! ;)
No. The kittens and puppies will be used for the Beta test of the combat viewer.
...and we're certainly drawing upon bits and pieces from the Master of Orion series as we look to enhance the capabilities of our combat portion in our game. - Toadman
Ack! What happened to the nice, useful squarey sectors?!?
I'd like more insect races.
In real life? Real life also has a sense of scale ... ;) People just ain't smart enough for true 3D. Look at all the conceptualized battles in space made by movies and television shows. I mean, I'm fine for it 'cause I'm brilliant and handsome and all. But not you guys.
Elemental II: This One Doesn't Suck: A Legendary Heroes Sequel of Fallen Enchantress.
[quote who="abiessener" reply="19" id="3410015"] Quoting Gaunathor, reply 17 Quoting abiessener, reply 16Good eye. Fixed. Could you fix this too, please? "Because the Yor are in a constantly upgrading themselves, we wanted to show some of their tech in between the large triangular shapes." Man we should hire someone with some experience as an editor or something around here. (Thanks, fixed.)[/quote] Do you pay in
The ability to actively frame another civilization would be awesome. Would it be too difficult for an after action report (end of game) to show off the reasons, or some such, behind AI civ decisions? I'm playin' a game and the humans on here (I'm playing a created race) actively hate the bajeezus outta everybody. Was instant war at all corners of the map. Though they haven't slammed me 'cause, well, they're slammin' everyone else. I'm ho
I didn't want it to eat at you.