chuck1es

chuck1es

Joined Member # 644666
12 Posts 231 Replies 8,730 Reputation

I keep forgetting that not everyone plays on "epic lengh" settings. The time scales would kill my empire if I had a significant number of planets trying to build ships at the same time. Normally, if the planet size is below 10-11 I don't even bother. Some of the twelves and above usually only for the early game and then I switch to the larger planets for ship creation. I don't understand the constructer rush. I've always found it to be a waste.

64 Replies 42,282 Views

The system isn't "untested". It's been the mainstay of strategy games for, oh say, ever. Which is why Stardock made such an impression with their double-queues. (I'm trying to find a joke in there somewhere...) All the popular ones that everyone on here has waxed philosophic about use only one build queue. I highly doubt this is going to be some sort o' disaster regarding gameplay. I even highly doubt it will impact GalCiv gameplay much, if at all. How many her

64 Replies 42,282 Views

I also don't see too much of a change regarding the sliders and build qeus. The circle thingamajig is simply all those sliders in one form. And, if I'm to be honest (but not to pretty girls), it looks prettier, more user friendly and quicker to translate. It'll serve the exact same use, me thinks. One slider controlled the other and those controlled the others, etc. As for the planetary build ques, apparently we're losing the ability to have seperate o

64 Replies 42,282 Views

Various games I play through Steam get interfered with via Steam notifications: friend alerts/requests covering minimaps, turn buttons, etc. Is there a way, short of turnin' 'em off completely, that ya'll (Stardock) can change their appearance locations or whatever the correct phrase would be?

6 Replies 19,913 Views

[quote who="Zarkov" reply="29" id="3442464"] The new Xcom is a better tactical game, with the global simulation thrown directly out of the window. I would say that goes into the realm of "feature removal", and it makes the game less enjoyable and more mechanically predictable. Less sandbox, more rails. Which is not so good, IMHO. [/quote] I'll happily argue against it being a "better tactical" when not only were most tactical features "streamlined out" b

76 Replies 333,062 Views

Yeah, I gots friends that prefer smaller maps for a variety o' reasons. Some just 'cause that's what they got time for. I keep tellin' 'em to ditch their spouses... I've done smaller ones now and then. Drives me nuts. :P I tend to place exploration and creation above combat 'cause combat is a foregone conclussion for me. 'Cause I'm super-hyper-duper-intelligent. And god-like. Right up until I meet human opponents.

86 Replies 365,555 Views

I dunno... The latest X-com was dumbed down yet still would have worked for me if it hadn't been for the illogical physics behavior/drawn actions (whatever). Whatever behaviors and animations to signify actions are there shouldn't break the physics of the created universe, breaking immersion. For the company it often means attracting new people (read: additional) to the franchise to which they can then build upon and create "better" in-depth (again, whatever)

76 Replies 333,062 Views

Or maybe some mechanic to confer flagship and/or class status upon the first ship built of those certain classes. EDIT: Just thought about how easy it would be to take advantage of such a system. So it's okay for me to have it but not you guys.

22 Replies 55,565 Views

Faction and Hero creation - creating entire histories and back stories with complimentary skill sets and design. Exploration and exploitation. Encountering my created factions - and then regretting it. Having the game switch things up through random events - though, usually, it just delays the inevitable and gives me something to do while building. The tactical combat (huzzah!) - since I'm an ungrateful and enti

86 Replies 365,555 Views

Well, a lot of games for PS3 are buggy. Something 'bout the translating from one code to the next, etc. Skyrim for the 360 and PC was flawless in comparison. Since (as far as I know) GalCiv 3 will be a PC and Mac product I don't think there'll be too many worries. *cough* WoM *cough cough*

14 Replies 19,152 Views

I would like to see more severe diminishing returns regarding the number of starbases built in one area/sector. It always irked me that the idea was to use resources to create same starbases right next to each other instead of merely upgrading and/or making the original one larger/better to deal with what-have-y

105 Replies 522,390 Views

Spore http://www.spore.com/what Start microscopic, take over your planet and then search out others. War, play nice...do whatever.

27 Replies 110,844 Views

How will the choices impact other productive values? What about population support, etc.? Having more micro-management will appease and gladden those that love it (I do) and being able to simply use a universal control will allow those that do not (boo, them) to be able to ignore that aspect and continue on with the game. It'll be a win-win. However, I'd only want the "in-depth" option if it would actually have telling effects.

101 Replies 73,056 Views