"Honey, no, it's okay. I still love you. I just can't have sex for a goodly while. Need my energy for more important matters, don'tcha know?" "Honey?" "Honey?..."
chuck1es
Visuals are awesome. Music and sound goes, knock on wood, flawlessly with it so far. I've thrown so much money at various upcoming games (SC, Numenera, Project Eternity, etc.) and now I'll be doing this one, too. I'm gonna have to put these people down as references as to why I'm looking for a second job.
[quote who="Tenton" reply="25" id="3404851"] not much to say ......as im trying to pull my jar back up. very pleased its comin out finally.......veeeeerrry pleased![/quote] Jar?
It is atmosphere-ic.
So kinda like what I've mentioned before: More of a "playbook" instead of some magical card system. Tactics, maneuvers, etc. They could all be something player created.
[quote who="joeball123" reply="12" id="3404729"] I suppose I should have mentioned that the interest rate in the formula I gave has to be the per-compounding period interest rate, meaning that if you compound monthly at an annual rate of 5%, I = 5/(12*100). Quoting chuck1es, reply 8My concern is it sounds like the Beta access one requires you to still purchase the game. I read it as being just like the advertisements which tell you the price you pay with the specia
I'm pretty sure I've watched it waaaaay too much. My work has literally slowed to a crawl.
My concern is it sounds like the Beta access one requires you to still purchase the game. Granted, I'll be throwing the $99 their way anyway. I'm just curious.
Oh my god...if there's a card mechanic in galciv3...
I'm banking on it being both. And maybe a 3/4D arena to maneuver ships in turns, akin to MOO2, maybe denoted by grids that are taken up according to ship size, etc. But I feel it'll likely be more of a MOO3 feel (may it ever be blasted onto hell) where you control fleets/squadrons seperately.
[quote who="Frogboy" reply="22" id="3404680"] I think you guys will like what we're doing with the battles. I'm dying to talk about it but I'd be instantly killed off. I think it'll seem obvious in hindsight.[/quote] Death for a good cause is a good death. C'mon...ya know ya wanna...
[quote who="Antilurker77" reply="19" id="3404666"] For people saying that having tactical combat and an auto mode, no that doesn't work. Since players are smarter than AI they will always be more efficient thus rendering auto-mode unusable. And if this game has the same scale that GC2 does war will get very tedious very quickly.[/quote] You kinda argued against yourself there. :P Peoples will always be brainier than AI. Tactical nor othe
Personally, I would like something that conjoins fleet usage with planet invasions. Fleet placements for dropping troops, bombardment, etc. Maybe make it more of a partial planetary battle. Maneuver for engagement, destroy emplacements and use troops to take out defenses if there are installations you'd rather ransack than mushroom cloud. Then just end it there. Thems that controls the orbitals controls the planet 'n all that...
I've always wanted to see something like that, yet in multiplayer it would really slow the pace down. Just think of it... Going throughout your empire and making sure your fleets have moved, you're building what you want/need, exploring where you like, etc. and then after all that you do your space battles, of which there may be many, and then after all those you get down to your planetary battles. The middl
Actually, I could see both being easily implemented. Again, and obviously, we can use MOO 2 as an example. It had tactical combat (my favorite) that wasn't in real-time (I was "eh" about it) and if people didn't want to do that there was the AUTO button. Plus menu options prior to starting the game. Personally, I would like to see a full tactical/strategy game that allows for auto-complete (whatever) and posesses
Dearest Frogboy, May I have your children? Would you like mine? They work hard and I've well-prepared 'em for life in a Nike factory. Sincerely and Truly Yours, A Fan
Yes!!!!!!! :D