janhardo

janhardo

Joined Member # 6434115
10 Posts 108 Replies 675 Reputation

Thanks again! You are sure that you aspect to have 30 colonies, by turn 30 with this options and slider and wheel adjustments explained earlier ?

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Thanks! It was not clear what the startconditions were for the instructions you have given: galaxy size and type + how many races ?You play marigoldran on insane maps, while i am playing on a gigantic map, because the memory limit on my computer. I hope i passed my exam ..lol 3 % of x =8 can be rewritten as 0.03x = 8 .... 3x = 800 ... x= 800/3 ... x = in fractions 266 2/3 and in decimal 266,66 I play now o

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Why is this thread terrible ..it is on a friendly manner written What you don't like ? The strategy from marigoldran is nothing wrong with... i applied it on a 4 races game with a gigantic universe and after 23 colonies i don't have approval and money ..lol Its clear that the micromanagement of all those colonies say to improve the approval is a lot of work..should be handy if i can give a command to place to all 23 colonies a entertainment center..to name s

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Thanks!.. this clarify a lot This condition was not yet known by me : insane maps + .. , has marigoldran this on the strategy list written then it was clear for me.. still interesting to play , only i have to upgrade my computer with more memory. But how about the Galaxy type ? : spiral .. i can play gigantic now + spiral and play with 4 opponents for and look at the strategy till i have bought more memory what was a long time on my wishlist, but

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Thanks! Well what went wrong? Can't follow marigoldran about a person who i don't know.. Teaching also means patience and don't catagorize people at once. A deadsin to say that a pupil is stupid..in teaching.. haha..deadly for for youngsters for their self esteem in their learning process I must figure out what are the startconditions for your type of strategy playing and try to follow your strategy again I have tried to follow your ins

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The instructions are not clear for me..lets look at it again.. I start with a gigantic galaxy size and spiral type and with 8 opponents and other options default, but with no turn limit Point 1 ..slider and production is clear and set this for the homeworld, but build colony ships for 30 turns (research must be off now then) ( i start with a scout , survey and colony ship ).. it build now a colonyship for 6 turns. I set the 3 ships on explore and do n

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I remember from one gameplat what has only one shipyard and the techs in the research tree for logistics done, that the fleetlogistic points are low..not more then 4 large ships were possible (logistic number 7 for each large ship ? ) and a logistic max number of 35. So i am curious how the fleetlogistic distribution is for many shipyards? Right now i am on turn 154, with 12 colonies ..i see large scale production tech is not reached in the research tree and als

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Well if there is first a rapid expension with a shipyard connected with every colonised world and there is a post-expansion fase what increasing production and population on the colonised worlds, then it is this more realistic and a legitimate way of playing. I presume that the extra production on the colonised worlds is for faster militair ship building, because that's the idea to attack and try to defeat every enemy in your territory. Note: i was thinki

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I try now to play the marigoldran strategy ...expanding with worlds surrounded by 3 or 4 economic starbases with the colony ships and meanwhile getting the right strength with militairy ships Well it is not that easy this strategy to perform in the game itself, but expanding with shipyards is new.

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Be warned - Marigoldran's strategy is very effective, but also intensely dull to play. Yes i was realizing this too that there is not much involved for the colonymanagement and research, but it is a valid possible way to play your empire on this way and winning is fun Playing more complicated is discouraged by some screens, by lacking handy information to get more a idea what is vital information <span

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thanks "an insane map with all habitable planets set to rare as well as resources." What strategy works for this universe if you are not capable to get many worlds with a large population ? That looks more difficult ..

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Thanks! Amazing background information...don't understand not fully all points yet. (point 1, I will try to play this strategy [e digicons]:grin:[/e]

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Fasicinating strategy.. what makes a large total population from empty colonies with no buildings on it so powerful ? - there is colony defence (planetry defence) or a militair starbase near a colony - every colony has a shipyard for attacking the enemy ..everwhere in space I think the capability to defeat your enemy everwhere in space ..makes you win

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Thanks again for the additional strategy handling ! The starbases collecting the money needed for building the warships and a colony has no building as i understand. When comes a point in this strategy that there is a building needed on a colony in the areas : ( wealth, influence, approval etc ) ?

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Perhaps a strategy to resist this with constructors ? My power is the lowest of all 153 ... how is power defined..or how to improve my power ..quick ?

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I look now..it are 15 colonies ..all set on Economic stimulans to get rid of the condition to build something all the time on a colony. I try to get a annexed colony back and i did it ..automatically ? Now i spread out (by exploring)( i try ) from the homeworld a lot of constructors... taking mining positions and militair enforcment positions, because i did not much with the constructors till the enemy came. ..turn 434 The victory conditions...te

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Thanks! Well i am getting now more and more deeper in the game mechanics and it is rather complex handling this GC3. i start over again with 8 civilizations and i am now involved with a enemy who is taking starbases and getting more influence ..but luckily a United planet meeting makes that the civilization cannot trespass temporary the borders. Stong enemy.. and the fleetlogistic was not enough to form a fleet..increasing this logistic with more research. The hom

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Eh ..militair production is building militair ships, right ? Ok, as much colonies as possible ..and only using colony ships .. Keep it simple..winning the game with 30 turns seems to me a boring game to play with [e digicons]:grin:[/e] note: i must definely be improved the user friendlyness GC 3by using smarter screens I play now with 8 civilizations and my homeworld is attacked in turn 286 .. i don't have build hardly any militair ships,

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Thanks "It feels aimless"-- i mean by this that it is difficult to achieve a certain goal It seems that the GC3 revolvers around the starbases... to get a idea what types of starbases are possible in the research tree.. is difficult to get a clear picture from this by extracting the knowledge from the research tree. Power .. a another civilization has more power..how to get more power ( how is this measured/defined )? It seem s to be also necessary to

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