janhardo
We are talking now on population grow for GC3 ?
or by drawing the two graphs for different parameters
By pure math it can be confirmed.
Has a exponential growth a growingfactor g between 0 and 1 ( 0>g>1 ) then a lineair grow will grow faster then this exponential grow Has a exponential growth a growingfactor g greater than 1 ( g> 1 ) then a lineair grow will grow slower then this exponential grow Is this a answer what can tribute in developing the colony rush in GC3 ? ..because it is loosly formulated
Has a exponential growth a growingfactor g between 0 and 1 ( 0>g>1 ) then a lineair grow will grow faster then this exponential grow Has a exponential growth a growingfactor g greater than 1 ( g> 1 ) then a lineair grow will grow slower then this exponential grow Is this a answer what can tribute in developing the colony rush in GC3 ? ..because it is loosly formulated
I di d now for every sponsorplanet one shipyard ... 13colonies, so it is better to have 5 sponsorplanets from the homeplanet and the rest one sponsorplent, but there are four unsponsered, so you ned first to find a new planet for sponsoring
Exponential/linear growth of what ? ..not colonyships against turns, but another quantity..manufacturing against turns ? I start with the home colony and 5 sponsors Money...enough money means rushbuy ships..building time ships decrease via sponsorplanets Coloniser trick and tiny hulls, somehow i must go withinthe 30 turns to the 100% research ? To be capable of getting more then one coloniser per turn i must use a sponsorplanets --tine hulls rush buy i need
Exponential grow of number of building turns against number of colonizer ? note: i am not a mathematician
o yes exponential grow.. y = b • g ^ x , and logarithms and the number e ..sums ..., but what is exponential related here? ..idea is that there is a increase of coloniser for every turn I have choosen terrans ( humans ) , but Thalans is the race what is most focussed on rapid expension of colonies..welll i must make another configurations to platy with this race What is the max number of colonies in 30 turns for a Terran race...are there n
Well i got now 14 colonies in 30 turns with the custom colonizers models and assigned one sponsor planet to every shipyard..another strategy then assign 5 sponsorplanets to the homeplanet. Makes not much of a difference, when i use standard colonizers and use 5 sponsors for the homecolony. I can start with another tech tree then the one of this race..it should be a research tree focussed on colonising (Thalan?) I try now the strategy with 5 sponsorplanets&nb
How to solve this two tricks, before i become the Master of the Universe ? https://soundcloud.com/mutools/master-of-the-universe-c-alien?in=mutools/sets/allofmutools We have the tiny hull trick for Colonisers and one for a constructor to transform these into colonisers ? Probably i overlook something in GC3 inner working?
Can't follow marigoldran anymore about how to get in 30 turns ..30 colonies ...his strategy writing(aproach) seems to me conflicting with eachother?
[quote who="marigoldran" reply="83" id="3577963"] Key is getting Interstellar Specialization 2 (less mass for colony modules) and Dense +2 as a trait. This lets you put colony modules on tiny hulls. Rush buying a tiny hull with a colony module costs 110 credits. Rush buying a support hull with a colony module costs a lot more. Also, don't forget the constructor trick. Pragmatic Level 1 gives you 3 free constructors. Quickly colonize a planet
Thanks [quote who="Darkscis" reply="84" id="3577978"] As you have already said, the bulk of your research will be going into military type stuff. I don't, however, agree that it is necessarily less research than other victory types. Military games will still need a strong research focus - you need to get production, hull types, weapon(s), defenses, invasion, life support (to extend into their territory), engines etc. [/quote] There is still a
Ok i get now 13 colonies in 30 turns ..not much difference without the default colonisers versus the different custom colonizer combined..disappointing. Well again with coloniser, but minimal with a different range..
Thanks Yes, there are different strategies to follow for ruling the galaxy. The strategy of marigoldran is attractive : the conquest victory , because it seems there is not much researching involved other then for building militair ships This strategy seems to be the most simple one ?.. and therefore a good starting point. On the other hand ..no militair force other then minimum defence and researching techs to get a technology victory</st
When i rebuild a stripped colonizer its range is not much left anymore when i remove all life support,.. it seems to me impossible to have no life support anymore, because that equipment is needed for a shiprange I must use at least one lifesupport to get a shiprange of 23,4 ..probably 2 life support is needed for a workable shiprange Or maybe stiil using 4 life support modules, but removing a another part and add a hyperdrive.. so this colonizer has it range and goes
Thanks ! Yes, i was already trying rebuilding the colonizer, but the right configuration was not clear..till now
Now i get 12 colonies wit 8 coloniser left on turn 30 ... improving the building speed of the colonisers?
It is not trivial seems to figure this out.. a tough situation to solve
Again 10 colonise with 30 turns..no idea how to design the colonyship to make it faster or greater range ..what parts to use ?: a extra engine for extend the shiprange and extra lifemodule for larger moves ?..must i strip off the existing colonyship or is it possible to add extra parts to it. ? The shipdesigner is poorly documented so trial and error. To get bigger engine you need to research this and researching was not alowed in the cplony expansion, so adding extra parts is the o
Thanks - No, i did not realize yet firmly, that i could use the starmap and must point the colonizer directly to the stars, because the stars are surrounded by planets to colonise. - No, i did not realize to design my own colony ship... to improve the speed or range ? - Yes, idelogy .one branch is focussed towards to colonising and this can be adventitious Well room for improvement here..
I get 12 colonies now in 30 turns as first try ...probably the sponsorplanets are important for the home shipyard and rushbuy .. colonyships ?, maybe the searchpattern for the colonisers too? You can spiral around the homeplanet with a colonisers and the scout by hand further away and the survey ship on survey exploration ( for treasuries) The ideology can helps too for finding colonies... Its trial and error again.. spiraling around the homeplanet is maybe a good idea to