Done ;) I hope you get all the data you need.
AzraeldeBaphuon
Hi, has anybody got some advise for me. Still after many patches there is one problem: In beginning of a game it runs perfect. After 1-1,5 hours it starts to get slower, as all start to colonise everything and spam starbases. After 2,5 hours its unplayable... Turns need minutes, loading other parts of the map also takes ages. Even getting crashes. Somebody know a solution ? THx
[quote who="Sorentoft" reply="8" id="3553366"] Alright, so. I looked at it and got it to work. From what I can see then the error you made was in the snippet: ProtossMapColors Without a map colour defined with that actual name then the game will crash. [e digicons]:)[/e] Also for some reason your planets show as 'dead', I am not
[quote who="pendrokar" reply="5" id="3553308"] Advice number one: Do not show this to Brad(Frogboy) [e digicons]:grin:[/e] Your XMLs seem to be valid. You may able to find out on what it crashes by looking at the debug log. Right before the game makes a crash dump. It is right beside Prefs.ini, called "Debug.err". [/quote] Why won't he like it because of the Protoss thing :D ? Or because of my XML data ? Here is the Debug data from the last cra
So here is my code, (The opener like As I don't how to use Spoiler here its all in one :( , ---- indicate new file FACTION_PROTOSS FACTION_PROTOSS_Name
Okay I will make a Copy and put it in ;)
Got the Thalan working now .... but my other race does not work at all. Hmmm I don't get it. The abilities all show up in the Race Screen when i look at them. IMO they're not the problem. I dont get error messages ... only a crash at game start.
Hey Guys. One of my (unready) mods crashes the game always. I used the Thalan as a base race and made a new one .... Now always if i start a new game, it crashes ... But only if playing The new race or Thalan. I dont know what it is. I left all the Pics and Videos at the Thalan "description". I have added many Traits to that Race, I don't know if that may crush the game but with another Race it was no problem. Tech Tree stayed the same (Thalan), Sun S
[quote who="econundrum1" reply="2" id="3545704"] If you look at the release note for 6.2 which is due for release this week I believe, it has some performance fixes and a huge number of memory leak fixes that will degrade performance over time. So hopefully that will help. Another thing you might look at if that doesn't improve things is your cooling some components will clock themselves down if they get too hot and this game makes very high use of CPU an
Hi Guys, I wanted to ask if people also have Performance Issues with Galciv ? I have 8GB Ram, I5-3550 CPU and AMD 7800 Series GPU. Normally I play Huge, 10 Majors, some Minors, Pirates and everything Abdundant. Suicidal for the AI. The Beginning is fluent, at the Age of War(150) it starts to go down a bit until the Age of Acension (200+), the game gets unplayable now. Everything takes Ages to load, Invasion screen and battle viewer occasionally
[quote who="Seilore" reply="1" id="3537816"] Which of these bugs are for beta 5 patch 2 [0.82.4.0]? Also have you started a new game since the new patch was released and still have any of these issues? [/quote] 1,2,3 Is as well as. Also tested in new game 4 was 5.1 5,6 are only beta 2
Hi Guys ... I have recognised some bugs in Beta 5.1 and 5.2 so far: 1. The Planet Resource for +5% Growth Empire Wide does not show up. Just cosmetical but sometimes a bit annoying. (Planetary Screen) 2. The Active Core Spec is not working. I looked on a few planets with that and it did not show up in the Manufacturing percentage. I can't measure Growth as I always play Synth. 3. Survey Ships colliding with a pirate Fleet sometimes cause trouble. The Bug is
[quote who="trumpeter87" reply="16" id="3536924"] The DisplayName element has to match the Label in the text file exactly. So "UnimatrixZero_Name" should be "UnimatrixZeroSystem_Name" to match the text Label. Does that make sense? [/quote] It does thx :) (make sense)
[quote who="trumpeter87" reply="14" id="3536852"] I think the issue is that in the /Game/StarSystemDefs.xml you have UnimatrixZero_Name and in the /Text/StarSystemText.xml you have UnimatrixZeroSystem_Name . I did the same thing with the UI_Color_[RaceName] DisplayName and was so confused as to why I had the DisplayName in the game and not the string. Hope that helps! [/quote] So erasing t
[quote who="econundrum1" reply="12" id="3536807"] Quoting AzraeldeBaphuon, reply 10 Firstly all my planets are named with _Name at the end (In my home system), also the Star. Counds like you haven't defined the labels in the text/english/ folder so the game is treating them as literal stri
Hi again, thanks for ur help guys. Specially ur guide ronnar told me my way to do. I have some troubles at the moment, errors even if just cosmetic. Firstly all my planets are named with _Name at the end (In my home system), also the Star. (If I wanted to have a binary star as home star is that possible ? ) Secondly despcriptions are not working. Or at least some. Sometimes I have them correct in text and sometimes only the command and the headl
@Ronner, wie hast du deine Blues eigentlich Hintergrundslos bekommen also das rundherum?
[quote who="Ronnar" reply="2" id="3536499"] I wrote a guide how to create a new race, including own star system, colours, technologies and ship components. Each chapter also mentions which files you need to copy and modify. It's work in progress and will be extended whenever I find the time to work on it. However it is written i
Hi Guys, I created my own Race ingame so far. But I wanted to change other factors than only those. So i thought i could mod it, but as I see its not possible. Its a Factions Data in the mod directory. Is it possible to mod these ? whee could I find it ? Or must I create one completly in XML ? If yes how must I name that XML and do I also need to take care of other Defxmls ? Like if I wanted to have a unique star system for that race... Help is very appreciated
@Bamdorf thx ! @markmid I wanna make the BORG as far as possible near the ones from star trek. Even thought of taking them colonization ability (no building of colony modules) and therefor a nice starting system. But .... HOW :D ? And how solve the thing with ideology .... Yeah beta 5 will be awesome
Whats QA ? Sry for the dumb question ^^ Hmm one more: I am doing a new race by modding atm. I want them to have a special Star System what XMLS do i Need for this? Faction ,Planet, StarSystem... For sure, but whats with star ? THx ^^
19th of march is beta release :)? Sounds good 6 more days to keeping me alive without galciv ....
Hi Guys, I know this may get on your nerves ^^ or even deleted ... But I am so eager on the next beta I need to ask: Can you predict somehow when beta 5 will come ? Just like not the exact date but maybe the week :) ? I apologise if this is the kind of 100th time you hear this question but I needed to ask it anyhow. Thx and good day !
Well if look on the steam Page I see early Access in big Letters ... you can#t not see it :S The other thing is Stardock is not ur retailer and so not the one who may refund you. (Here it's like that) You must argue with Steam for a Refund. Third: Your points are not really valid. There is a Tag "early Access", even a big sign which says it. And third normally refunding downloads is not possible. In your place I would not even consider to ask steam, I would simply
Well in the XML I can edit everything. But in the Game and under fair circumstances. Because in the XML i may create a unbalanced Race