That sound freking awesome! I want to make a custom race NOW. But one question is still here: As we can choose abilities, traits, homeworlds etc. Is the Tech Tree affectable ? Because every CIV has its own Tech Tree so far. And different Buiildings... What will be with that kind of stuff, do we choose a kinda base CIV like YOR or Terran as a Template ^^?Or what will be the solution for this
AzraeldeBaphuon
[quote who="kuch128" reply="9" id="3522238"] If it is the same thing as I experienced this is just another flavor of the "wait hang" bug where the game will just sit in between turns with the turn button saying wait. [/quote] That never ending turns in between 180-300 Was always getting me and made endgame impossible !
Did it fix the turn ending bug so far :) ?
The AI has great boni atm ?!? But you will overcome them in mid game usually if u know what ur doin!
As you can pass borders from everyone; where is the problem ? I don't mind this one and usually I rush for malevolent then benevolent, pracmatic at the end
1. I think all should be able to research all techs in the end. 2. I'd like that one ! sounds great
Is this the big turn bug or sth else ?
Beams and carriers will be nerved. Missiles and Kinetic buffe, pretty sure about that. Only thing that makes sense ! All weapon ranges set to the same level it makes differences senseless...
I would be interested if somebody got some Yor/ Borg Kubusses / Tacitical Kubusses or Spheres.I tried them once but they diddnt come out as symmetrical :(
I also Think starbases need a combat buff. As they should be bigger than any Starship. But why should Huge Hulls get a disadvantage ..... they are kind of the endgame part. I only build Huge ships as soon as I get them...
[quote who="RSharaE" reply="7" id="3520222"] Ah well, it was just an idea [e digicons]:)[/e] [/quote] Yeah was not that bad though but it kinda takes out the feeling for the big galaxies :) It kinda shrinks them and if you just wanna explore eternally ^^
That little micromanagement :O ? Ever played Real time strategy ? I think GC3 is not that micro intensive. Yeah its a little bit to do. But its not that problematic ... And if a constructor gives you like 20 modules in a Starbase ... you dont need to worry !
Well I dont think it depends on the memory or it is really poorly programmed .... Because you kinda can't really exceed 32gb RAM... I have 8 and I think for now it should be enough but okay. I know that there will be games which eat that easily. But I also expect some optimization for our PCs so that GC3 eats less performance. (Ram and Processor) Would be good, because so far its a great game ;)
I dont like that Idea but I also think more than Immense is just insane ^^ I mean how many colonies do you want 1000 ?
Yep the influence is quite weird in this version. Played Altarians.... rushed on benelovelent and Culture even Drengi was better than me :S
Build Huge Constructors not Cargo ships huge vessels. I think 45 Cost is one Module so u can put up to 10 in one Huge ship. With the Pracmatic tree we are at 20 Construction Points. I mean u can complete everything with that ^^. Imo that solves everything quite easy.
Actually I do like it, as I tend to only go through the Green Tree, this blocks me off a bit. Normally I just totally rush on Research & manufacturing (YOR), then the Planetary improvements and Extreme worlds. The Rest is buyable from the AI... Ur planets are running then.
Does not fix it. Guys go for it. The other bogs are Kinda minor now. It neednt be perfect but playable. Does it help you if i submitted a ticket ^^?
Hi Guys, wanted to contribute a bit ^^. Bugs: - Game hangs up in Endgame, Turn is not possible to finish. It happened in Every Game so far, i hit TURN and the ships go on but afterwards nothing more passes. Also nothing can change this (eg Command ships at other positions or stop them). This is the most disturbing one. Turns 200+. If requested i could provide a Screenshot or if you need additional data. - Every time I load a game it hangs some seconds, and make