AzraeldeBaphuon

AzraeldeBaphuon

Joined Member # 6349136
7 Posts 37 Replies 279 Reputation

That sound freking awesome! I want to make a custom race NOW. But one question is still here: As we can choose abilities, traits, homeworlds etc. Is the Tech Tree affectable ? Because every CIV has its own Tech Tree so far. And different Buiildings... What will be with that kind of stuff, do we choose a kinda base CIV like YOR or Terran as a Template ^^?Or what will be the solution for this

43 Replies 261,395 Views

[quote who="kuch128" reply="9" id="3522238"] If it is the same thing as I experienced this is just another flavor of the "wait hang" bug where the game will just sit in between turns with the turn button saying wait. [/quote] That never ending turns in between 180-300 Was always getting me and made endgame impossible !

10 Replies 16,717 Views

I also Think starbases need a combat buff. As they should be bigger than any Starship. But why should Huge Hulls get a disadvantage ..... they are kind of the endgame part. I only build Huge ships as soon as I get them...

14 Replies 8,240 Views

[quote who="RSharaE" reply="7" id="3520222"] Ah well, it was just an idea [e digicons]:)[/e] [/quote] Yeah was not that bad though but it kinda takes out the feeling for the big galaxies :) It kinda shrinks them and if you just wanna explore eternally ^^

12 Replies 32,529 Views

That little micromanagement :O ? Ever played Real time strategy ? I think GC3 is not that micro intensive. Yeah its a little bit to do. But its not that problematic ... And if a constructor gives you like 20 modules in a Starbase ... you dont need to worry !

14 Replies 45,161 Views

Well I dont think it depends on the memory or it is really poorly programmed .... Because you kinda can't really exceed 32gb RAM... I have 8 and I think for now it should be enough but okay. I know that there will be games which eat that easily. But I also expect some optimization for our PCs so that GC3 eats less performance. (Ram and Processor) Would be good, because so far its a great game ;)

14 Replies 33,147 Views

Build Huge Constructors not Cargo ships huge vessels. I think 45 Cost is one Module so u can put up to 10 in one Huge ship. With the Pracmatic tree we are at 20 Construction Points. I mean u can complete everything with that ^^. Imo that solves everything quite easy.

14 Replies 45,161 Views

Actually I do like it, as I tend to only go through the Green Tree, this blocks me off a bit. Normally I just totally rush on Research & manufacturing (YOR), then the Planetary improvements and Extreme worlds. The Rest is buyable from the AI... Ur planets are running then.

3 Replies 9,777 Views

Does not fix it. Guys go for it. The other bogs are Kinda minor now. It neednt be perfect but playable. Does it help you if i submitted a ticket ^^?

16 Replies 53,286 Views

Hi Guys, wanted to contribute a bit ^^. Bugs: - Game hangs up in Endgame, Turn is not possible to finish. It happened in Every Game so far, i hit TURN and the ships go on but afterwards nothing more passes. Also nothing can change this (eg Command ships at other positions or stop them). This is the most disturbing one. Turns 200+. If requested i could provide a Screenshot or if you need additional data. - Every time I load a game it hangs some seconds, and make

4 Replies 7,381 Views