In a prior Developer Blog ( https://forums.galciv3.com/461709/page/1/ ) I talked about all the cool stuff you can do in the Custom Race tool. We give you a bunch of images, traits, abilities and settings to create whatever race you want. But, if you really want to make something unique you can go so much further. In this post I’ll talk about how modding works in Galactic Civilizations III and show
DerekPaxton
[quote who="Larsenex" reply="17" id="3524911"] So these are 'custom' factions which is super awesome! Can we create custom minors or have many many minors? [/quote] I see what you are saying. No, there won't be an ingame tool to create minor factions. It wouldn't be a big deal to add that to the custom faction options since being a minor faction is only the change of one field in XML, but it may be kind of messy in the UI (since we don't
Yes there will already be minor factions available and ready, that you don't have to create, when you go to start a game. It's entirely possible you will run into a race of crazy squirrel creatures out in the universe without having to do anything. But Custom Factions are different than Minor Factions in that they: 1. Are created by you. 2. Can be played by you (you can't play as a minor faction). 3. Are major players (meaning they ar
Techs will probably always a modding thing. We have an excel editor that writes out all the XML for us that we are happy to share. One of the nice parts of this is that if someone makes a few cool tech trees they can share them and every can place them as mods and then allow their custom factions to use them. But make no mistake, there is a huge amount of things that can be modified in XML, and if you really want to make something unique and special that's where you
[quote who="Bamdorf" reply="1" id="3524788"] Looks great. A couple questions.... 1. In Beta 5 how many AI factions can be enabled for a given game...in your screenshot you seem to have 9, but is that the limit? 2. Will custom factions be available to fill out a MP game? 3. Oh and one more...will we ba able to import pictures for our custom faction leaders? A bit of fluff, I realize. Thanks! [/quote] 1
We are hard at work creating the next Galactic Civilizations III beta and we will have a lot of fun things for you to play with. But I wanted to talk about one of my favorites, Custom Races. First off there are 2 ways to create custom races. First you can add them as a mod (but more about that in a future post). For this post I wanted to talk about everything you can do in the in game tool to create a wide variety of unique, interesting and weird species to populate you
I'd love to get any specifics about your crashes so we can get the issue fixed. There are directions here: https://forums.galciv3.com/452855/page/1/ Alternatively, if you would like to PM me your debug files I am also glad to check them out directly. Thanks, Derek btw: The Support forum is the best place for the reporting of issues (<a href="https://forums
The plan is to put it out Thursday as an opt in patch. Then go full public with it next week assuming everything goes well.
[quote who="ayork1" reply="2" id="3518911"] Please fix the influence issue. [/quote] I talked to Paul and the team about it. We are looking for saves to help figure out what may be going wrong. I'll also ask QA to keep a lookout for it.
Please link a save so that we can check out any situations where this is occurring.
Please send a save, I would love to check it out.
If anyone can supply a save of these odd influence issues I would love the check them out. The screenshots are great, but we want to dig into the influence numbers on those situations and see what is happening. Thanks!
*** UNRELEASED *** Fixes Fixed a crash where the star system member list became corrupt (this was the most common crash we had reported and it was difficult to track down, thank you to everyone who submitted crash dumps to help us figure this out) Fixed the Fog of War Miles crash (ie: the immense map crash) Fixed a repeatable end of turn crash
That is really strange. It's definitely not something we are seeing here. Can you provide a save game? The only thing I can think of is you have some local modded files or you have a pref setting set to something we don't and its having a bad side effect.
Seilore (and everyone reporting issues), you are awesome!
[quote who="Rand Johnson" reply="13" id="3517420"] All I want to know are a few things: 1. Was the ship disappearing act bug with ship designer and shipyards menus, even when ships are still listed in designs folder fixed?? 2. Was the player made custom exports parts game crash fixed when building ships with exported ship parts? 3. Was text crunching in tool tip boxes fixed? I would really like to see a list of everything that was fixed. I real
–RELEASED 01/22/2015– Galactic Civilizations III Beta 4 is now available! See below for details on the battle viewer, ideology revamp, extreme worlds, and more: Feat
I've forwarded this to the designer (bonus points for supplying the fix too!). Thanks for the post.
I've forwarded this to the developer in charge of our sound system. I'm not sure if it will be enough info for him to address (depends on if he is able to reproduce it as you described), but its very helpful have him know about it. Thanks for your post.
Thanks for this list, ill get bugs in on them. You are awesome!
Beta 3 has an issue where attacking with a Doom Ray can cause stuck turns. The following opt-in patch resolves it. This patch has not been through our QA yet, it is hot off the presses. But we didn't want to sit on it all weekend if you guys wanted to try it out. To get it do the following: 1. In your Steam client library right click on Galactic Civilizations III 2. Select properties 3. Select the Betas tab 4. Select Opt-in from the d
It has been an interesting challenge balancing the Yor vs other factions. Paul knew when he pitched the idea that the hard part wasn't in making the ability work, but in balancing it and getting the AI to use it correctly. Special AI logic has been written to use it for AI players (not just for the Yor but for any faction with the Sentient Machines trait since in time you will be able to create your own custom factions with the ability if you want). I agree about th
There is no battle viewer in Beta 3. The team is working hard on it, but we want to make sure it is right before we include it in the beta. Paul (the lead designer) is able to play with the battle viewer so he has been doing a lot of tweaking and balancing of stats to control how the battles play out, which is why you see a lot changes in the combat systems. And yes Weller1980, the Battle Viewer is entirely optional. There is no tactical combat in GalCiv, the ba
–RELEASED 12/11/2014– Galactic Civilizations III Beta 3 is now available! See below for details on the mechanical Yor race, the first pass at combat animations, cinematics, and more: <img class="no-resize" style="display: block; margin-left: auto; margin-right: auto;" src="http://draginol.stardock.net/Derek/GC3Beta3-1.png" alt=
Picture added. You are just to fast. ;)