leiavoia

leiavoia

Joined Member # 630552
13 Posts 340 Replies 887 Reputation

[quote who="a0152570" reply="22" id="3680115"] installed and liking it! good job. BUG sometimes when i do battle at one of your anoms (and win) the anomaly is still there and i can't move on it. only happens with your anomalies [/quote] I had this happen to me on the stock game v2.2, so it isn't the mod. Not sure how to reproduce the issue, but the one i encountered yesterday was the second defended anomaly i hit on the same turn. Maybe that ha

61 Replies 218,607 Views

On Minor Factions: One thing you might try is to set the game to have zero minor factions, but then put in a few random empires with the AI level configured for cakewalk. That way you get a full-fledged AI but it is purposefully gimped. They are invasion fodder for larger empires.

28 Replies 123,328 Views

I have seen all of these issues. The fleets are doing better than they were before, though. They do a better job of protecting planets from incoming threats. the biggest issue is unwillingness to invade. Ai civs will take occasional potshots at each other, but I am not seeing any follow through imperial takedowns. When I invade another ai planet, it is with the intention of eventually invading all of them.

3 Replies 15,099 Views

Surrender color - if a civ surrenders to you, its star bases continue to be the color of the surrendering civ. Homeworld stats mismatch - the production numbers shown in the mouse over tooltip for my homeworld do not match what I see on the view planet screen. Planet screen shows roughly double what the tooltip shows. This has happened on every game so far. Played as the Yor. Janky auto upgrade button - I

85 Replies 255,927 Views

[quote who="goxwerd" reply="19" id="3679937"]In crusade i dont think the ai is capable of actually playing anything but early game. [/quote] I'm getting the same impression. The first ~50 turns are interesting but then after that its smooth sailing. I wish for an AI that would make a concerted effort to obliterate me. Invade me. Blow something up. Anything more than posturing.

34 Replies 193,809 Views

The numbers and stats on the pre-invasion screen just don't mean anything to me. I feel like if my big number is significantly bigger than their big number, I should be winning, yet i don't. I don't understand why I win or lose.

16 Replies 53,371 Views

[quote who="Strategos909" reply="67" id="3679207"] Just noticed an annoying bug when upgrading survey vessels - it treats them as a new build and costs an administrator rather than just the cost of upgrading the ship. Just imagine Capt Kirk being told "Good news, we are upgrading the Enterprise - oh by the way your sacked and being replaced". [/quote] Confirmed and very easy to repeat. Just noticed the same thing myself.

86 Replies 374,320 Views

[quote who="archangel_mcg" reply="15" id="3679195"] My main problem with playing Yor is that I haven't found out to grow fast with them. Building a new population lasts long and blocks everything. And new colonies reduce the pop on your main planet. So you are slow as fuck. Or are there techs I haven't seen yet? [/quote] They are designed to be terribly slow starters that get out of hand in the mid/late game. What i've been doing lately is starting new colonies with

22 Replies 49,533 Views

[quote who="Ryat" reply="10" id="3679011"] Quoting erischild, reply 4 Approval is a deliberate challenge and you cannot ignore it. Unless you play synthetic [e digicons]:cylon:[/e] [e digicons]}:)[/e] [/quote] i emit a synthetic cackle every time I bulldoze over a harmony crysta

22 Replies 49,533 Views

[quote who="pella07" reply="4" id="3678998"] Thanks again for replying. I get what EvilMax is saying, but here is a screenshot of my planet queue for a developed planet. There's no option to do a project. How do I get access to them? Is it via research? Or a certain structure? Screenie [/quote]scroll to the bottom of the list

10 Replies 14,964 Views

[quote who="EvilMaxWar" reply="4" id="3678950"] Nice post that helped me kickstart with Crusade. So far I like crusade but I was a bit taken aback by the new production system where there is no focus options. I think this might be a good design choice as it forces you to make planets more varied with a greater emphasis on tile/adjacency bonuses rather than the old system where you pretty much had super specialized planets only. The part I am having a tougher time

13 Replies 278,553 Views

The opt in patch already fixes robot issues and is worth a try. it does take a very long time to get robot populations up from the starting initial amount. To make matters worse, you are probably going to be syphoning pop off your homeworld to start colonies. That usually means that I am not producing meaningful amounts of population until near turn 100. Robots have serious hurdles to overcome as-is, so on second thought this "exploit" is totally fair and should perhaps even be automa

4 Replies 22,572 Views

[quote who="wpkelley41" reply="3" id="3678743"] I love the farm world concept. With everything going to a central stockpile, that seems to make sense. [/quote] Well, the downside to that is if you get pegged with a spy or the planet gets invaded.

6 Replies 36,390 Views