This is not a bug but *might* be considered an exploit. Try it and let me know what you think. I started a new Medium galaxy with Mercenaries included. Found the Bazaar reasonably early. Bought "The Anvil" mercenary ship which gives you a transport ship with 5 legions before you have the Planetary Invasion tech. Subsequently made a bee line for and then wiped out 3 minor civs and 2 major civs, taking 7 planets in just a few turns. None of them were defended, even thou
leiavoia
I brought 8 legions against the Altarian's 5. It said I had overwhelming technological superiority. The odds were something like 28 to 6. When I choose manual invasion and place my legions all around the capital I get totally obliterated every time, hardly doing a scratch. Yet when I choose quick battle I win easily. What gives? I repeated this several times by reloading the game and get the same results. It's almost like the odds numbers are reversed when I choose manual invasion. Am
[quote who="Old-Spider" reply="131" id="3676510"] 1. The notification list on the left side of the galaxy screen tells me I need more Administrators to build more starbases. I had plenty of Administrators and got more later. The notification never went away. [/quote] Confirmed. I clearly have 14 extra admins but the message has been stuck there for 150 turns.
Bad news. Line of sight calculations are expensive for the CPU. With the size of galaxies that people expect to play on and with the number of units running around the map, it would cripple your machine. Then people would whine about the game being slow.
Super Mario Bros.
I don't see this as a problem at all. It shakes it up a bit.
When editing any kind of data file, including XML, you need to use a "text editor". On windows, at a bare minimum, you should use Notepad. ( not Wordpad, and definitely not Word). If you want a better tool, i would suggest installing Notepad++ (free download) or Visual Studio Code (also a free download)
They were the three separate expansions for the game that came out over the course of it's lifespan. You should treat them as three separate games. That said, ToA is the richest and best of the bunch and recently got a massive fan patch that got integrated into the main branch just recently (v2.20). Definitely worth playing.
Will current DLC and expansions be compatible with upcoming Crusade expansion? Or will they become obsolete?
I can see that as being potentially frustrating for players. When something says it gives you X% bonus to research but actually it doesn't, it will cause confusion. on the other hand, you can alter the exponent number via technology or race trait to customize the scalability of the empire's research. ouput research = raw research ^ modifier
[quote who="Taslios" reply="53" id="3664041"] well not to split hairs with you but name me one piece of gaming software that actually follows that "standard" my previously mentioned Apple OSX and Apple iOS are application level software and they don't even follow that "standard" [/quote] I get that. For (more or less) self contained software apps, the app makers can call it whatever version they want because no other piece of software depends on it. Howeve
[quote who="Taslios" reply="51" id="3664026"] Quoting lyssailcor, reply 49 Quoting charon2112, reply 48 Is version 2.0 the same as Crusades? No, 2.0 is a free
[quote who="Frogboy" reply="34" id="3663724"] Quoting leiavoia, reply 13 SemanticVersioning Pedantry> Is this update big enough to be called "2.0" or is it actually "1.10" ? /SemanticVersioning Pedantry> The current version is 1.90.
SemanticVersioning Pedantry> Is this update big enough to be called "2.0" or is it actually "1.10" ? /SemanticVersioning Pedantry>
What happens if you play on "normal" or lower difficulty level? "... one long boring struggle to survive." Note: Many players like this play style, so let's not hastily conclude it's "broken" just yet.
[quote who="Seilore" reply="15" id="3660860"] Quoting Rhonin_the_wizard, reply 14 Second line under balance. Reduced the size of maps while keeping the same number of objects, effectively increasing the galactic density. Thanks Rhonin I missed this... I still don't understand wh
Will 1.9 be the only update before Crusade, or will this open up a can of worms that lead to more updates?
[quote who="Taslios" reply="34" id="3659283"] GC2 Did not have minimums... it did however have maximum number of starbases built in a sector.. I think if they went back to something like this.. and make it so that you could have say six starbases in six adjacent hexes.. but you would not be able to build that 7th base. That would be a much more balanced improvement. [/quote] The difference is that GC2 had "Sectors" whereas GC3 does not. The geo
[quote who="neilkaz" reply="23" id="3659246"] "Starbase minimum distance reduced from 5 to 3 tiles" Please NO!! A billion times NO!!! This one change will go far to make sure that I will rarely if ever play this game again, which in its current form I have nicknamed Age of Starbases. [/quote] Agreed. I think it started out as 4, then everyone complained, was increased to 5, and still many say it's too close. 3 would be a nightmare.
If the startup process is not already doing so, perhaps file validation could be cached by using a simple timestamp. Then it wouldn't have to validate anything at all 99% of the time.
On food: totally agree. You would think space-faring races would have figured out the food issue by then. I think it's a hold-over concept from terrestrial strategy games. On multi-race colonies: agree, but this is very, very difficult mechanism to design. In doing some similar design work for another project, i've decided the only "good" way to implement this is the MOO2 method using discreet population units you can move around. Otherwise yo
Agree with others. Harder to distinguish anything now. And too many pinned topics that haven't been updated in a long time. Time to let them go...
I'm interested in a slightly tangent question: Any restriction on use of screenshots of ships? (Like, could they be used as artwork for another application?)
[quote who="Horemvore" reply="32" id="3644735"] Quoting leiavoia, reply 30 Now you can't have 1000 starbases because you can't afford 1000 starbases. I actualy added a 0.5 Maintenace cost per additional Starbase after the first 4. 5th cost 0.5, 6th 1.0 7th 1.5 ect. It makes little impact on my Economy,
Starbases should be very expensive to maintain. Now you can't have 1000 starbases because you can't afford 1000 starbases. Boom. problem solved.