[quote who="psychoak" reply="2427" id="3576510"]If he has an issue, it's that he's an asshole and simply calls people idiots when they make a post like yours, without explaining why they're idiots. While your post is idiotic, it's something that can be cured. It probably wont be of course, but not for a lack of capacity since you've managed such a complicated task as posting on the internet on multiple occasions. [/quote] If you want to believe crackpot pseudo
NGC7000
[quote who="Daiwa" reply="2422" id="3576442"] Just can't help it: https://stevengoddard.wordpress.com/2015/07/27/mind-blowing-temperature-fraud-at-noaa/ [/quote] "Steven Goddard" is a well known kook with no relevant training or credentials. His statements about Venus
Some nice deals, but I have enough unplayed games to last for years. [e digicons]:grin:[/e]
Thanks for the info. Much appreciated.
Are we likely to see any DLC in the near future? I don't expect anyone from Stardock to give me exclusive information about upcoming products, but it would be nice to have a vague idea about what to expect. I've been playing since the first or second beta, and my wallet is ready for some DLC.
With the workshop I click the subscribe button and I'm done. The mod downloads, installs and updates without any further action from me. I will never go back to futzing around with manual installs.
I'm not a fan of Wargaming, but I'll try to be optimistic about this. I really wish Stardock had won the auction for MoO.
I've been using Paypal for years, and will continue to do so. This is a total non-issue for me. Even if I did suddenly get flooded with robo calls (I won't, by the way, because it makes no sense) I would just use one of the many call blocking apps to weed out the advertisers.
DX12 is the only reason that I will eventually "upgrade" to win10. It's ugly as sin and poorly designed, but I only use windows for games, or (rarely) for work.
I hope this goes multiplat eventually. I'd rather play on the ps4, but as long as they keep the control scheme from Enemy Unknown I'll be happy.
Seconded.
I agree, especially with #2. Modal windows should be kept to an absolute minimum. It's irritating when a window pops up and prevents you from gathering the information necessary to respond to situation.
It sounds like we have similar styles. I agree with most of the points you raised, and especially like the idea of a display layer for player notes. I'm in the final stages of a game on a gigantic galaxy and I've been chipping away at the Drengin for over a week. It's easy to lose track of things in such a long game and notes would be a big help. Your suggestions for better highlighting in icon view are spot-on as well. I would also like to see the restrictions lifted on t
"infedels" instead of "infidels"
When another player offers a tech trade (or requests a gift), it would be nice if you could hover over the name of the tech(s) and get a tooltip with relevant information about it. The trade pop-up is modal, so there's no way in-game to find this information before deciding to (blindly) accept or decline. I'm not referring to the actual trade screen, which offers plenty of information, but rather this: <img src="http://i.imgur.com/iwHLrwn.jpg?1" alt="" w
Color me skeptical.
80-85, assuming a relatively trouble-free launch.
Only ship to Paypal confirmed addresses. If you ship to a different address you lose your seller protection. If a buyer asks you to ship to another address, politely refuse and inform them of why. I learned this lesson the hard way. It's an obvious thing, but you will save money buying and printing labels through ebay. They offer a reasonable discount on shipping compared to buying postage directly from the carrier. In the advanced view of the listing creator you can set b
[quote who="Niedzielan" reply="7" id="3540736"] If Steam has 25% or more of the market share, it is a monopoly. (That's the economic definition. Yes, there can be 4 monopolies in a single market.) [/quote] Not a definition that I'm familiar with, but I will defer to you. [quote who="Niedzielan" reply="7" id="3540736"] I'd be surprised if Steam had less than 25% of the PC gaming market, there are just so few other competitors. <br
[quote who="Borg999" reply="5" id="3540726"] Steam is a de facto monopoly. "De facto monopoly is a system where many suppliers of a product are allowed, but the market is so completely dominated by one that the others might as well not exist." [/quote] Origin can't be ignored. GOG is small but serves its customer base well. Green Man Gaming is relevant (thought tied to Steam), Gamer Gate, Microsoft is supposedly making a push to replace GFWL, etc etc.
Steam isn't a monopoly, by definition. It's a powerful and influential service, however, with the demonstrated ability to direct the market. As for mods, I have no problem with modders having the ability to monetize their work, but I would prefer a donation system. The current plan threatens to fragment the mod community, at least in the short term. I hate to see foundational mods like SkyUI getting locked behind a paywall, especially when so many other mods already rely on th
When did work begin on Galciv3? Did it have a long gestation period before the hammer met the nail?
[video]https://www.youtube.com/watch?v=ptoN-5QE0Lw[/video]
This is a major immersion killer for me. I don't want limits of any kind (backstabbing is a viable strategy) but something needs to be done. [quote who="Axor" reply="3" id="3537424"] The shorter the treaty, the stiffer the penalties for breaking it early. [/quote] Sounds like a great idea to me.
I was surprised by the low sysreqs. Max Payne 3 ran well on modest hardware so I have some hope that it won't be a repeat of the GTAIV disaster.