Gauntlet .......... You have done it again, great work! Love the idea of +/- consequences on choices Can things be adjusted based on map size? just thinking of balance. e.g. Typically play gigantic and by mid - late game i am making 200+ research per turn so a #5 Networked Sleep Processing: 500 Research Points, 15% Research, -5% Morale seems kinda low (actually just the 500) Diplo impact is a bit of a head
a0152570
excess production and research is carried forward so you are not losing points
the commander is in a support ship and is out in front and always gets shot at first, bummer
There is a mod in the forums that changes the exponent on pop from .5 to .75 which gives a big bump to production
[quote who="ProudCanadian" reply="1" id="3683840"] I ended up moving them to one of my colonies, then decommissioned each one. That put all my legions back in the free pool. [/quote] cool i did not know you could do that
they were all ones i colonized. I first noticed it with a planet i had settled with 2 pop. When i went to shuttle over another 2 (several turns later) it had a pop of 5. Out of 12 planets 3 were growing their own population at a higher than normal rate (don't recall exactly what it was but it was ~1.0 every 4 or 5 turns)
First game as Yor. I noticed the population was growing on a few planets without doing a population project. I don't think it's supposed to do this
some turns can take a long time on larger maps. However i have had this bug also. I find that if i exit the game and load the last save i can get past it
just curious, what module(s) do you want to make 1 per faction?
There are several files that impact planet number and class A quick and simple way to increase planet class is to mod (must be a mod not a change to core came file) GalCiv3MapDefs.xml e.g. 6 increase 10</s
C:\Users\User\Documents\My Games\GC3Crusade\Mods\(mod name)\game\ (files) this is where your mod files go
[quote who="Go4Celerity" reply="9" id="3682939"] Quoting a0152570, reply 1 Can you figure how to make the commander start in back instead of being out front? You change the ship role on the blueprint... if you can find the blueprint. I looked completely through shipblueprintdefs.xml and
known issue, so no fix or work around
You can also use the prerequisite >Race xml programing lines . Havent tried it but it should work. See improvements.xml for examples of how it works
[quote who="zuPloed" reply="7" id="3682710"] You guys taking into account these two lines: [/quote] OMG, i must be blind and daft [e digicons]8O[/e] . I do not know how i missed this (really did look) Formula is simple Raw Production = (population^PopulationToProductionExponent)*PopulationToProductionMultiplier Just did a quick test and both parameters can be changed and it works. (don't forget modded file must be in a mod directory) thanks
After several games i really think Epiphany is over powered. To test this i tried a game : Gifted,gigantic, 16 AI's. I only colonized 3 planets, never built a war ship, always selected a scientist citizen (except for 1 worker). Traded like mad for techs to get me close to age of assention, used Epiphany promotions to due the rest (equiv to some 200000 research points) and won an assention victory in under 130 turns
I just lost a game and have no idea why, turn limit is off, i am #1 in all victory categories hit turn and DEFEAT screen comes up. Who won and why?????
[quote who="leiavoia" reply="5" id="3682644"] I'm obviously over simplifying a little bit here. The modder-friendly part would be something new you haven't seen yet, e.g.: [/quote] Thanks for clarifying. I completely agree production as a function of population should be tweaked ad little
[quote who="leiavoia" reply="3" id="3682631"] There is a super-simple, modder-friendly , one-line solution to this. [/quote] Except it is not modder friendly. Its in the main code not the xml's (at least not that i found)
i THINK crusade uses the battlebehavior xml from the GC3 game directory. But you still need to copy it into your crusade mod directory
Research improvements have Promethion Cost so the auto upgrade of these buildings is probably what is using up each turn. You can turn auto upgrade off but you need to do each planet
just went into my current game and tried this. It crashed as you discribed
yes i saw those buffer entries. Hoping they had done something similar for promotions that i was just missing. Maybe they will add it later. Thanks for the reply
I have tried and failed. Does current schema's preclude adding new promotions?
[quote who="Goresh" reply="14" id="3681335"] How does one FIND an administrator t do something with? [/quote] Not sure i understand your question