a0152570

a0152570

Joined Member # 6037445
219 Posts 1,242 Replies 3,754 Reputation

[quote who="EazyWin" reply="3" id="3690920"] What I would like to see is a button set at the top of the ship list that changes the BestDefense to a SetDefense that the user can change. [/quote] I have been asking for this since the original base game beta. GC2 had it!

5 Replies 11,595 Views

COOL H: Will down load and take a look. I did something similar. In addition i modded the all the base game blue prints to primarily get rid (or limit) of BestDefense which i hate. Still experimenting, in most designs i replace one or more instances of BestDefense with one of each defense type, also trying a mot to defensive components E.g. armor gives a small boost against beam and missiles. Also added some new support blue prints to combine support and wea

13 Replies 29,039 Views

AI fleets need work. Even after their tech level is way up i continually see AI fleet speed hampered (crippled) with small ships. logic issue? I approach an AI planet and there is an AI fleet that could easily destroy mine. Un-Explicitly the the AI fleet disbands and into a stack which i pick off one at a time. I continually see large stacks of AI transports and constructors just sitting idle for most of the game (mid-late game)

32 Replies 153,270 Views

[quote who="mormegil" reply="49" id="3686127"] a0152570 I cant re-produce your issue, I am going to do a few more test, but this issue should have been fixed in the resent patch. I am going to make sure that it got in. That this game was started with an old save, or that you may have some manually saved some of those ships with the old names? Can you check to see if they are in your designs folder. [/quote] Nice to see you on the forums and thanks

56 Replies 201,348 Views

It almost always build large late game fleets with only 1 or 2 large fast ships and puts in many small slow (10-15) ships. So it hobbles with only 2-4 moves. My fleet of 4-5 large wipes out AI fleet of 20 ships. Many times i see an AI fleet that can destroy mine, and then it moves and disbands the fleet into a stack of single ships which i can pick off one by one

7 Replies 14,974 Views

It has improved from my first post. Here are the issues. I thought the intent of new weapons was to have a ship that does NOT use enhanced weapons (so not require resources), there are none. Kinetic ships (some) with missiles? Ship names duplicated > missing the -L,-R,-D... modifier. Fix requires mods to shipblueprints, shipclass and factionshipstylesets and text. Easy way to see issue is start a new game, cheat>unlock and look in designer. ps. di

56 Replies 201,348 Views

[quote who="goxwerd" reply="7" id="3685377"] Huge issue with crusade for me is the battleviewer and tbh outside of the most workshop ships still only animating basic kinetic is the biggest issue. I may be doing something wrong but modding that file does nothing for me. Ships still start on top of eachother regardless of what you mod that file. in GC3 it worked but i cannot get my crusade game to change. [/quote] Where did you pu

9 Replies 11,080 Views

[quote]I've been puzzling over one thing for a while: what determines the stats of assault fighters, interceptors, and guardian drones? [/quote]. see http://galciv3.gamepedia.com/Ship_roles determined by ship load out Defined in ShipBlueprints.xml. You can mod the load out but no why to do it on the fly

5 Replies 24,387 Views