What do the weight numbers mean exactly so i dont overshoot the probablity. Thanks for the response!
tilyas89
Hey guys I was wondering how I could make it so the dreadlords, peacekeepers, and space monster mega events happen more often. Any guidance is appreciated!
Gotcha.
Common modders, how can I get more dreadlord, peacekeeper, and space monster events?
Any ideas :) I just really like seeing them in my game.
YOU GUYS ARE AWESOME! I can't wait! If DLC is what funds this, if I hadn't already, I'll be buying them all.
I get that people can have moments of disappointment. That's fine. But lets be realistic here. Its a game in the end and since you've played it for so long, you've got your moneys worth. Take a step back, see that, be satisfied overall. There are certainly things that can be improved but no one comes close to stardock and that's why you and I will always keep coming back [e digicons]:grin:[/e]
Thanks for the heads up!
I have the malevolent perk that supposedly gives me access to this but I can't see it at all. Any advice guys?
Just to clarify, I'm not trying to start a flame war. Secondly, I feel like it is disingenuous to say that I'm calling expression of opinion selfish. If you have a problem, by all means express it. However, the degree of emotion and volume of these opinions about something that is without a doubt a feature used by a small minority detracts from discussion about features the majority could use. When you see the forum clogged with posts about economy and the wheel, there's a problem
I remember reading that Frogboy or somone said that only a minority of players ever fully utilized the wheel. In fact, in its current state, the game's economic mechanics work for the majority of players. Everytime I come to this forum, economic debates litter it. Instead of seeing Frogboy and the other devs free to discuss other improvements such as cooler invasions, diplomacy, espionage etc that the MAJORITY of players will be able to appreciate, it seems like this ranting minority
Holy crap people. Get over it! Stop the debate about the damn wheel. I wish I could see discussion about something else for once because you'd think these people bought this game thinking it was an economy sim. I get that you can't min/max as tediously as you wanted but sheesh, go take over some planets and bully some minor races to vent your frustration.
After reinstalling it and deleting it twice, it now works properly. Can't fathom why that happened.
I can save the game. I did not have this problem until today.
Even changing the settings to ANYTHING other than the starting "low" settings doesn't save. I go into the menu, change it to high or custom, exit the graphics option menu at the main screen, go back into the graphics options and it's BACK to low. It's as if it isn't saving my settings.
I reinstalled galciv 3 and I set my resolution to 1400x900. But everytime I set the performance to enable lean maps, gel ui, antialiasing etc, and disable low rez textures, I restart the game and boom, it reverts back to low resolution settings. It wont save my settings no matter what I do!
Great job SD! Let's turn our crosshairs to diplomacy next and this'll go from a 9.5 to a 10!
Awesome update! I've heard that the AI was parking its ships next to the player instead of using it in its war against someone else and also that apparently minor factions aren't building up right (I forgot which thread mentioned this), have they been addressed as well?
I'm getting the i5 one with the dGPU. Assuming the gpu is a bit more powerful than a 940m, not as powerful as a 950m, will I be able to smoothly play large maps? Do you think ill be able to play at 1080p or less?
I'm getting the i5 one with the dGPU. Assuming the gpu is a bit more powerful than a 940m, not as powerful as a 950m, will I be able to smoothly play large maps? Do you think ill be able to play at 1080p or less?
Ive read that when whether ships fire missiles, kinetics or beams they all look the same due to a bug and that subsequent weapon upgrades don't change the animation, has this been fixed? I haven't gotten to play in a while and I'm looking forward to some cinematic battles.
Dawn of war had sync kills. It made the battles cinematic. Seeing units get killed with the same animations is boring. Also, original cool factions are a plus. Space furries, space Egyptians, space america is so damn boring. Oh and also, don't let it be a battle of who can click the most per minute. Grand strategy should be far more important than micro and dancing. Half the fun is letting a players imagination take over. My fondest memory was
After all that excessively long post about game mechanics being unrealistic, talking rocks and squirrels, etc you wanna single out xenomorph seeding as being too far fetched. Boggles my mind. I get it you dont like it, you've got too much time on your hands to go on a rant about it, and you were probably traumatized by the movie as a child hence this bizarre outpouring of emotion. Anyone else? [e digicons]:P[/e]
I don't think that your logic about a population of billions being unable to deal with an infestation is accurate. If you have a highly populated planet undefended, a single troop transport could conquer it in the game, especially with a high soldiering. You're telling me that hundreds of billions couldn't fight off a single troop transport? As far as it being impractical, the Korath used to have spore ships. How is rendering an entire planet toxic conducive
My idea is along the lines of the movie Alien. You essentially seed the target planet with hostile xenomorphs which ravage it into a 0 level planet. This would be useful for destroying important enemy planets which you don't plan on defending or dont have the ability to defend against the Ai taking it back. I'm not sure whether to make it a sort of invasion mechanic like the spore modules the Korath had or to make it a timer. Each turn that passes by