tilyas89

tilyas89

Joined Member # 5878289
36 Posts 104 Replies 1,124 Reputation

[quote who="Larsenex" reply="7" id="3664171"] Tilyas, This has been mentioned quite a bit. I think they are making some passes on how fast research is being done and what stacks with what. i also think research is going to slow down drastically with the release of Crusade which has features to tie Research, Economy and admin all together. [/quote] By the way, was there mention of endgame challenges to prevent snow

50 Replies 141,153 Views

Just fired it up on gifted and got beat by the dregin which was great. Can you give your thoughts on the observation that you can too easily research most of the tech tree on the slowest speed, meaning research proceeds too quickly thus taking away the strategy behind picking techs carefully, and what you plan on doing to spice up the endgame? I noticed that the AI is now more likely to aid their friends. Are AI able to band together near the end if one player is growing too powerful?

50 Replies 141,153 Views

I do love AI updates and new features. However, I'm not finding the motivation play many games anymore. Its the damn end game mop up phase that always looms over my head. At a certain point I just start snowballing and would like to see some endgame challenges such as remaining empires banding together against greater threats, be they you or whoever is in first. Stardock's the only ppl I trust with AI but if late game doesn't become appealing, I'm afraid I'm done with stra

93 Replies 594,239 Views

I'm finding that I'm blazing through the tech tree and ages way too quickly and the mopup phase comes too soon. In order to extend the early and mid game, I make tech progression the slowest, allow you only to trade techs you've researched, and modify a greatly increased chance for the dreadlords to appear as an endgame crisis. Thoughts? Your personal methods?

7 Replies 34,568 Views

That seems fair enough. The people complaining about it being too easy are the ones min-maxing with optimal strategies. It's great that they've found them but it'll be even greater when they're up against an AI that plays just as viciously. I hope that the different races retain their personalities while playing to win. And it wouldn't hurt to give a bump to tech that seems to be overshadowed by more efficient options so we all don't head down the same paths on the tec

57 Replies 322,384 Views

Your AI work is precisely why I've never bought a Civ game or the other space strategy games (unless they're for <$5). I'm not a hardcore player, I've only got maybe 200-250 hours between both Galciv 2 and 3. But I agree with your feelings about the endgame. I LOVE LOVE LOVE the early game exploration and the mid game arms races. But when it got to late game, I found that I was maxing out multiple tech trees and spamming powerful ships. It's fun but it lacks the tense s

53 Replies 356,046 Views

I'd like to start by emphasizing for any readers of the thread that no other 4X comes close to the features and potential of Galciv 3 and SD's constant support. I've played Galciv 2, 3, every Fallen Enchantress game and Sorceror King so though I'm not hardcore, I've enjoyed SD's games immensely and enough to provide feedback about why I can't bring myself to sit though another game. Even though the AI, features and polish are amazing, there are iss

0 Replies 14,380 Views

[quote who="Gauntlet03" reply="509" id="3640843"] thanks erischild! 1) have you tried both a grm race and a default race? 2) do you have mods enabled in your settings? 3) using any other mods? [/quote] I apologize for the false alarm. I restarted my computer once or twice and it seems to be chugging along smoothly now.

1,416 Replies 4,486,610 Views

[quote who="pshaw" reply="18" id="3639854"] Quoting MooMan1, reply 17 I too just submitted a ticket. #ZFC-758-36616 Update: we loaded GC3 using the same surface book device. In our test, the game does run at 3000x2000 UNLESS the surface is using the integrated Intel graphics card i

23 Replies 27,600 Views

[quote who="exelsis" reply="2" id="3639758"] Split weapon focus, the AI doesn't build even dual defense ships(I consider this a bug, really - SD broke the AI blueprints a while back). A ship with 3 weapon types can inefficiently kill any AI ship. Larger hulls can be extremely powerful, but if you don't have the manufacturing to produce them or the logistics to make large fleets with them you only waste your time researching them. Get them, but don't rush them.<br /

16 Replies 41,963 Views

Personally, before researching weapons, I look around and find the guy I'm most likely to get into a war with first and build a weapon and defense he's weak against. After that, I add a secondary weapon or defense if he adapts. As far as fleet composition goes, I know that some people have some min-max combos of roles but personally, I like to have a balance in my fleet to avoid cheese. Hull size is a personal preference but when you get enough manufacturing points, you'll be buil

16 Replies 41,963 Views

I really appreciate the new way you've listed ships able to be built with your current weapons and defenses. This has been an immense quality if life boost for me because before war was tedious making my own designs for ever single thing. If there's a possiblity, adding even more designs you guys made would be awesome.

16 Replies 54,022 Views

Without fail against gifted AI, around 50 turns in they have many many more ships than me and are usually beating me in everything but maybe population and treasury. Am I missing a game mechanic that lets me crank out 20+ ships early game? I am always ripe for conquest until midgame.

8 Replies 28,896 Views