Big maps. The computer on small maps is super aggressive and damn quick. If your computer can handle it the bigger the map the better. I don’t like to see an AI till turn 75 to 100. I played on the second largest map with only 7 opponents otherwise my computer starts to trip out at the late game. This allows for some empire building also the computer normally won’t declare while expanding or if they can’t reach you. Also while learning there is no reason not to turn the diff
ForgottenSlayer
The key difference between market and black market is the complete removal of scarcity which can handicap you late game. I can use the market just fine but when there is no durantium on the whole damn map my game grinds to a halt. I have limitless resources in all other categories but I can’t build enough damn legions to finish the game. Still have not won a conquest victory. The black market prices would be much higher than the market so high it wouldn’t make sense to use
I’m not sure if it should be up in the air who is gonna win at turn 400 now upsets should still be able to happen but things should also be placed in so that once you get to critical mass the game doesn’t drag on forever. IE black market to buy scarce resources at hyper inflated prices so you can build the legions you need to finish the damn game instead of giving up and getting a tech victory after your push grinds to a halt due to lack of legions.
Carriers can we please make carriers only work with the last hull design they are ungodly overpowered in the current state. Also could we add a hull design a
No without mods some of the resources can be locked out. We have asked numerous times and given suggestions. Black market ..... missions for every resource there is apparently no will to fix this which is very disappointing. You either mod or risk being completely fucked. Why this is acceptable I don’t know. It is very disappointing and probably the reason I haven’t finished a game in a long time. When you learn on turn 250 you are kinda fucked by lack of resources you lose the de
This disappointing and one of the few times I have seen multiplayer referenced. I was hoping to add this into the games my group of friends and I play. Anyone successfully playing multiplayer matches?
Stardock doesn’t have the limitless resources of a megacorp or the or the backing of a major player that will let them lose an endless amount of money as long as the games move systems. I like some of your ideas and it would flesh out the spy system. Their lack of deep pockets is what makes me wonder if they might include it in Galactic Civ 4. Although it would be great if they included it in 3 so they could also test it out and tinker with it. I will say this thou
I hope that stardocks adds missions for all resources I am playing without mods but sometimes missing resources truly grimp the game. I’m aware there are mods to fix this but I haven’t modded so far and don’t like to mod until I’ve completely experienced the game.
I didn’t think to check 2’s forums for information about three I was starting to get a bit worried.
I’ve never heard anyone playing this game multiplayer and the one time I asked about multiplayer it was completely ignored. I wanted my friends to get this game so we could play this instead Civ 5 but this post is disheartening. Anyone have successful multiplayer matches?
Has anybody played this cooperatively with a friend vs AI? Big questions is it stable does it have connection issues? I understand that you would need a powerful PC and a very robust internet to make this work properly. I’ve gotten my friend into 4X games and we are playing a bunch of Civ 5 but I would like to mix this into the lineup. I’m a former RTS player but I enjoy the more relaxed pace of 4X plus the ability to save and pick up the
I just never research the tech that upgrades factories it is the best way to make sure you don’t accidentally spend your precious resources. You can manually turn off each planet but god forbid if you can’t find what planet is using them when you have +90 planets
I like the idea of smaller ships being unable to have jump drives or move through the hyper lanes this makes larger ships necessary where now they just aren’t I never build anything beyond medium. I also like the idea of needing to supply ships. Also can we please look at changing the ways carriers work. Needing to stock them with fighters is the only fix they need. I don’t use them any more after using one carrier to win the entire game.
Options for shipyards is a cool idea especially specializing them to be fighter producers or upgrading them to increase capital ship production.
Well I don’t think you will have to worry about the games being overly similar. I like the citizens and they were a great addition but completely replacing population with just citizens may make the game feel like you aren’t building an empire. Removing the high amount of dead space in the game and replacing it with clusters will make the game flow faster you see this and plan to increase the amount of planets to prevent the game from becoming a knife fight. Really b
Remember synthetics start benevolent no matter how evil they are. After the first three policies do what you like.
I like the addition of governments however they feel a bit sparse and switching between them wildly to get the best ships / bonuses for the time needed carries no real penalty they just don’t carry much weight. For the governments maybe mimic a bit like civ five where the longer you keep a certain type of government the more powerful it becomes. Also to allow a change along the way and new ships have more advanced governments that carry over some of the bonuses of the earlier go
I think military build up is a necessity, most financially strong but weak empires have been invaded and destroyed it is how it works on the ground and how it would work in space. There are ways to win without firing a shot. I like the game that three has become it is radically different than when it started. Yes there are some things that need to fleshed out and adjusted and a level of polish that really needs to be applied ( LOOKING AT YOUR PROTOTYPE RAILGUN that makes no damn sense and has
Ok I think I misunderstood your original post. Also if there were options to include disabling certain artifacts or mercenaries. Also I hope a second market could be implemented with ridiculously high prices and super low sell prices that could be used regardless of government and have endless supplies so you can’t be hard screwed by map spawn. I’m ok with the prices being like 10 or 20k for an item that simply can’t be acquired. Like If there was no antimatt
I’m not seeing how a map with height would be easy to make, balance, or code. I fully agree the ability to relocate your Capital it would take out the pain of a poor spawn. I do endorse populations being resolved when you invade or acquire a new world. I think racial happiness from AoW 3 could be used as an example. It could have effects on diplomatic situations as well. also could add unit moral. Units made on worlds after you just committed ge
What difficulty? Did the worlds have defending legions?
I haven’t used surrenders since the Iconians surrendered to the Yor. Yap that makes prefect sense let me go ahead and turn this setting right off. This was a few years ago. Maybe the lack of surrenders is why I experience such a late game grind problem funny I hadn’t really considered it until now. also the late game grind has been drastically reduced thanks to repeatable queues. Thank God and Stardock
Probably not and I guess it really also depends on map size I needed a lot of sensor ships and had a semi powerful ship yard pump them out. This change does bring it inline with Civ and AoW. It will definitely reduce micromanagement having a 50 ship sensor wall was obnoxious. Now one rapid strike force will be able to protect a wide area of space.
Not having to build sensor ships coupled with rapid strike forces will make the game a lot less dangerous. Allows you to free up ships for other things and does give your more incentive to push your boarders out as far as possible. Not sure how I feel on this. I really like the colony radius increase for colony ships nothing like not having to move the shipyard 3 hexes because of some damn astroids that didn’t spawn durantium.
I’m unaware of any updated document. The forums here are somewhat active so if you have questions people will try and help. I love playing with my smart phone next to me. In fact it is how I use these forums 97% of the time.