In custom civ generation, could we set exact values like +5% +10% +20% with a slider instead of just preset -1 -2 +1 +2 at all traits? Thank you!
Supercar12345
My question last time, explained, why... So for example the Hyperion Logistics building reduces -1 logistic value on built ships. BUT, if there are many Military adjacencies nearby, this value will be lower, indicating ex.: +0.3 logistic points, instead of -0.3, for a total -1.3 decrease. So adjacencies make the buildings WORSE if there is a negative value, therefore adjacency SHOULD give bonuses in regards with theirs signs (-). Negative values should be decreased furt
Please answer these! :) 1. When will it be fixed that planetary Adjacency bonus effects are multiplied by their (-) negative values too? So that ex: -5% population growth will turn into -15% at level 3, if I set a value to negative (for drawbacks, side effects) Now they only add up to positive direction. 2. How can we set Custom Races AI's primary weapon/defense research paths for play-style customization? So they won't research Beams all the time, instead they m
QUESTION: Will we be able to design our own tech trees and planetary improvements for custom races, at later phases of the game? We would be really grateful for those designers too!
I am really grateful for this one, thank you very much devs! Finally I can play my game further on! :) However, now I mean not to say down anything really, just a feedback, that as I realize now in game I think you have removed the wrong sounds. Those that were quietly friendly, like the minor click sounds on buttons and the Turn button and at map stuff selection can not be heard, while those ear-tearing booms when opening the planet screen or ship details/starbases are still there. (
Well maybe you are right, or partially right... I only wanted to point out that even if Tourism is working like that now, you can't really "feel" it, you can't really feel a significant difference. Most of us agree that Tourism income is too high overall. Right now it feels that Wealth and Tourism are both based on mixed factors what they also share. For example Trading is easy to recognize, because it is mostly distance related and you need Freighters in space to establish th
As in all GC games, Tourism still remains significantly overpowered. It is basically free money, depending on the number of planets you have, without building anything. No effort at all. So civs with just a few colonies will suck here. Now that there are Tourism boosting improvements in the main categories, their role became very minor and less significant. Having a lot of GC experience now, I strongly think that Tourism and Wealth should take a different path, as they are actually bo
Alright, I thought it would be cool to just collect all the latest bugs in short in one place: These are known to me (playing as Yor): 1.The sounds and music are breaking if there are too quick changes between management windows. Sometimes the game goes completely silent, sometimes a screen associated music will get stuck and play all along everywhere, infinitely. (only reloading fixes these) SFX sounds can only be turned off, but not set to be more silent.
Me neither, but this time I tried to find a solution and so it worked. Also when the artifact was inside the nebula, the only way I could get it is to "auto survey". Until a fix this is your only option.
For me the sounds sometimes completely shuts off and I can't restart it, only if I reload the game. Sometimes the sounds are stuck if I change screens to quickly, so for example the tech tree music will play in the galaxy map, planet screen and everywhere else infinitely. These sounds and musics are completely broken for me. Also the sfx can't be set to be more quiet in the options, only turned-off.
In Beta 3 I think that it is a bug or a mistake to place the Terraforming and Extreme Colonizing techs into one line, because the latter is disabled for beta. I haven't checked the others yet but for the Yor, you can't get past the second terraforming tech, so you can only get 2+ tiles total, because extreme colonization is blocking the way... the two should really be separated! :/
Actually you can solve this problem by going close to the artifact and then let the ship to "auto survey" mode, and it will collect automatically by the next turn. After that you can get the control back of your ship. ;)
Well, then please show us the other 8 ships that didn't make it into to the finals... just for fun, and future inspiration of course :D I think we all would like to see the 2nd tier ones, that almost made it. :D So we can say an "Ooohhhh, almost!" Btw they are all really tough ones and very sophisticated piece of works. Congrats!
[quote who="Edladner" reply="10" id="3506310"] Supercar12345 for (2) in the time till the fix, select the object, hit the ~ key, type destroy and hit enter, hit escape key to exit. [/quote] :D Okay! Many thanks! I can pretty much destroy anything on the map with that command... I mean everything that is selectab
1. The next Beta is about the Yor and Battle screen in general, but will there be a more detailed playable Invasion Screen too? Even if there won't be, in the final game will the Invasion part of the game get some improvement? More options, more strategies, for example dividing your army into groups, attacking from selected angles, positions, selecting targets etc... ? It would be really cool and not just a numbers game. 2. As currently they are not removable, when
You are right. Of course it could be always simpler, only the prod. wheel would be enough there, missing the rest of governors. It is also true that some features still need an instant refreshing in their values like the building queue and research bars (especially after wheel adjustment). I am unsure of this but maybe the reason for the late is that the wheel is on a separate window and that's why there is no instant change, but this one-screen only change maybe would solve the problem (
Hi everyone! I have seen some comments on how annoying it can be for some players to always go and click on governors, and this was also mentioned in a video stream. (Well it starts to bug me too nowadays, having around 30 planets.) So I thought I just drop here a suggestion for that. You may post your own versions too, to see which would be the best. I came up with this organization keeping all the existing windows (yeah I know, I only had 5 minutes to do this crappy paint job, bu
There are too many missing buildings to go after them, where a tech gives nothing when it should. Too many to list them, but for example the Omega Research center is missing for the Altarians, while Krynn had it, and the Terraforming is just imbalanced. The Krynn could build dozens of ultra terraformers, while Altarian's first improvement (the fan) can be built only once and it is still worse than basic habitat improvement. For Krynn the Tourism part was missing completely. So yeah, these
Well, here are some of my bugs. My observation is quite the same, that UT only terraforms on the Soil Enhancement's level. So it is worth to wait for all the techs and then start to build them as planned for adjacencies. By the way the UT is broken by referring to its description, it sould be on Resequencing's level. Maybe it is a bit OP to be able to build UT like 10 times or more... it is a bit over the top. (All kinds of tiles that are or will be available later should be s
Actually the ultra-terraformer is bugged because it should make available every tile that a resequencer station does according to its description, while the case is, the ultra-terraformer only makes available tiles that of a soil enhancement... (btw I love biospheres, thank you devs! :D)
Well, for me this Treaties tab just crashes the whole game everytime I click on it, so now I have to avoid to do so. Im not sure what might cause that, but there may be some bug. It was working until for like 3 trades, but after that as I went further on, from the next time the Treaties just started crashing every time, so something definitely went wrong with some data... it is worth to note. EDIT: Also, most of the time it just read "New Game" at Gain / Payment, with n
Yea, this bug just ruined my game and I can't get through it... I did not even realize why the orphaned shipyard button appeared, as I built no shipyard at all around that time. The shipyard have disconnected itself without my order and my planet displayed a just started shipyard build, while I couldn't get access to the planet, dunno why. Of course there was no way to avoid the crash every time, no matter what I did with the shipyard... so bad. I think it has nothing to
Hey guys, devs! This is my first time on the forum! Happy to be here! Here is my first feedback of GCIII. Alpha (Yet without any patches considered, so sorry if I list something that has already been fixed. I'm aware that this is just the beginning, but still want to give some feedback for the longer term developments too.) First of all, the Alpha is awesome! I really like it, even if it is just an Alpha! Great job! It is well playable, and even fun in