Beta: New planetary layout proposition

Hi everyone!

I have seen some comments on how annoying it can be for some players to always go and click on governors, and this was also mentioned in a video stream. (Well it starts to bug me too nowadays, having around 30 planets.) So I thought I just drop here a suggestion for that. You may post your own versions too, to see which would be the best. I came up with this organization keeping all the existing windows (yeah I know, I only had 5 minutes to do this crappy paint job, but you can see :D )...

https://www.dropbox.com/s/ju7vcu6q6swglya/New%20layout.bmp?dl=0

 

13,004 views 3 replies
Reply #1 Top

Would be a good idea, if the screen does not end with "too many" features. UI design states that the simpler the screen, the better.

Now I hope SD will also make the build queue update when you change the production settings, it's currently annoying to have to go back to the planet to see the impacts of your changes...

Reply #2 Top

You are right. Of course it could be always simpler, only the prod. wheel would be enough there, missing the rest of governors. It is also true that some features still need an instant refreshing in their values like the building queue and research bars (especially after wheel adjustment). I am unsure of this but maybe the reason for the late is that the wheel is on a separate window and that's why there is no instant change, but this one-screen only change maybe would solve the problem (as the building queue also interacts with the map immediately, being at the same place).

Edit: Also, currently as there is no Civ. wide summary screen for all the data originating from the planets (like GC2 did), the planetary screen stacks up every existing bonuses, out of events, techs, basic traits etc... So the screen is overcrowded with data either way. One time I had a more than a half screen tall floating data table for my economic planet... but it is alright because it is hidden otherwise. The same applies for bringing out the wheel.

I would like to see your different, simplified ideas too regarding to the planet screen, so we can have votes on them too :D (The founders vault had some nice one though, but never seen implemented).

 

P.S. In my game I still cant see any instance of the research window popping up multiple times if I acquire more than 1 tech (like it is seen in the video stream). If I trade for techs, they give no prompt, neither the U.P. tech distribution does nothing (maybe the latter does not even work at all, as Ive never seen new techs).

Reply #3 Top

What I would really love is a button next to the button next to the Govern Planet button labeled "Galaxy Map" where you can bring up the minimap (maybe even as a hover) and just see where this planet is.  When I'm doing a maintenance pass on a large empire in a huge galaxy I regularly come to a world where I don't remember where it is or what I wanted to do with it.

Similarly, I'd like to see planetary bonuses from colonization events show up in the box with the other planetary specials like bountiful or oceanic.  Then I wouldn't have to check the manufacturing, research, and net income tooltips for bonuses that aren't empire-wide or provided by buildings I can see without checking the numbers.

Back to the Govern Planet screen, I really want to see how my changes affect items in my build queue.  You can see the times change for things you could build but not for the things you actually have in queue.