Saareth

Saareth

Joined Member # 5722255
3 Posts 56 Replies 207 Reputation

[quote who="Rand Johnson" reply="743" id="3513794"] You can trade files by email or upload an download files with any file sharing websites such as Mediafire. We are also hoping Stardock will add a file share page for ships and mods in the future. [/quote] Great so I can start building a custom race right now :), the ships at least! I hope they add it soon too, so we don't lose these great ships people are making, if not, can we just setup a temporary

1,569 Replies 7,898,371 Views

Early game, I don't mind the varied starts, it makes every game different, I don't need the exact same balance each time. Mid game, I agree to an extent to help races from running away too much, especially very productive ones. Minor races will help slow this, I hope, claiming a planet and possibly a system for themselves. If you settle in their system I hope they drive you out of it, at least till later game. Give minor races some nice defensive ships

26 Replies 73,559 Views

[quote who="Tharios" reply="37" id="3431774"] Ok...last post for me. Because I can't handle this kind of thing anymore. So...let me see if I've got this right. You all seem to think that the natural laws of the universe are somehow different, not clear on the other side of the universe where there's at least an incalculably small chance it could be true, but right here in our own galaxy, where the idea is so absurd that it would inherently end the conce

49 Replies 254,744 Views

I imagine someone is going to build something epic around this meme if it stays in many more builds, you have been warned :) The upright race shall spell your doom.

26 Replies 188,981 Views

1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most? The more individual a race is in its interactions with me. That is the more a race sounds like it's own race, own personality, own text, with its own goals and the less like a generic AI the better. Galciv had some of this in ideologi

158 Replies 711,476 Views

[quote who="Rand Johnson" reply="739" id="3513670"] Ships are all player created ship designs done with the in game ship designer. They are not in the actual game. Every ship designer here has created ships they will use for races already in the games or a customized race the player will create. [/quote] I am asking if we can export custom ships so another player can use them either separately or in a package with a custom race, so we can make race/ship mods. <br

1,569 Replies 7,898,371 Views

[quote who="Bamdorf" reply="96" id="3513749"] /snip/ Rather the issue will be that the alien turns will take a while. /snip/ You do realize how long you will be waiting for each turn if its updating a 64gb page file. It would be do your turn, walk away, 10 minutes later do your turn again...

98 Replies 234,123 Views

I am wondering if this is because of a feature we have yet to see added, if not yes please put it on a loop, I always thought that best way to do it.

6 Replies 5,063 Views

Can you edit a savegame and turn back the turn number? I haven't looked at it yet.

5 Replies 5,780 Views

[quote who="Tetrasodium" reply="2" id="3513550"] Took me A minute to get what you were asking. I think you are asking about the yor factory upgrade bug fix & ideology lock hackishfix that sidesteps it? Those are the only two outright "fixes", everything else has been experimental tweaking of things like research speed & such so not "fixes" perse. Changing starspread from 0 to 2-3ish(higher=even closer)is a preference thing(I like 2:) where people can find their own ha

11 Replies 19,818 Views

Greetings for my Saareth account, as you can see I can login here, but my password or email address do not work at https://esupport.stardock.com/ They do however work at https://store.stardock.com The other problem is with my markmid account, which I have decided to try and address again. When the system migrated, and we were asked to confir

5 Replies 10,371 Views

One of my suggestions was two further settings at either end of the scale, and also a bonus to tile amount on the option screen (or tile bonus likelihood) For both those people who enjoy more planets and less but bigger ones. In fact you could do four, and still people would only have more options.

10 Replies 10,270 Views

[quote who="Echelion" reply="3" id="3513339"] Theres a UP Proposal that bonuses multi-trading and punishes just sticking with 1 trade partner! I know I proposed it! lol [e digicons];P[/e] [/quote] Definitely a step in the right direction for the trading races, but also some modifier to relations would help distinguish them, bonuses for trading, penalties for not trading seems a logical extension of the current system. Whereas the drengin should always be

4 Replies 1,468 Views

These suggested options obviously work for slower and faster computers. Planet tile size bonus -5 to +5 (Less planets, less processing but bigger initial output to make up for it, makes the terraforming tech line less useful however.) ^ I'd like this in anyway for really big galaxies to save on micromanagement. Along with 2 further settings for how many stars and planets spawn in the galaxy, one on each end of the scale past abundant

43 Replies 63,483 Views

[quote who="Seilore" reply="3" id="3512501"] Thalan Contingency - According to the trailer for Galactic Civilizations III they seem to be the driving force for the attach on Humans. As they state that the Humans are a plague. And being that they are the last race to be added to the game (aside from expansions or DLC's) I see them as being the evil threat. Otherwise Humans -

10 Replies 25,203 Views