Beam - give a EMP so all manufacturing is stopped, Approval takes a 50% hit. Slow Missile - burrow so volcanic eruption starts... Fast but reduces planet quality. Kenetic - All inferstructer is slowly destroyed leading to... Med speed with disease.
ForesterSOF
They are burning the midnight oil and the candle at both ends.
No icon is starbase build list.
giving a ship to explore is nice till they stat going into others areas without open boarders and get killed. could you add "Explore in Influence" after "Explore" in the ship commands so I can keep my ships in my area and not cause problems.
like the idea
Options/Gameplay uncheck Mod use should do it.
they are on You Tube. May 1 has Brad saying why no and many in the past Paul says basically the same thing.
Send in a ticket.
If at all. They have talked about it many times mentioning why not.
B+ with their nose to the grind stone.
Like the real world could you implement a way to trade food for money (weekly or all at once). And for the Malevolent ideology people for money. slavery, servitude etc.
Easier yes; still hard to see at times also yes.
I wonder if it could be a 3rd party program. For me HWiNFO 64 is my problem. I use it for extra fan control here in the desert. If I do not use it or turn it off right after start all is fine. Did you install anything or update anything prior to the 0.70
Since the scramble to get resources before the AI or others I am having to use more of the other components of the game. In effect slowing down my expansion making a game last longer.
I would guess in the memory optimization something needs to be changed back for beta 6 update 2.
constructor ship - how and where to put.
Add on treasury account is 0 what to do and what to reset.
Add when ship is hurt (hit points below optimal) to go to planet for faster repair.
Pirate star bases do not move. Could you add them to what is remembered when sensors remove the FOW. Like what happens with stars and resources.
forgot to mention that aling with that the wealth and reserch total columns are switched. and yes I know it is left over from B5.
Govern/Colonies does not show the manufacturing icon. The research and wealth ones do show.
use it to update the program then go into offline mode.
One can decline a trade offer by using the back button but to make it more intuitive/easier to use could you add a decline button by the accept button.
what does electra do. there is not tool tip for it.