With my insane map I find using them for everything from notes to organizing multiple ships in multiple fleets helpful. The drawback is getting a cluttered map. To help this could I get the option to make all waypoints show at 10%.
ForesterSOF
I always play insane so run into problems dealing with TMI all the time. I have a minor race on one planet somewhere that needs to be exterminated. I do not know the name of the planet so I can not go to my list of explored planets and find it. Is there any way to simply find it or do I have to use the old eyeball approach.
the advantage could be betting information or tech
I need to constructor modules but the ship only has one so want it to stay. I can pass if I go into manage shipyard but could you make it like ships so all I have to do is hit the space bar instead of doing the manage shipyard thing.
When I go to atack a ship(s) and my fire power and hit points out number them 3:1 It would be nice if they would sometimes surrender. this slight chance could be modified by there type of ideology. and with the surrender could be the added chance of sabotage in the fleet.
Option to turn of the ability win by turns remaining so one must win by a victory type chosen.
Could you add the ability to auto resume a shipyard in shutdown mode when a ship is added to the que.
this would be a combination of stellar support and fleet support. like some fleet modules you have already this would add life support to all ships in fleet
Just like one can do the goto command to a way point could you make it so one could do goto fleet. This way even as the fleet moves the ship will follow till it catches up.
When I request a constructor the nearest running shipyard makes it. What if the nearest and fastest build shipyard is shutdown. Could you make it so it auto start for that one ship(s) then reshuts down.
The resource list in the top right only shows single digits of what I have. My available E, A and D is in double digits.
I have found the easiest way is to make a list of starbases that need constructors then in the goto command list set that starbase as destination. If you can not do the other stuff easily could you add a drop down list for starbases in the goto list.
I have a 4000 inte on notebook and Radeon. I have been able to use either no prob. Your biggest concern would be RAM.
Starbases in starbase list have drop down list of what is there and what can be added instead of having to go to each starbase to see. Make it faster and easier to decide where to send my constructors as they are made. Using this along with the request constructor button have multiple buttons for available types of constructors would help.
Could you add more zoom out on the map or make the minimap expandable to full screen by clicking on a corner. I love Insane maps with many majors and minors. Lots to keep track of.
Could you add the ability to see allied planets in your influence. Not just surrounded by your influence
It is a VERY MINOR thing but the icon in the icon group at the top of the screen showing me what I have is wrong. The A crystal number is right but the icon is a grey rectangle instead of a A. crystal.
could you show the relationships better. an example I am told that I am at war with a friend of one major but do not easily see who that is. If I click on a planet can it show me friendship status to others. Not just Allies, Trade, Neutral and War but also levels of friendship. I realize this will ad lots of lines so the added ability to not show them on default would be nice.
I have 5 sensor ships that like to stay withing sensor range of each other even though the size of the area to unFOW can be taken care of by one ship. Looking forward to Admirals so I can have a few digital words with them if they do the same thing.
the request works fine. the problem is it wants to make a constructor with one module and costs the most instead of my cut down versions with multiple modules. could you give it the ability to be cost efficient in which one to pick and if there are other bases in its range that need updating go for the multi ones.
Trade Routes (in the trade tab) will tell me which world in a group of worlds is the trade world. Trade ships will not say which world they are from. Could you add this info to trade ships.
I should have added "MOD it in so".
[quote who="Gauntlet03" reply="5" id="3579657"] Also its so weird and unnatural to me, that I get the resources BACK if I get my ships blown up. [/quote] this should not happen Paul.
dif stars can give dif bonuses to starbases by them. asteroids and comets.
If a resource was used in maint like it is used for nuclear reactors then I agree ships should have to be scrapped. If it is only used in construction then like it is.