I believe it is comming in 1.1
ForesterSOF
Is it turned off in options or does your operating system sound not do it.
1. I know there are stats for the top games but have not found out how to do a specific game. 2. Yes; it does it for me. Put thim on your wishlist and then in notifications have them email you when...
As the title says.
For new comers seeing this list would help give them a reason to want GC3 instead of another game.
It has to deal with the number of calculations the computer can do per second. Although there are more optimizations added all the time by release 8 should do. Unless you are trying to make a 100 player game on an insane map. Then I would suggest 16.
they are willing last I knew. even encouraged it as long as you mentioned the screens are from beta.
Micro here is nothing compared to SEV. Also isnt the first expansion supposed to have Governors/Admirals it it.
I have Full Screen checked in options so my 16x9 works fine.
[quote who="Ed1975" reply="9" id="3546662"] Or go steam Library > GalCiv3 > Properties > Local Files tab > Browse Local Files > then on GalCiv3.exe. go > Properties > Details, and it tells you the product/file version [e digicons]:)[/e] [/quote] That did not do it either.
[quote who="Echillion" reply="4" id="3546553"] on your games library on your steam page right click on the game name and go to properties and click the betas tab and mouse over it it'll either be 0.97.02 or.05 hope this helps [e digicons]:grin:[/e] [/quote] Does not work for me.
maybe it due to me playing immense with 20+ all the time
They get resources fine but they leave all the relics alone.
I like big maps but remembering all this stuff is hard after a while so I have started using the renamed rally points as markers on the map.
I start with micro but as the game moves forward I rely on the ques more and more.
Thankyou
I put the .faction files in c:\Users\ForesterSOF\Documents\My Games\GalCiv3\Factions\ I tried to put the others in the MOD folder but no go.
Not till expansion 1
Thanks but how can a capital produce when there is no one to produce. Maybe put in a requirement that pop has to be greater then 0
I built a Fusion Matrix (+6) for my synthetics but my listed pop cap is still the same.
Why can a planet populated by a constructor upgraded to a colonizer build when it has zero population. I had one module left in a con and did not need it so upgraded it to a seed. From there it colonized a world and as you see I am making synthetics out of nothing.
Just set it to do one of the last 4 items like Economic, Cultural ...
How much does a robot breath. How much do they care about temp. How much do they eat. How much water do they need. I propose that the synthetic life support does not have to be as big or cost as much.
Now instead of seeing the beta screen on startup I see a white screen.