[quote quoting="post"] Would slow moving like one tile per turn be a positive feature for a starbase. I could see this adding a strategic feature to the game, any thoughts. Thanks [/quote] If you are talking later game play I think you would be better off to load up on constructors and build it where you want it. then upgrade it all at once!
Nastytang
[quote who="Bamdorf" reply="8" id="3547719"] Thanks, appreciate the suggestions. I am embarassed to say what "tool" I am using. I am not sure it qualifies for the title. And the final nail...it's made by Microsoft. I think I will try GIMP and then PAINT.net if that isn't working right. [/quote] hey don`t be I find paint the easiest for text and make my lines and arrows for tuts. gimp
[quote who="kestlstw" reply="73" id="3547939"] Quoting JorgenCAB, reply 72 You can argue the validity of the "option" to use linear stacking sensors all you want... It does not take a way the FACT they are completely UNBALANCED in regards to other means of sensors such as stations and planets.
[quote who="Island Dog" reply="6" id="3547896"] I think a modding forum is a good idea. I'll see what the plan is for one, but I also agree with lllauna that a mod section on the wiki would also be a great thing. [/quote] If there is one on or at Wiki it would help draw peeps there! more activity there maybe the more INFO we`ll get there. mod section here too!....... Of course!
[quote who="Stalker0" reply="66" id="3547753"] Quoting MrStarTrek, reply 65 The key word here is choice, I want the choice and I do not want that choice taken away from me. Choice however is a finicky word. Strategy games are as much about the limits of choice as they are the
[quote who="Publius of NV" reply="1057" id="3547576"] Iridas! [/quote] Hear Hear!! or is it Here Here!!!................ [e digicons]:grin:[/e]
ok I played with this race here a few pics Here it teal you wanted it is in the ColorDefAlts.xml file it is called AltTeal. and here the screen just before you go to your Planet! with what you gave us this is what i did. &
[quote] Large empire penalty [/quote] So the large Empire Penalty is still hurting us !
[quote who="Bl4ckSh33p" reply="8" id="3546978"] Don't know if it will come to Youtube because it was not Stardock Streaming but here is the Video on Twitch: http://www.twitch.tv/quill18/v/4860224 [/quote] every thing was happening so fast there were 3500+ viewers and the chat room was zooming very fast!! But I think he did say it would be posted on you tube. may have to look under Quill tho.
[quote who="tralken" reply="7" id="3547083"] Quoting adamb1011, reply 6 Yeah, I've experienced the exact same thing. The ancient trait is by far the best of all the options, assuming you have a decent number of relics and crystals. Although, you only generate 1800 RP naturally? At turn 150? That seems really
well the only reason to use what the OP is talking about is you get a Idle planet and have to do something with it so one of those option has to be pick. it`s crazy to destroy something and rebuilt it just to keep the game going
[quote quoting="post"] I remember it was mentioned in the dev streams that such combat would not be implemented so that the player would have an easier time clearing up the pirates. To resolve this problem pirates could simply receive a penalty to repair rate. [/quote] This was talk about, on one of the streams and Paul said it stay that way!
[quote who="Nastytang" reply="2" id="3546747"] yeah unless you delete the customrace file that was using it the game put it back from it`s cache. [/quote] Steam sync does it too!
yeah unless you delete the customrace file that was using it the game put it back from it`s cache.
[quote who="joeball123" reply="3" id="3546731"] Quoting a0152570, reply 2 Now it just adds a flat 5% This isn't entirely correct. The projects add [ceil(m*s*P/10)]*0.05 to the multiplier for the desired output type, where P is the planet's base production, m is the fraction directed towards
[quote who="Seilore" reply="1" id="3546705"] I am assuming that any of the Elite Founders are excluded from the contest or would they get a second key to share with someone? [/quote] That what I`m hoping I have some one in mind,... He want the game but does not have the funds to get it.
[quote who="Bl4ckSh33p" reply="63" id="3546396"] Quoting Nastytang, reply 62 Quoting Bl4ckSh33p, reply 61 I miss ship launch directi
As long as he is working on it I`m OK with that. LOL guess I`ll be either way if he was not!
[quote who="Starus" reply="82" id="3546389"] Quoting Niedzielan, reply 80 1. Don't have a in FactionDefs 2. Add your planets to PlanetDefs (with DisplayName being the name you want it) 3. Add those planets to your StarSystem in StarSystemDefs <br
[quote who="BuckGodot" reply="7" id="3546012"] Quoting Nastytang, reply 6 Well on a Insane map with over 200+ planets I hit 0 Morale so it is too large. and yes I had the Ideology trait and had 9 starbases for morale!!! My large empire penalty was over 200% with 200 planets. That is the&n
[quote who="Bl4ckSh33p" reply="61" id="3546125"] I miss ship launch direction, too. Or shipyard placement. [/quote] in ship yard or planet click on ship the click where you want it to launch to.
[quote who="Starus" reply="78" id="3546026"] How do I change the name of my custom faction's home system and its planets? For example, I created my own human faction. Their home planet is named Earth, but so is the star (which would be the Sun), and the other planets like Mars or Jupiter are Earth III or Earth IV, for example. Also, how do I change the image that shows up in the screen when you start a new game? I mean the screen where it is written the faction's descr
[quote who="Echillion" reply="23" id="3545439"] Yeah I'd like the new loading screen as a desktop background without the loading text though. [/quote] Well till stardock release it as a wallpaper that what your`re going to get sorry.
Well on a Insane map with over 200+ planets I hit 0 Morale so it is too large. and yes I had the Ideology trait and had 9 starbases for morale!!! My large empire penalty was over 200% with 200 planets.
[quote who="Dumhed" reply="14" id="3540150"] I may have missed it... are there plans to use the Steam Workshop for mods? [/quote] This was answer in last weeks stream. I think Brad said with the release of a major DLC or expansion pack around August give or take ...........!