Nastytang

Nastytang

Joined Last seen Member # 5409326
23 Posts 457 Replies 10,540 Reputation

[quote who="jmccrea" reply="47" id="3554204"] Was wondering if its a by product of your colony capital mod that I can delete resources on the planets? I highlighted one(gave military bonus barf) and noticed I could delete and boom gone...if so NICE! Some of these id rather do without since space is at premium. Again, just curious if this is a normal feature or because of your mod. [/quote] Those are trade resources and are re movable.

55 Replies 155,416 Views

the game uses FG and BG for several places. now I can see what is going on. in order to use it on the startupscren shot and the report shot you`ll have to srink her down to about 1/3rd tp 2/3rd the size she is now. and move her to the right. not all the way to the right but almost. leave her back ground Transparent. and try that I can help some too but if you do the work you`ll understand better. BTW I use gimp some. Should I post th

11 Replies 15,401 Views

[quote who="Larsenex" reply="3" id="3554015"] Will there be a 'nerf' coming up to Sensor Stacking? This is one of the 'hot' topics on the forums. [/quote] This has been address on the stream`s,..... several times Please STOP bringing it up!!

12 Replies 22,462 Views

[quote quoting="post"] Curious if you can have to many factions in the game. I've got about 40 AI opponents ready to face me on a immense map but the game freezes up trying to load the map now. I left it sitting a good 15 minutes earlier and it didn't finish! Only thing I can think is that I have to many factions on the map... or it's the mod to make minors a little more prominent. [/quote] Drop the mod and load up 25 to 30

4 Replies 8,388 Views

[quote who="Bellack" reply="154" id="3552171"] Where do a put a picture into the game so that it can be selected when using the race editor? I want to put background pics as well as portraits. Some examples are Star Trek characters, Battlestar Galactica, B5, Personal pics of friends and family etc. Not a programmer so I'm trying to avoid messing with .XML files hence why I want to use in game editor as much as possible. Also sort of related how

173 Replies 1,208,082 Views

[quote who="DCvsMarvel" reply="217" id="3551712"] how do you build a super sensor ship on turn 1?? [/quote] If this has been answer already sorry !! They are rushed build. Take a cargo hull put as many sensor module on it as you can. then on your first turn rush build it. I personally would rush build something else.

233 Replies 1,012,437 Views

[quote who="Avatar137" reply="212" id="3551443"] Good video that highlight what you can do if you exploit the mechanic which obviously break the competitiveness of the AI on any difficulty level of the game. Thats funny, in the only game I've played so far (immense tight clusters, 45 majors and all minors with a mix of normal and gifted AI, my closest minor built a "sensor boat" using my design that it sto

233 Replies 1,012,437 Views

[quote who="Niedzielan" reply="143" id="3550625"] Quoting RinRaa, reply 142 Hi. I wrote my first mod, but it doesn't work and I can't understand why. I wanted to add a racial characteristic to increase the size of the planets. In the selection window of race appears PlanetClass +200%. but it is not working. <

173 Replies 1,208,082 Views

[quote who="scara_monga" reply="145" id="3550734"] Nice Niedzielan and Nasty! Great stuff [e digicons]:)[/e] Can you post your faction, or PM me it please [e digicons]:)[/e] ? And I'm looking forward to the reply as to why the start screen does not work properly, yes [e digicons]:)[/e] [/qu

173 Replies 1,208,082 Views

so this is my custom race ATM may change may not. I do need to work on my story for it tho. PICS. I don`t really like the small riker pic but for now I`ll have to use it i wanted a serious look there. And the start up screen tho the one causing all the trouble!!! As you can see it looks OK so Compromise and i`m using it.&nb

173 Replies 1,208,082 Views

so this is my custom race ATM may change may not. I do need to work on my story for it tho. PICS. I don`t really like the small riker pic but for now I`ll have to use it i wanted a serious look there. And the start up screen tho the one causing all the trouble!!! As you can see it looks OK so Compromise and i`m using it.&nb

7 Replies 7,345 Views

[quote who="econundrum1" reply="113" id="3549009"] I was going to say could be the images, I assume you've checked the dimensions and file type all of that already, sounds like you have. Check there isn't some slight typo either in the reference to the image in you XML files or in the actual file-name, then get someone else to check it to. After years of programming I can tell you I've sometimes spent ages looking at code until my head aches looki

173 Replies 1,208,082 Views

[quote who="scara_monga" reply="114" id="3549035"] Thanks for looking into it guys, and the kind words [e digicons]:)[/e] Yeah, its got me stumped has that one?, lol. It could well be cache related though, as I ran a little test with another of my mods, in which the start up image works just fine. I removed the reference to its start up image in FactionDefs, and deleted the image also from within its folder, guess what?, the game still shows that very image, despit

173 Replies 1,208,082 Views