[quote who="grifter312" reply="1069" id="3548896"] Never posted before (but a longtime member!). But I have to! Holy cow these ship designs are absolutely fantastic! MrStarTrek - I'm a huge fan of your designs - stunning (guess it helps I'm also a Star Trek fan)! I can't wait for the steam workshop and I hope you publish them. Hamilmac - those are also very cool ships - I love dragons!
Nastytang
scara first off Let me say you know your way around the files and your mod is solid. your mod is a nice complete mod of UI colors map colors and the ships too. I did not get the sartup pic to work. the startup pic and the diiplomacy report pic used the same pic. I`ll play a little more with it but i`m running out of ideals I even used a all red png and still got just a black pic. My Race pics I compromise be
[quote who="scara_monga" reply="104" id="3548840"] You need Winrar 5+ to extract, its a RAR5 file [e digicons]:)[/e] OK here is normal RAR version -> https://mega.co.nz/#!79wE2BAL!uEwCyEP4aBN-hZkxqaYsovfERmgQgXdAnMm3sFZqWNE [/quote] LOL so i`m abit behind the times i`m I LOL
OK scara I`ll look at it. thanks! EDit winrar and 7zip say nothing there!!??? Files Bad :(
oppss
[quote who="JorgenCAB" reply="153" id="3548811"] Quoting Nastytang, reply 152 And who gets to say this I ask again???? Your math don`t proves anything other then you know algebra ConGratz on THAT!!! the sensors on the ships that are stack as
yeah it is png it`s it!!
[quote who="JorgenCAB" reply="148" id="3548795"] Quoting Nastytang, reply 146 OK I agree mods are good and cool !!! to make changes as stated!! The stAarbase sensors were never about how far it could see but see far enough to help with defense! <br
[quote who="MrStarTrek" reply="1063" id="3548792"] Quoting Vidszhite, reply 1062 Quoting Xydonus, reply 1060 Awesome stuff! Be
[quote who="JorgenCAB" reply="140" id="3548681"] It can be nerfed through mods anyway, so you will have it eventually... [e digicons];)[/e] Mods usually make games better and some times even fix imbalances and changes play that cater to a different audience better, that is one of the good thing with mods. I'm just sad if they don't recognize how broken sensor ranges on stations really are... [/quote] </
[quote who="Dumhed" reply="27" id="3548717"] Quoting Nastytang, reply 25 Quoting econundrum1, reply 24 That said it will
[quote who="econundrum1" reply="24" id="3548330"] That said it will host content that workshop won't, so we all know where to look for that naked dregin mod [/quote] And there in lies where nexus value comes in. It maybe ,.. because of copy right!! that steam will not allow and Star trek mods where as I-Mod and this nexus may.
[quote who=" trumpeter87 ! [e digicons]:)[/e] " reply="100" id="3548317"] Thx very much Ronnar!! +1 Interesting problem now though, unrelated. I've created a few mods, but the latest one, for some reason, will not display the startup image? Every other mod does, and I've poured over the code till my
[quote who="Publius of NV" reply="22" id="3548162"] Quoting Nastytang, reply 21 Quoting Dumhed, reply 19 Nexus is a site
[quote who="Nastytang" reply="94" id="3548164"] Quoting Kordanor, reply 93 Now just a hypothetical question: Would you like it if current missiles did 100 times the damage they currently do? And if no, why not? Well if they did and you did not like it Don`t
Double Post
[quote who="Dumhed" reply="19" id="3548148"] Nexus is a site dedicated to modding... many modding communities for different games use it - though not all. I may be mistaken, but my impression is that it has decreased in overall use with the development of the Steam workshop. [/quote] Thanks!
[quote who="Intrepidation" reply="5" id="3548045"] Late game I would just take a cargo hull and fill it with constructor modules and do it all in one trip. [/quote] Well with the Stacking Sensors debate,.. I was being careful what I subject Have a late constructor with 15 of times it by 2 that 30 modules per truck!!
[quote who="Publius of NV" reply="16" id="3548138"] I've seen many people advise to use Nexus or another site instead of the Steam workshop, since (they say) if a mod gets updated Steam will automatically install the update for you, which can break Skyrim saved games. The way GC3 seems to bake everything into the saved game at the start makes me wonder if this is a valid concern for GC3 mods. If not, it seems that the workshop would be the way to go. [/quote] <p
[quote who="RavenX" reply="14" id="3548119"] Nexus will probably be substantial as well as some people prefer all their work be uploaded there [/quote] Sorry but what is this Nexus??
[quote who="Larsenex" reply="27" id="3548088"] I downloaded the app Iluana suggested. I would really like a tutorial on how to make icons/portraits but failing that perhaps I can get the communities? [/quote] which one Lars????
[quote who="econundrum1" reply="87" id="3548128"] I have to admit since I heard about the cargo hull sensor stacking exploit I've used it, you can buy one first turn and know just where to send your colony ship's. They are talking about nurfing it in future not completely but by giving diminishing returns on stacked sensors, it is over powered as it is. [/quote] Yeah i heard it too!... So the whiniers Won!! &nb
[quote who="Larsenex" reply="12" id="3548037"] I agree. I am looking for more Icons and pics for custom races.... [/quote] Same Here!! hopefully with workshop and other avenues wie`ll get some good Custom races.
[quote who="Dumhed" reply="10" id="3548028"] My only fear is there is the possibility of fracturing (too strong a word) of the modding community. I have found that the more we can all agree on maintaining and posting in the same place, the easier it is for everyone. I kind of dislike the idea of posting and updating things here, then on the Nexus, then the wiki....then in the workshop. I'm lazy. [/quote] It`s there a way to set up a progr