[quote who="Wintersong" reply="6" id="3405206"] Quoting Voqar, reply 3 No thanks. Steam > all. I used to be against steam but now I'm a big fan. Why deal with anything inferior when you can deal with the best? I would say I'm surprised that people STILL dislike Ste
Nastytang
Did We break the Detail INFO on the ships it`s not working now??
[quote who="riviaguy221" reply="51" id="3537761"] ,NewsRobotMovie_Approach,NewsRobotMovie_Idle,StartupImage?,StartupTitle?,StartupDescription?,StartupTraitsDescription?,MapColorDef,UIColorDef?,FactionMoviesFGDef?,FactionMoviesBGDe [/quote]I got that error when I tried to use a still pic for the Tech guy I don`t need to see is hand go to his glasses. I had to put him back in. As you can tell I have moded most of the
[quote who="Derek Paxton" reply="66" id="3537558"] Quoting AlLanMandragoran, reply 64 I don't know about you Derek but I blame Brad. I would never say such a thing about our fearless leader. [e digicons];)[/e] We have updated the opt-in patch to fix the issue
[quote]I placed a copy of the FactionDefs.xml in the game folder of the ExampleMOD [/quote] econundrum1 Make a new folder structure I used stonehold`s mod for mine,... Take a untouched factiondefs.emll and put it in the game folder change just the racelogo00 for the Terran`s the another one. After that change that file to a read only file so right click on the factiondefs.xml click read only and hit apply. you`ll have to change it back to make any editin
Well here we go. I got it.The PICs say it all [e digicons]:grin:[/e] Here is the BG PIC I`m using for the Tech Guy we have. Here what It Looks like with The Tech Guy BTW does he have A Name other then the Tech Guy?? <img src="http://i59.tinypic.com/33p65ur.j
[quote who="wulff420" reply="48" id="3537454"] if you want to add new pictures for a custom faction do you need a code? also where do i put the art files in the mod folder so others will see them in multiplayer? sorry perhaps i should clarify i got an icon a fg a bg and a portrait i want to use for a custom faction i see it on my end if i add the pngs to the factions art folders but how do i make them a mod so my friends will see them on there end
[quote who="stonehold" reply="36" id="3533169"] Yes! Thank you, @Ronnar! Makes sense, the default images are animated. Fixed the startup screen, too. Doing some more extensive editing on StarSystemDefs.xml and PlanetDefs.xml now. Are there any plans for starbase editor? It'd be really awesome if I could design one to look like B5 orbiting Epsilon III. <div class=
got it woo hoo!!!................[e digicons]:grin:[/e]
[quote quoting="post"] I have a HDD and a SSD in my rig. The Steam game files are on the HDD and I'd like to move them to my SSD to speed up debugging. Can I do this WITHOUT downloading the game again? I'm on a cellular internet so data usage is limited. Thanks! [/quote] is it a desktop ??? if not can you take the PC some where that has free wifi or internet?? or even a pay for it internet ?? Not sure if y
O I hope I get to play with the rings like I did in GalCiv 2!!
[quote who="Island Dog" reply="44" id="3536831"] Not yet. Not usually until the afternoon. We'll post news when it's out. [e digicons]:)[/e] [/quote] LOL Island Dog your killing US [e digicons]}:)[/e]
[quote who="econundrum1" reply="13" id="3536810"] I'm having this issue too I have only created a new faction def using existing art assets, but it doesn't show in game tried switching mods on and off again, very puzzling. [/quote] well let see what the patch does! 2day if we get it.
[quote who="Dumhed" reply="11" id="3536717"] Alas and alack... that I cannot get this to work, given the announcement of the contest. Or, maybe with the contest more people will try to make them and will help me figure out my problem. [e digicons]:([/e] [/quote] Zip it up and send it to me PM me of my Email addy I`ll look at it maybe I see something and maybe I won`t. But I`ll try.
[quote who="stormpup" reply="4" id="3536598"] Nstytang you are now my HERO. Based off you comment I found the prefs.ini file (in Documents/MyGames/GalCiv3 folder) and updated it I changed the following items to DisplayResolution=1920 x 1080 Fullscreen=1 and now its back to fullscreen, centered on my Desktop and I can click on the button to get past the Beta message. Its been a LONG time since I had to go in and modify
[quote who="SBFMadDjinn" reply="33" id="3536567"] Quoting Island Dog, reply 32 May is the release we are looking at. [e digicons]:)[/e] For this patch [e digicons];)[/e] Wasn't this supposed to be 'opt-in' this wee
[quote who="alphaprior" reply="29" id="3536192"] Quoting Seilore, reply 25 Quoting alphaprior, reply 24 I doubt extras are g
[quote who="stormpup" reply="2" id="3536519"] I am running at 1920x1080 which is what is recommended for my monitor. Based on your question I tried selecting the other two options available to me (I only get 3) 3840x2160 - The game is now completely off the screen 1920x1080 - The game is partial on the screen 1280x720 - The game is now completely off the screen [/quote] I had troub
[quote quoting="post"] stormpup <img id="ctl00_ctl00__Content__Content__Profile_Badge__UserGroupImage" src="https://forums.
[quote who="Dumhed" reply="8" id="3536356"] Something must be wrong with my game. I haven't altered it at all. But Ronnar sent me a link to download his mini mod. And it shows up for him in game. But when I put it in my mod folder... it doesn't show up. (And again, I do have mods enabled.) [/quote] Try unchecking the enabled mod start the game to a new map. and quite. the recheck it and start the game or the other wa
[quote who="Ronnar" reply="2" id="3536039"] Did you create the complete folder structure in your mod? Even if you only use the .\game folder for your initial mod, the other folders are needed, even when they are empty. At least that's what is given as advice in the ModdingReadme.txt: When creating new mods follow the file structure demonstrated in the ExampleMod directory. The game will read the directories he
[quote who="Dumhed" reply="1" id="3535790"] (I should clarify.... yes, I have mods enabled in the game options) [/quote] I know this my sound Dum!!.... but does the mod box in options need tobe X ,... or blink to run the Mods??? [e digicons]o_O[/e]
[quote who="scifi1950" reply="9" id="3535758"] Quoting Nastytang, reply 8 well I turn off grid and have performance on low this help me run the game better. I'm sure that's a good solution, but part of being in on the BETA is we're supposed to push the game. Actually try to c
we`ll get this today or tomorrow! [e digicons]:grin:[/e]