Interesting. I didn't realise it wasnt the same Bradley. Do keep in mind though that 64 years isn't implausible because biomolecular nanotechnology was invented, preventing natural aging or death, which is why your population grows so quickly. Regardless, the Yor were in it since the beginning and the same roboit is still their leader (or maybe just spokesman if they have a hive mind).
Goudeau42
Kona wasn't the only 2178 leader remaining....what about Bradey, N-1, Hisethius, or the Iconian leader (I think)?
I know most people never use hot seat, but I for one get lots of use out of it and was wondering if eventually it would be implemented or added in an expansion. Thanks.
I know most people never use hot seat, but I for one get lots of use out of it and was wondering if eventually it would be implemented or added in an expansion. Thanks.
Relative to their value, precursor worlds seem to be far to common. I colonized 12 planets and 4 were precursors. Same for precursor anomalies, but those could just be made stronger.
I am not saying that just because it is different that it is broken. What I am saying is that in GC2 you could easily have to deal with losing hundreds of credits or could be gaining hundreds of credits per turn while in GC3 I have never been able to lose or gain more than a few dozen. The buying price of ships in GC3 also seems like it increases to the point that I have literally never been able to buy a ship other than in the first few turns. Money is completely worthless except when tradin
I have played a lot of GC2, but can barely stand GC3 because of how much the economy, diplomacy, and diplomacy systems are broken. Here are my main complaints: Economy- Cant change tax rate like in GC2 Civ V like economy which is awful, boring, and only dependent on buildings You can barely be losing or gaining any decent amount so economy essentially doesnt matter Happiness- Large empire penalty is stupid and ess
Only five? Where are the Jagged Knife and Galactic Plague? ?
GC2 had one of the most enjoyable and complex economy systems of any 4x game I've ever played with constantly adjusting production capacity and tax rate, but GC3 seems to completely fail at economy. GC3's economy is even worse than Civ V's- you cant adjust tax or anything at all and in GC3 it is borderline impossible to go into the negatives. Yes, theres the production wheel, but that is not managing economy. I would like GC3 100 times more if it just had GC2 economy. If having an
1. Economy Improvement- Adjustable tax rate, economy that can actually go in negatives 2. Happiness- Make it actually matter, remove large empire penalty 3. Ability to end turn with idle units 4. Better AI, especially more in war and diplomacy and planet management 5. Get rid of the neutral policy that blocks war being declared 6. United planets founded at first contact like in gc2 as opposed to hundreds of turns in
GC2 had a really fun and challenging system of managing your economy. You would almost always default and go broke in a game and be adjusting tax rate every turn. In GC3 you cant even adjust tax rate and economy is almost impossible to make go under. Happiness also seems to do next to nothing, seeing as I have 4 average hapiness in one of my games and not a single planet is leaving or revolting. I think that tax rate should be adjustable, with happiness relying more on that and actually affec
GC2 had a really fun and challenging system of managing your economy. You would almost always default and go broke in a game and be adjusting tax rate every turn. In GC3 you cant even adjust tax rate and economy is almost impossible to make go under. Happiness also seems to do next to nothing, seeing as I have 4 average hapiness in one of my games and not a single planet is leaving or revolting. I think that tax rate should be adjustable, with happiness relying more on that and actually affec
I love GC3, and at this point it is way more enjoyable than GC2. One thing though is missing that takes away from the game for me; the economy. In GC2 you inevitably will have times where you will go bankrupt because of how fast you expanded to keep up but I have never gone into the negatives in GC3. I haven't played that much, but it seems like I also dont make as much money as was possible in GC2. But you cont even change tax rates, which is a huge dissapointment to me. I do have founde
One thing that I would like to see changed from GC2 to GC3 is the star systems. Systems in 2 were fairly boring- the majority of stars were yellow with 4 planets. GC3 has changed this a little, but I think it should go even further. Please make planet generation more random so that some syatems may only have 1 planet while some have 8. Also, please add Binary Stars and more types like that (though I know binaries are already planned).
Yeah Darvist is right, I remember reading obscure text that mentioned that the Arceans were 12 feet tall and the drengi were 9
Is it possible/ planned to make multiplayer have a simultaneous turn option like in Civ V? It would make multiplayer far more playable.
1. My favorite thing in diplomacy is those turns where one player accidentally launches the galaxy into an immense war. I remember one game where one turn there were no alliances or wars and just a turn later everyone had at least 1 ally and 3 rival alliances were all at war with each other. 2. As long as the game stays competitive. I start to lose interest after it seems i have definitely won. 3. The AI is ultimately one of the most important things to me. GC2 excelled
Disappointed that this wasnt fixed. They seriously stop me from enjoying a game, considering not only does it look bad but every few turns I have to disband ships to end turns.
Will fixes to either of these be included in the next update?
Im using a Gateway laptop, integrated intel graphics, video drivers up to date...
bump
Just want to report a few bugs, not sure if either is already on here. First, the mp is extremely dark for me: http://steamcommunity.com/sharedfiles/filedetails/?id=300374632 Second, sometimes when I move my ships they start teleporting wherever I tell them to go, giving them infinite movement. Thanks!
Looks nice. Definitely something I would get. Just a few things of advice: like said above, improving the graphics would be a great investment. The UI looks nice, which I appreciate. Just work on getting it on Steam, and if its multiplayer please charge 10-15 dollars as opposed to a microtransaction system/
Never mind, problem solved
game wont launch. Preparing to launch window appears/dissapears every two or three seconds