[BUG] Negative military prod= all ships take 1 turn to build

Save game here  I modded the Large Empire Penalty to be -.2 Military production instead of GoodsAndServices (morale)but ran into a bug after figuring that large empire might need more bread and circuses and that district proofing(?) type behavior where a project is distributed across many different congressional district type things as we see happen in the US & other places today...

 

The specific bug is that even though it was a flat -.2 military penalty, any ship would have been built in 1 turn :(.  Possibly relevant is that I think the slider was set to 100%  social prod at the time I didn't think to check if that was relevant until after saving the game, yploading it, and exiting out to report it

4,318 views 4 replies
Reply #1 Top

well if your slider was at 100% social, you got negativ military production

Its simply something that the game isnt made for, so its not really a bug.

I would try something else, maybe a % penalty to production?

Reply #2 Top

Quoting mortili, reply 1

well if your slider was at 100% social, you got negativ military production

Its simply something that the game isnt made for, so its not really a bug.

I would try something else, maybe a % penalty to production?
End of mortili's quote

 

 

The LeP is a flat thing not a multiplier (aka a %).    a % to military prod would have the other problems if not the same, just after getting enough planets to get it over 100%

Reply #3 Top

I did some test with really high penaltys to production/growth/influence.

It worked surprisingly well, no crashes etc.

Also when you get negativ production/research it shows to complete the building/ship/tech in 1 turn but never actually finishs it

especialy the negtiv growth seems promising (pretty much how it worked in GC2) :P

Reply #4 Top

Thanks for the post about this.